Rifleman Archive

Thread: Conceal-Shot a Krayt?

pentjaksilat
Tue Mar 09, 2004 2:31 am
#1

posted this in another thread when i ran some numbers...and figured i'd post it here, please check my figures on this...





someone check my figures.

Canyon Krayt: 370k HAM

Energy Resist: 60%

Armor Rating: Heavy (ar3)


Rifleman

t21: 220-500dmg (speed is moot, riflemen cap w/ just +7 in attachments for even a horribly slow t21)

assuming the rifle is w/out powerup for argument's sake.

ConcealShot:3x damage modifier? that's the only figure i could find, but wasn't an "official" listing by correspondent so not sure.

Net dmg: 900dmg/sec.


Canyon Krayt's effective HAM against energy & an ap3 weapon = 370000 / (1-.60) = 925000.


Using Unstopped concealshot (2 brandy)...925000/900 = 1027seconds = 17min.

factor in missing 1 of 10 and you get 'bout 19min to kill a canyon krayt dragon.


19minutes is nothing...especially when you just pop food and put a /concealshot;/pause 1;/ui action toolbarSlot00; macro to loop it for you every second while watching a movie.


i hope i missed something here...that's just pathetic.


and to people that say the 1pt bleed that can randomly land and give agro...yes, it can happen, but it's not all that common...'least i've seen a friend concealshot the h*ll outta a GDK and NS elder, so this begs the question...


is this a strong PVE situation? or just a horribly broken aspect of the game?

or (hopefully) are my numbers just mixed up somewhere?





now i understand the random 1pt bleeds, but being that cities are around the graveyard w/ cloning facilities and swoops are in the game, a DB only costs you 1-2min then you're back in there shooting at him. and this bleed seems to be very rare, or just not terribly common, since i've seen a friend go for extended periods of time concealshotting a NS elder and GDK.


i know most riflemen know how broken conceal shot is, and i'm not here fishing for a nerf or flames, i'm a carbineer...i wouldn't wish what we've put up w/ for months on anyone.


just...do those numbers seem correct?


~pentjak



retired: 09/02/'04.
RIP Dunadan
...being perfected in a short time, he fulfilled long years; for his soul was pleasing to the Lord, therefore he took him quickly from the midst of wickedness...

ZejjiZ
Tue Mar 09, 2004 2:35 am
#2

thats awesome.....but why not use the SG82 ? canyon krayts have 20% resist to it....and still it would take more then 19 mins to solo a krayt wif 370k HAM......



MBH/Tracker
pentjaksilat
Tue Mar 09, 2004 2:38 am
#3






ZejjiZ wrote:
thats awesome.....but why not use the SG82 ? canyon krayts have 20% resist to it....and still it would take more then 19 mins to solo a krayt wif 370k HAM......






ack! you're right...just realized i was figuring concealshot for being only needing to do 370k dmg...in reality it needs to do double since it's random pool.

ok, that sets at 40min...still quite possible, i've seen krayts/gdk/albatrosses stick around for hours in combat or out of it.

buy the heavy armor would make the sg82 a poor substitute even tho it's cold dmg.

~pentjak



retired: 09/02/'04.
RIP Dunadan
...being perfected in a short time, he fulfilled long years; for his soul was pleasing to the Lord, therefore he took him quickly from the midst of wickedness...

SmoothOperator
Tue Mar 09, 2004 2:40 am
#4

And then it'd probably de-spawn before you killed it anyway.




Proinsias MacGiollaCumhaíll
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Ronin

yep, run
LLJK_Griz
Tue Mar 09, 2004 2:43 am
#5






ZejjiZ wrote:
thats awesome.....but why not use the SG82 ? canyon krayts have 20% resist to it....and still it would take more then 19 mins to solo a krayt wif 370k HAM......







Because it has no armor piercing and the krayt has heavy armor, so it will only do 10% damage after armor and resists. The T21 is heavy armor piercing so it does 40% damage after resists plus it has higher base damage.


Concealshot is random pool which distributes damage 60/30/10 percent (I think) between health/action/mind so that almost doubles the time required to kill it.


Also, krayts warp around a lot and you'd probably get killed before you do 5% damage to it.




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Wabit
Tue Mar 09, 2004 5:38 am
#6

i've tried this, it doesn't work... about every 100 shots i get a bleed with concealshot...


also for the very large HAM pools for me they usually are about even in damage taken... anything over 50k HAM i seem to have all pools about even upon killing the creature... i've tested this out on many juvy krayts and blurg raptors... its almost always faster to target their mind... these are the 2 creatures i've tested the concealshot out on the most... they have high HAM's and i don't have much fear of them, i repsect them though...


my advice is not to try it on anything larger than a juvy... plus there are better ways to solo these without useing house and harvestor exploits...


Wabit





I can just see a "Wait for the Combat Revamp" and "Wait for the Smuggler Revamp" quote all rolled into one.
"Wait for the Smuggbat Revamp"
Smuggbat, I like that
Barb-Wire
Tue Mar 09, 2004 8:24 am
#7

the one thing your missing is that canyon krayt stalk from over 60 meters. they are not always where they appear to be and when they wander about they dont always show movement. conceal shot does not make you immune to stalking behaviour. sooner or later the krayt WILL move into scent range.

conceal shot does random damage to all three bars in a 3-2-1 ratio out of every 6 shots 3 will land health 2 action 1 mind on average. so multiply your time by 6 so your actually looking at over an hour to conceal shot it. it takes 17-19 minutes to kill it using headshot3 if your the only one doing damage. even if by some miracle no noobs come along, you dont get stalked by it, you dont miss, it will still de-spawn before you can kill it with conceal shot.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
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chembelec
Tue Mar 09, 2004 9:58 am
#8

prone at 69 meters, takes 45 minutes. never had a 1 point bleed. ever.






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SmoothOperator
Thu Mar 11, 2004 2:59 am
#9

69 meters? Did I miss an update on range?




Proinsias MacGiollaCumhaíll
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Ronin

yep, run
Wabit
Thu Mar 11, 2004 5:13 am
#10






SmoothOperator wrote:
69 meters? Did I miss an update on range?






no big creatures kimos and krytes in particular ar never where they seem to be... its a pathing issue... i sually watch the range modifer above a cretures head if i want to concealshot it... as soon as it hits the + i stop and shoot... then i'll look at the range, for small things its dead on, but the bigger you go, the more out of whack the range is...


Wabit




I can just see a "Wait for the Combat Revamp" and "Wait for the Smuggler Revamp" quote all rolled into one.
"Wait for the Smuggbat Revamp"
Smuggbat, I like that
SmoothOperator
Thu Mar 11, 2004 5:50 am
#11

That would make sense now that I think about it.

If the range is calculated based on your co-ordinates relative to the creature's co-ordinates and comes out at 64m, then the physical distance a bolt would have to travel from my rifle barrel to the creature's skin would be 64m minus the 'radius' of the creature itself, which with a krayt dragon could well be 5 meters, giving a shooting distance of 59m. Or firing at the maximum of 64m (relative to the gun), your co-ordinates would be that 64m max plus the creature's 'radius' giving 69m.

Is that how it seems to anyone else?




Proinsias MacGiollaCumhaíll
i R Commando
Ronin

yep, run
Greeblesnort
Thu Mar 11, 2004 6:42 am
#12

I believe the difference is related to the critter's "frame"...similar to why it's a PIA to melee craggy bolmas, since they are perpetually backing away from you until they are slightly out of range, but can still hit you.
-MythInc-
Thu Mar 11, 2004 7:14 am
#13

Takes me about the same time 40-45 mins to take out an albatross.



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