Rifleman Archive

Thread: Rifleman and Battle Armor?

Moge_Tira_Tru
Fri Apr 08, 2005 10:40 pm
#1

I am looking at going Rifleman/CM. Rifleman gets Recon Armor and CM gets Battle. Since I will be master CM will I be able to wear Battle Armor and use my Rifle as still get all the Mitigation/speed benifits of Battle armor from the Master CM box?



Moge Tira'Tru Master Rifleman / Ace Rebel Pilot
Maili Dark Jedi
amishgangsta
Fri Apr 08, 2005 10:52 pm
#2

I belive this is the case, the Mods will counteract the negative mods from the armor. Battle is supposed to medium protection against both however, if you choose to get assault you would have both armors at full protection. (Recon - energy Assault - kinetic). Just speculation until someone is wearin the armor with mods and finds out though.

Message Edited by amishgangsta on 04-09-2005 02:54 AM



Ragnarok StarSlayer Imperial Bounty Hunter

Rock N' Roll is my religion.
Ackehece
Fri Apr 08, 2005 11:59 pm
#3

if you are master CM you can most definitely wear advanced battle armor when working as a rifleman or advanced recon as a combat medic. You are cert'd for both so you can use both.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Sandzibarr
Sat Apr 09, 2005 2:27 am
#4

yer and if im reading this right then any skill/movement penalties associated with the heaviest versions of the armors (ie best protection possible) are completely counter-acted by mastery of the elite proffession that grants its cert.



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SANDZIBAR : IMPERIAL COLONEL : ACE : SNIPER

Ackehece
Sat Apr 09, 2005 7:38 am
#5






Sandzibarr wrote:

yer and if im reading this right then any skill/movement penalties associated with the heaviest versions of the armors (ie best protection possible) are completely counter-acted by mastery of the elite proffession that grants its cert.






to a point - according to Blixtev if they increase resistance past a certain point the hinderances grow past our ability to mitigate (the break point on advanced around 50% resistances)



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Sandzibarr
Sat Apr 09, 2005 8:14 am
#6

ahhh... and the most important of these would be thefiring speed and accuracy penalties.. which could then be counteracted with skill tapes/platespossibly?



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SANDZIBAR : IMPERIAL COLONEL : ACE : SNIPER

Ackehece
Sat Apr 09, 2005 5:43 pm
#7






Sandzibarr wrote:

ahhh... and the most important of these would be thefiring speed and accuracy penalties.. which could then be counteracted with skill tapes/platespossibly?






Nope they saythat would be unbalancing "quote unquote"



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




amishgangsta
Sat Apr 09, 2005 8:01 pm
#8

I'd imagine they want some advantage to going unarmored.



Ragnarok StarSlayer Imperial Bounty Hunter

Rock N' Roll is my religion.
Ackehece
Sat Apr 09, 2005 8:25 pm
#9






amishgangsta wrote:

I'd imagine they want some advantage to going unarmored.






As TK are capped on a maximum level of defence they need to balance armor vs TK defences. There should be no advantage either way.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Sandzibarr
Sun Apr 10, 2005 1:35 am
#10

so the max 'effective' values on ranged and melee defense have yet to be decided then?



bugger... and heres me thinking i had a nice new template



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SANDZIBAR : IMPERIAL COLONEL : ACE : SNIPER

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