Rifleman Archive
Thread: Knockdown move? (Plz Read and share your thoughts)
/disagree
Giving us a KD attack would be asking for a nerf later down the line (it would unbalance the proffesion).
BUT, I do think we should have a AOEdelay or a "FEAR' shot (such as warning shot) that stops 'em in their tracks. It's funny hitting guys for 5-6k damage and them still charging in
I am not talking that much about PVP here, actually more about PVE. Yes I think a stopping shot would be awesome... and I do not want a nerf. But from what I have heard we are getting a nerf anyway.If you've read many of the pages on all the other cra* thats going on with Rifleman, we aren't gonna be l33t anymore. I was asking if anything like this was going to be implemented. Hell we shoot at something and it rushes at us... once its within 50M we can't hit it lol. My thought was...
Shoot
Knockdown
*Runaway*
Message Edited by Saepiroth on 02-23-2004 04:07 PM
Roveroe wrote:
OK, I don't have time to read 10+ pages of posts (lol) and I am sorry if someone has already stated this, or if it is being put in.
I am a rifleman/pistoleer, and I have read about how we get the melee 2.5X damage modifier against us.
We have no knockdown attacks, and we use a friggin rifle! A pistoleer with 0/0/0/1 can knockdown a target with a SCOUT BLASTER, but a Master Rifleman can't use a T21 to knockdown anything, not to mention that the pistoleer doesn't even need the melee move, they can hit it without using a melee move. We can't.
Once again I am sorry if this is being fixed, just wanted to state a fact lol.
Having no One Shot Ranged / Pointblank Knockdown and Zero Knockdown protectionis one of the balances for our Profession being able to have High Speed and High Damage output at Master.
That said you as a Rifleman can institute a Knockdown with 2 separate specials, Flurry Shot ( Dizzy state effect ) + Suppression Fire ( Marksman Skill and posture down change
. It's sketchy at best but it does stick at times and only works occasionally. Basically once your opponent is dizzy and you force a posture down change, if they stand up they will fall over. Alternatively if you are fighting a prone opponent use Flurry shot to dizzy them then Flushing shot to force a posture up, they will usually fall over in that instance as well.
Enjoy!
Since I retired from pistoleer, I haven't been pvp'ing because I'm just TKA. On Bria, at least, most imperials I've faced were rifleman with something else. They are pretty tough to fight becasue they can hit the mind pool.
To the other comments,most elite combat professions suck until master, that's just how it is. As a swordsman on my alt, I miss my standing opponent ALL THE TIME. When I finally do hit it, it's great damage, but I usually find myself running low on mine (due to healing), or incapped (I didn't heal quick enough). When I was levelling TKA, incapped all the time (specials killed my health faster than the creature), or like above, I hadn't healed myself quickly enough. When I was levelling pistoleer, I didn't get incapped but two or three times because I had TKA as well, so I could just unequip my pistol and go to town.
Thanks for the input guys, and thanks for the Knockdown idea (sounds awesome will have to try it). Concerning us draining mind:
For us it takes mind to drain mind.
For a Bounty hunter they only lose action, they can heal themselves and can dizzy also with Eyeshot.
Roveroe wrote:
Thanks for the input guys, and thanks for the Knockdown idea (sounds awesome will have to try it). Concerning us draining mind:
For us it takes mind to drain mind.
For a Bounty hunter they only lose action, they can heal themselves and can dizzy also with Eyeshot.
Once you get FlushingShot2 and FlurryShot2 you can hit multiple prone people with Dizzy Posture up.. doesn't always work but it is pretty funny when it does ![]()
And I think B.H Eyeshot = Blind. Not dizzy.
Peace!