Rifleman Archive
Thread: Rifleman Bugs & Current Issues *09-03-04*
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Ackehece
Fri Jul 16, 2004 9:26 am
#1
We need a new bug thread
please post if you see new bugs at all, also please post old bugs that are not fixed yet
Strafe 2 - targetting issue (probably related to the more Generic AOE bug)
LOS : pebbles are annoying
Timer Delay on weaponchanges: Intended to affect weapons? and if so by how much?
AOE: aggro through walls
Surprise shot: does not do what it says it does (also should have conceal affect maybe?)
Cover: works vs one target only
e11 + wookiee bowcaster: not very useful vs even the laser rifle
Beam Rifle: give someone a cert or remove it!
Graphic Enhancements: such as scopes and stocks do not show on weapons unless hand made and even then they dissappear when equiped (this was supposed to be fixed in a previous patch but it did not fix)
Sniper Shot Evade: Secondary defences still work will incapped (dodge/block/counterattack)
Block: Blocks only 50% of incoming damage vs the 100% damage reduction of dodge and counterattack
also according to the devs in the Pikeman forum - it does not work outside of COB
Berserker Rifle: Currently unable to be constructed due to the need for a part that currently has no serial Number, add serials and we would be happy here ^_^
AOE BUG AOE attacks can sometimes suddenly change target causing you to not be able to damage anything at all until you break aggro and move out of range of what you are attacking.
btw: in no way is this an official bug thread but OMG WE HAVE A CORRESPONDENT!!!!
Message Edited by Ackehece on 07-16-2004 11:08 AM
Message Edited by Ackehece on 07-16-2004 11:29 AM
Message Edited by Ackehece on 07-23-2004 10:41 PM
Message Edited by Ackehece on 07-25-2004 08:03 AM
Message Edited by Ackehece on 07-25-2004 10:32 PM
Message Edited by Ackehece on 08-06-2004 07:52 AM
Message Edited by Ackehece on 08-11-2004 05:13 PM
Message Edited by Ackehece on 08-15-2004 06:16 PM
Message Edited by Ackehece on 09-03-2004 10:02 AM
Ackehece
Fri Jul 16, 2004 9:29 am
#2
Tk3387 posted this
I have been out hunting several times tonight after just getting Master Rifleman and I have noticed a bug in the AOE targetting several times. The problem I have had is when attacking a lair with a AOE (any of them) and the mob comes in and starts attacking melee. Suddenly, the target outline on the base will switch to the color that it is not selected and the mob will be selected (though I'm still viewing the lair's damage bar as if that is targeted.) Any shots after that do no damage to the mob or the lair. If I target the mob, it's damage bar is displayed but the lair shows the color of my current target. At that point, if I use any special itwill damage the lair. If I target the lair, the active target will switch again and I can attack the mob. Basically, to hit the lair I target any melee mobs and to hit the mobs, I have to target the lair.
Message Edited by Ackehece on 07-16-2004 10:34 AM
Ackehece
Fri Jul 16, 2004 9:31 am
#3
Line of sight issues:
center of mass vs targeting at feet - so lines of sight avoid tiny pebbles
Ackehece
Fri Jul 16, 2004 9:33 am
#4
waste93 posted this
Randonb wrote:
Klawlegna is alive and well and occasionally signs into his other account, but not in any correspondent capacity. He did indeed tell us what was going on before leaving.
I hear there is some funny business going on with Strafe Shot 2. It now has the supression fire animation, rather than none, and you guysaren't too fond of it.
I also hear that it's HAM costs seem to have changed. Can you provide any specifics?
There is a problem with StrafeShot2. Was using it to hunt today and yesterday and noticed that there seems to be a problem with the AoE part of it. Usually what I do is target the lair and use SS2 so it will hit all the MOBs. Noticed that many times MOB that should be taking hits for being in the AoE are not taking any. Also noticed that if a MOB got into melee with me they would not take the AoE hit unless they were the primary target. Even when they are in a straight line between me and the lair.
It also appears that they increased the delay mod for it. It's firing a lot slower than normal.
Message Edited by Ackehece on 07-16-2004 10:35 AM
Ackehece
Fri Jul 16, 2004 9:34 am
#5
Timer on weapons changes - not really a bug but annoying none the less ^_^
ah Beam Rifle Certification either fix the cert for either us or the commandos or remove the schematic!
Message Edited by Ackehece on 07-16-2004 11:23 AM
Ackehece
Fri Jul 16, 2004 10:14 am
#6
Surprise shot - still does not use conceal even though the description says it does. Not sure it has a place currently in the profession as most other shots overshadow it. currently only used in the DWB because it is our highest damage single target shot and does not use cover
cover- still broken - cover only protects against the primary target all secondary targets return fire with no appreciable reduction in return fire damage or hit percentage
Ackehece
Fri Jul 16, 2004 10:16 am
#7
Wookiee love!
bowcasters = one of the worst rifles in the game - anyone have any suggestion to help them use their trademark weapon? ap 2? higher damage? different damage type? not really a bug but would be nice to see wookiees actually use they weapon people associate with them
Night4554
Fri Jul 16, 2004 1:24 pm
#9
Geddeo wrote:Just a suggestion on the bowcaster I don't think I've heard before.If I am not mistaken the rocket launcher and acid launcher have a certain amount of uses. I have never been a commando, but I assume this represents how many rockets you have and can be bought like amo. Why not make the bowcaster require amo to use and each amo type has a different dmg. Keep the overall dmg of each type where it is now, but it will give the wookies a rifle to use in any situation and a signiture weapon. I don't know if this would remain consistent with what a bowcaster is or if the devs will even want to code something like this, but its an idea to make the bowcaster a unique weapon, kind of like a crossbow with different bolt types.
That's another feasible solution. It would not be out of continuity to give Bowcasters Kinetic, Energy, Blast, or Heat ammunition. Electrical and Stun would be stretching it, and Acid and Cold are kind of out of the ballpark though.
The main problem with this, is that it's not already an in-game mechanic. Rocket Launchers aren't reloaded; when the ammunition is up so is the weapon. You'd need to carry around 10 different bowcasters, not a bowcaster and 9 crates of ammunition, unless the devs added code.
Sotaudi
Fri Jul 16, 2004 1:44 pm
#10
Night4554 wrote:
Geddeo wrote:
Just a suggestion on the bowcaster I don't think I've heard before.
If I am not mistaken the rocket launcher and acid launcher have a certain amount of uses. I have never been a commando, but I assume this represents how many rockets you have and can be bought like amo. Why not make the bowcaster require amo to use and each amo type has a different dmg. Keep the overall dmg of each type where it is now, but it will give the wookies a rifle to use in any situation and a signiture weapon. I don't know if this would remain consistent with what a bowcaster is or if the devs will even want to code something like this, but its an idea to make the bowcaster a unique weapon, kind of like a crossbow with different bolt types.
That's another feasible solution. It would not be out of continuity to give Bowcasters Kinetic, Energy, Blast, or Heat ammunition. Electrical and Stun would be stretching it, and Acid and Cold are kind of out of the ballpark though.
The main problem with this, is that it's not already an in-game mechanic. Rocket Launchers aren't reloaded; when the ammunition is up so is the weapon. You'd need to carry around 10 different bowcasters, not a bowcaster and 9 crates of ammunition, unless the devs added code.
Giving Wookiees Blast and Kinetic damage would basically give the Wookiee rifleman every damage type available except electric. I would not count on getting either of those types of damage.
player2005
Fri Jul 16, 2004 11:18 pm
#11
There is a problem with Strafe 2. I sent in a complaint about it and was told it had been checked out and it was running ok.
But its not and hasn't been since around 2 weeks, more or less.
Right now I'm not sure whats going on or if its doing what it's suppose to. Before whenever I used strafe 2 it went directly to wherever I aimed it and did a lot of damage in one shot. Now what it does is, it shoots into the air from left to right about 5 times and barely does anything to anyone.
Is this what its suppose to do. or was it right the first time?
Night4554
Sat Jul 17, 2004 12:14 am
#12
Ackehece wrote:Wookiee love!bowcasters = one of the worst rifles in the game - anyone have any suggestion to help them use their trademark weapon? ap 2? higher damage? different damage type? not really a bug but would be nice to see wookiees actually use they weapon people associate with them
Bowcasters can fit many types of ammunition, but one thing that they be fitted with are quarrels. These are explosive. You deprive Wooks of so much, but giving us a native Rifle that does good (I'm thinking 200-500 natural damage, ~7.0 speed when crafted excellently) Blast Damage would go a long way towards making up for it.
The desciprtions for Surprise Shot and Alertness imply that When you fire Surprise Shot from Cover (against someone with low Alert level) it would do a LOT of extra damage.
Geddeo
Sat Jul 17, 2004 12:44 am
#13
Just a suggestion on the bowcaster I don't think I've heard before.
If I am not mistaken the rocket launcher and acid launcher have a certain amount of uses. I have never been a commando, but I assume this represents how many rockets you have and can be bought like amo. Why not make the bowcaster require amo to use and each amo type has a different dmg. Keep the overall dmg of each type where it is now, but it will give the wookies a rifle to use in any situation and a signiture weapon. I don't know if this would remain consistent with what a bowcaster is or if the devs will even want to code something like this, but its an idea to make the bowcaster a unique weapon, kind of like a crossbow with different bolt types.
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