Rifleman Archive
Thread: Question about the 2.5x on rifleman
Azzurri15 wrote:
Ok, so this means if I have my Gun equiped they will hit 2.5x harder right? SO that means when they come close all I do is just pop on my VK's and then there will not be the 2.5x?
That would be correct, but the 2.5x modifier was removed a couple of patches ago. There was also a problem with the change in that the trade off was that we were supposed to be easier to hit by melee, only they messed up and, up to today's patch, we were actually harder to hit than some pure melee builds. Ooops.
Today's patch fixed the to-hit modifier against us. So now, rather than taking 2.5 times the damage if they hit us, they will hit us more often, and, thus, do more damage. But you are correct, this only occurs when we are holding our rifles.
Therefore, if you are concened about the damage you are taking from a melee attack, simply switch to a non-ranged weapon, and you will be on even footing, provided you are as good with that weapon as they are with theirs.
But the 2.5x modifier is history.
It's possible the 2.5 x melee damage modifier is BACK, and for ALL ranged, not just rifleman. Found this in the combat changes thread...
Note that damage DONE to the player was over 2x higher, almost tripple in fact, when equipped with ranged weapon than it was with melee weapon in use...
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i thought i was just being paranoid...... yes ham does seem to be steeper to use specials now, and when they surround me i am a gonna, i have being doing gurks a few times with a master rifleman, before the patch i could happily complete both missions without a problem, now these same gurks hit me for 200-300 dmg (what is higher than usual) and more often,coupled with the fact that i "think" ham cost has being increased makes hunting things a little more dificult. Guess ill just have to pull my pets out and use them as meatshields.
OriginalWushu wrote:i thought i was just being paranoid...... yes ham does seem to be steeper to use specials now, and when they surround me i am a gonna, i have being doing gurks a few times with a master rifleman, before the patch i could happily complete both missions without a problem, now these same gurks hit me for 200-300 dmg (what is higher than usual) and more often, coupled with the fact that i "think" ham cost has being increased makes hunting things a little more dificult. Guess ill just have to pull my pets out and use them as meatshields.
headshot2 cost me 88ham pre-pub7 hedshot2 costs me 88ham post-pub7
check your wounds those can make your ham rise. strength quickness focus affect ham cost. also changeing out armour or wearing armour your not used to can adversly affect ham costs.
Fedacorr wrote:
Just checked. With a mind 102 weapon, and Focus 936, HS 2 costs me 134 mind. HS 3 costs 174 mind.
That's 1.31x for HS2, and 1.70 for HS2, mulitplier.
Previously, some time ago, with Focus 500, same values were HS2, 1.17x, and HS3, 1.6x. This is, as they say, 'not good'.
Of course, SOE being SOE, we're not to know if this is a deliberate nerf, or just one more 'accidental bug'.
No wounds, no damage, no BF, no armor.
I did a lot of PvP last night, buffed and on brandy and Corellian ice cream, I cannot say that I noticed any difference. The only time I had mind problems was when I got poisoned... As someone else stated...Combat Medics ....grrrrrr.
[Snip]
This did not look like it posted, so I redid it, but it showed up after I posted the new one. So ignore this post.
Message Edited by Sotaudi on 03-17-2004 11:14 AM
Fedacorr wrote:
It's possible the 2.5 x melee damage modifier is BACK, and for ALL ranged, not just rifleman. Found this in the combat changes thread...
Note that damage DONE to the player was over 2x higher, almost tripple in fact, when equipped with ranged weapon than it was with melee weapon in use...
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