Rifleman Archive

Thread: Rifle specials: pleae help

NormalNiceGuy
Sun Aug 29, 2004 4:13 pm
#1

Is the special you gain at 3/x/x/x a concealed shot? I think the name of it is surprise shot or something like that. Just wondering if I can skip getting conceal shot in the x/1/x/x line. I'm low on skill points.
XaverriJade7
Sun Aug 29, 2004 4:29 pm
#2






NormalNiceGuy wrote:

Is the special you gain at 3/x/x/x a concealed shot? I think the name of it is surprise shot or something like that. Just wondering if I can skip getting conceal shot in the x/1/x/x line. I'm low on skill points.






It indicates that it can be used as a 'concealed' shot, but I don't think it actually works as such. I never got it to anyways(only tried once or twice though). If you are 'low on skill points', may I ask what you are intending to accomplish? Getting any Rifleman skills wihout the Master box is very likely going to be a waste of points.





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
NormalNiceGuy
Sun Aug 29, 2004 4:36 pm
#3






XaverriJade7 wrote:





NormalNiceGuy wrote:

Is the special you gain at 3/x/x/x a concealed shot? I think the name of it is surprise shot or something like that. Just wondering if I can skip getting conceal shot in the x/1/x/x line. I'm low on skill points.






It indicates that it can be used as a 'concealed' shot, but I don't think it actually works as such. I never got it to anyways(only tried once or twice though). If you are 'low on skill points', may I ask what you are intending to accomplish? Getting any Rifleman skills wihout the Master box is very likely going to be a waste of points.






Well, I'm trying to go for a balance between PvE and PvP. I also chose TKA because I was sick of being ganked by darkjedi at Ancorhead while I was trying to do missions. My idea for a template is:



Commando 0/0/4/0

Rifleman 4/0/3/4

TKA master (4/4/4/4)


Tell me if this is foolish (it will use up all 250 points because of unarmed brawlerand marksman).


XaverriJade7
Sun Aug 29, 2004 4:47 pm
#4






NormalNiceGuy wrote:

Well, I'm trying to go for a balance between PvE and PvP. I also chose TKA because I was sick of being ganked by darkjedi at Ancorhead while I was trying to do missions. My idea for a template is:



Commando 0/0/4/0

Rifleman 4/0/3/4

TKA master (4/4/4/4)


Tell me if this is foolish (it will use up all 250 points because of unarmed brawlerand marksman).



Ok, that helps a bit. It looks to me like you are focusing on the Commando'sflamethrowerand building things around that? I think that Rifleman will not be what suits you best here. My advice would be to drop all of the Rifleman skills and replace them with more defenses(Fencer 3/4/0/0 and Novice Medic for example). Using TKM and MRwithout Commando is a great idea if you aren't that commited to Commando. The idea of using strong professions that are tied to your prerequisites is a fantastic one, but it won't work too well in this case as you run out of skill points before it gets to be as effective as it probably should be.





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
NormalNiceGuy
Sun Aug 29, 2004 4:54 pm
#5




XaverriJade7 wrote:



Ok, that helps a bit. It looks to me like you are focusing on the Commando'sflamethrowerand building things around that? I think that Rifleman will not be what suits you best here. My advice would be to drop all of the Rifleman skills and replace them with more defenses(Fencer 3/4/0/0 and Novice Medic for example). Using TKM and MRwithout Commando is a great idea if you aren't that commited to Commando. The idea of using strong professions that are tied to your prerequisites is a fantastic one, but it won't work too well in this case as you run out of skill points before it gets to be as effective as it probably should be.




Well, this here takes up all 250 skill points:


Brawler 4/0/0/0,Marksman master (4/4/4/4), Commando 0/0/4/0, Rifleman 4/0/3/4, TKA master (4/4/4/4)


That's the whole deal. That's what I'm thinking of as the final template (i not anywhere near it yet). Do you think there's a way I can improve this idea? I want to be able to kill Jedi, but still use a ranged weapon.

NormalNiceGuy
Sun Aug 29, 2004 4:55 pm
#6

Use a ranged weapon for PvE I mean. (I would kill for an edit button).
XaverriJade7
Sun Aug 29, 2004 5:07 pm
#7






NormalNiceGuy wrote:

Well, this here takes up all 250 skill points:


Brawler 4/0/0/0,Marksman master (4/4/4/4), Commando 0/0/4/0, Rifleman 4/0/3/4, TKA master (4/4/4/4)


That's the whole deal. That's what I'm thinking of as the final template (i not anywhere near it yet). Do you think there's a way I can improve this idea? See above reply.I want to be able to kill Jedi, but still use a ranged weapon. TKMs can kill Jedi and the flamethrower is a ranged weapon. Am I missing something?










Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
NormalNiceGuy
Sun Aug 29, 2004 6:10 pm
#8






XaverriJade7 wrote:





NormalNiceGuy wrote:

Well, this here takes up all 250 skill points:


Brawler 4/0/0/0,Marksman master (4/4/4/4), Commando 0/0/4/0, Rifleman 4/0/3/4, TKA master (4/4/4/4)


That's the whole deal. That's what I'm thinking of as the final template (i not anywhere near it yet). Do you think there's a way I can improve this idea? See above reply.I want to be able to kill Jedi, but still use a ranged weapon. TKMs can kill Jedi and the flamethrower is a ranged weapon. Am I missing something?












Oh, lol. I miss read your reply. Well, I know that flamethrower's specials only go to 16m, so I was thinking if it would be worth it to drop commando altogether... The only reason i included Commando was so I could use the flamethrower for it's high attack.
Ranged1
Sun Aug 29, 2004 6:33 pm
#9

You could always drop the flamer and pick up master brawler, now you have a 20m knockdown (thats farther than the flame specials)



--Raanged
Your local Sniper/Squad Leader.
XaverriJade7
Sun Aug 29, 2004 8:42 pm
#10

It seemed you were pretty set on having the FT in there. If you can live with out it, as I said before, MR/TKM is very good. Throw in some Medic and more melee skills and you should be all set. Master Brawler may be what you want for Intimidate2, Warcry2, and Lunge2 if you intend on fighting Jedi. All the status defenses you will need can be had by getting the proper foods, but putting any extra points into some defensive stacking skills will sure help.


Also, if you invest all skill points into melee combat skills(no Rifleman), you will be able to fight even the best Jediwith the right equipment. Using your head will let you easily beat any ranged profession as well, so Rifleman isn't entirely necessary unless you want it.





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
poopyhead
Tue Aug 31, 2004 1:04 am
#11



I agree, the skill point burden that you'd absorb by even trying to get into the Commando prof is too high. Yes, Commando w/ Flame 4 can deal a lot of damage, but you're limiting yourself from a lot of other skills to get that one attack (which has limited range and speed at any rate).

My vote is that if you were close enough to use Flame then the TKM would due just nicely.

If you combine TKM and Master Rifle then you have the two highest damage/sec profs in the game (for offensive power), not to mention both Ranged and Melee Damage Mitigation 3 and all of TK's nice Def vs. Dizzy, Meditate, etc (for defensive protection) AND you'll have 66 skill points left to take some medic and fine tune anything else you might want to throw in there.

If your number one objective is combat power, my money is on TKM/MRM as the best core skill set in the game.


Of course I don't have that template, because MRM/Doc has it's own $unique$ benefits.





Oteis / Goteis/ Prolis
Cpl_Fisher
Sat Sep 04, 2004 10:21 am
#12

You just can't dabble in rifleman, sorry a MRM will wipe the floor with a 4/4/4/4 rifleman, There is that big off a difference.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Night4554
Sat Sep 04, 2004 10:30 am
#13

I agree. If you can drop Flames and pick up Master Rifleman, ultimately, you're have about the same amount of damage output, but be much much more versatile.



---------
Niiight the Wookiee on Starsider - The Third Jetpack Crafter
Game B0rin | Forum Wh0rin

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