Rifleman Archive

Thread: Knockdown move? (Plz Read and share your thoughts)

Roveroe
Mon Feb 23, 2004 2:17 pm
#1

OK, I don't have time to read 10+ pages of posts (lol) and I am sorry if someone has already stated this, or if it is being put in.


I am a rifleman/pistoleer, and I have read about how we get the melee 2.5X damage modifier against us.

We have no knockdown attacks, and we use a friggin rifle! A pistoleer with 0/0/0/1 can knockdown a target with a SCOUT BLASTER, but a Master Rifleman can't use a T21 to knockdown anything, not to mention that the pistoleer doesn't even need the melee move, they can hit it without using a melee move. We can't.


Once again I am sorry if this is being fixed, just wanted to state a fact lol.



Roveroe, Naritus
Commando, Smuggler, Rifleman, Pistoleer
Apocalyptic FATE
Holo #1) Image Designer (I told it to screw itself)
Holo #2) Didn't do Image Designer.
RemoMoxey
Mon Feb 23, 2004 2:28 pm
#2

/disagree


Giving us a KD attack would be asking for a nerf later down the line (it would unbalance the proffesion).


BUT, I do think we should have a AOEdelay or a "FEAR' shot (such as warning shot) that stops 'em in their tracks. It's funny hitting guys for 5-6k damage and them still charging in





Galactic Traders Union
Tatooine: 4540 -4724 (900M East of Mos Eisley)
Talus: 5437 -3691 (In the Fort Ronin cantina)

Alot-ta Fachina ~ Master Droid Engineer/Master Artisan
SWGRonin.com
NeoEcks
Mon Feb 23, 2004 2:37 pm
#3

unfortunatly Stopping Shot already belongs to the Pistoleers


i also have to say that adding a way for Riflemen to KD opponents would cause more crys for Nerf than even the Combat Medic profession is getting right now.


i think that at Master Level Rifleman, one Special Per Second with the ability to 3-4 shot (and in some cases even 2-3 shot) players dead is more than reason enough to stick with the profession.




In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


Roveroe
Mon Feb 23, 2004 2:43 pm
#4

lol not if there nerfing speed...



Roveroe, Naritus
Commando, Smuggler, Rifleman, Pistoleer
Apocalyptic FATE
Holo #1) Image Designer (I told it to screw itself)
Holo #2) Didn't do Image Designer.
ThGilsRooc
Mon Feb 23, 2004 2:43 pm
#5

There is only one knockdown move for pistoleer, but the opponent must be within 5m for it to work. And, guess what? It doesn't work 80% of the time. Having retired from master pistoleer last night, I can say it's not worth the HAM cost of using it. Having retired from a pvp template - tka/pistoleer/smuggler DF line, I can certainly say that rifleman is quite powerful on its own. It has the highest damage output, accuracy is the highest in the game. The first responder is correct that asking for a knockdown on an already uber profession is asking for a nerf later on. Now, who wants it nerfed, right? Now, I can agree that a delay move would be g reat for yall. Stopping shot was mentioned on another post. Having used stopping shot, I can say there are no reall benefits with using it. I usually used body shot to target the health pool. That and the non-pistoleer lowblow/panic/last ditch combo. Pistoleer on it's own, is pretty weak in pvp. It has to be paired with something else. This is true, especially when you're pvp'ing with experienced opponents.



Colonel Th'Gils Rooc
Webel Ace Pilot x2
I would ace more squadrons if they'd just fix the remaster bug.
Pulp Phantom
Roveroe
Mon Feb 23, 2004 2:48 pm
#6

I am not talking that much about PVP here, actually more about PVE. Yes I think a stopping shot would be awesome... and I do not want a nerf. But from what I have heard we are getting a nerf anyway.If you've read many of the pages on all the other cra* thats going on with Rifleman, we aren't gonna be l33t anymore. I was asking if anything like this was going to be implemented. Hell we shoot at something and it rushes at us... once its within 50M we can't hit it lol. My thought was...


Shoot


Knockdown


*Runaway*





Roveroe, Naritus
Commando, Smuggler, Rifleman, Pistoleer
Apocalyptic FATE
Holo #1) Image Designer (I told it to screw itself)
Holo #2) Didn't do Image Designer.
RuinsDomino
Mon Feb 23, 2004 3:04 pm
#7

If we are so uber, why are there so few Rifleman?

The answer, rifleman is only uber at master level, at least for PVP. before that you cant domuch more than hunt quenkers unless your grouped.


Oh, and get yourself a good enough laser rifle (mine has +50 accuracy at 60m) and use conceal shot, and you can pretty much take down anything you want, at least in terms of wild animals. Bear in mind, I am not that experienced. I just got conceal shot and I've been unstoppable on Dantooine ever since. I can even take pikets by myself.

Given this, I dont think we need a KD. i might sing a different tune when i start PVPing.



-Briann Wilson- zeh dumb angel
Novice Rifleman ....Tarquinas
GAT City

-Ruins Domino-
Novice Smuggler .... Eclipse

"The spice must flow...The sleeper must awaken."
Saepiroth
Mon Feb 23, 2004 5:06 pm
#8


So few riflemen? Have you PvPed recently? Half the people you see are riflemen!


Edit: armor, buffs, and a Spraystick (with a little help from the melee accuracy bug) mean you can hunt anything.

Message Edited by Saepiroth on 02-23-2004 04:07 PM



Sapp O'Rath:
Booty Hunter, Imperial Colonel, Grand High Procurator of Dongs
Sapp's Postulate: SOE is a corporate experiment in just how hard you can piss in someone's eye and still have them pay you for the privilege.
Onichi
Mon Feb 23, 2004 5:35 pm
#9






Roveroe wrote:

OK, I don't have time to read 10+ pages of posts (lol) and I am sorry if someone has already stated this, or if it is being put in.


I am a rifleman/pistoleer, and I have read about how we get the melee 2.5X damage modifier against us.

We have no knockdown attacks, and we use a friggin rifle! A pistoleer with 0/0/0/1 can knockdown a target with a SCOUT BLASTER, but a Master Rifleman can't use a T21 to knockdown anything, not to mention that the pistoleer doesn't even need the melee move, they can hit it without using a melee move. We can't.


Once again I am sorry if this is being fixed, just wanted to state a fact lol.







Having no One Shot Ranged / Pointblank Knockdown and Zero Knockdown protectionis one of the balances for our Profession being able to have High Speed and High Damage output at Master.


That said you as a Rifleman can institute a Knockdown with 2 separate specials, Flurry Shot ( Dizzy state effect ) + Suppression Fire ( Marksman Skill and posture down change. It's sketchy at best but it does stick at times and only works occasionally. Basically once your opponent is dizzy and you force a posture down change, if they stand up they will fall over. Alternatively if you are fighting a prone opponent use Flurry shot to dizzy them then Flushing shot to force a posture up, they will usually fall over in that instance as well.


Enjoy!





In the immortal words of the mighty Chewbacca "MUAAAAAAAARRRRRRrrrgh!"
Imperial Leiutenant

Official Rifleman's Motto: Of all the things i've lost, I miss my mind the most.
"If you can see it without a scope, it aint Sniping"
ThGilsRooc
Mon Feb 23, 2004 7:04 pm
#10

Since I retired from pistoleer, I haven't been pvp'ing because I'm just TKA. On Bria, at least, most imperials I've faced were rifleman with something else. They are pretty tough to fight becasue they can hit the mind pool.


To the other comments,most elite combat professions suck until master, that's just how it is. As a swordsman on my alt, I miss my standing opponent ALL THE TIME. When I finally do hit it, it's great damage, but I usually find myself running low on mine (due to healing), or incapped (I didn't heal quick enough). When I was levelling TKA, incapped all the time (specials killed my health faster than the creature), or like above, I hadn't healed myself quickly enough. When I was levelling pistoleer, I didn't get incapped but two or three times because I had TKA as well, so I could just unequip my pistol and go to town.






Colonel Th'Gils Rooc
Webel Ace Pilot x2
I would ace more squadrons if they'd just fix the remaster bug.
Pulp Phantom
Roveroe
Mon Feb 23, 2004 8:55 pm
#11

Thanks for the input guys, and thanks for the Knockdown idea (sounds awesome will have to try it). Concerning us draining mind:


For us it takes mind to drain mind.


For a Bounty hunter they only lose action, they can heal themselves and can dizzy also with Eyeshot.





Roveroe, Naritus
Commando, Smuggler, Rifleman, Pistoleer
Apocalyptic FATE
Holo #1) Image Designer (I told it to screw itself)
Holo #2) Didn't do Image Designer.
Onichi
Mon Feb 23, 2004 8:58 pm
#12






Roveroe wrote:

Thanks for the input guys, and thanks for the Knockdown idea (sounds awesome will have to try it). Concerning us draining mind:


For us it takes mind to drain mind.


For a Bounty hunter they only lose action, they can heal themselves and can dizzy also with Eyeshot.









Once you get FlushingShot2 and FlurryShot2 you can hit multiple prone people with Dizzy Posture up.. doesn't always work but it is pretty funny when it does


And I think B.H Eyeshot = Blind. Not dizzy.


Peace!




In the immortal words of the mighty Chewbacca "MUAAAAAAAARRRRRRrrrgh!"
Imperial Leiutenant

Official Rifleman's Motto: Of all the things i've lost, I miss my mind the most.
"If you can see it without a scope, it aint Sniping"
JuCat
Mon Feb 23, 2004 11:08 pm
#13

If you have ranged support line, Riflemen are capable of KD'ing. Use flurry2 to AoE dizzy, then just cycle suppressionFire (lowers posture), pop another flurry2 and cycle back through with startleshot (raises posture, if needed) Also in group PvP, if you notice a lonely sniper in a covered positionoff in the distance being ingnored you can Flurry/StartleShot him to KD him, very useful to allow you melee friends to rush him, or keep him from DBing for a medic to get to a downed player.






JuJu VooDoo .. AI


Page 1 of 2
Previous Next