Rifleman Archive

Thread: rifleman/Doctor looking for advice on adding defenses while dropping doc skills

diepa
Tue Feb 01, 2005 9:12 am
#1


Love Rifleman, and I love Doc however the 2 together means I spend alot of time flopping with the message you cannot heal dizzy while knocked down! I am going to drop the doc in order to beef up my defenses. I was a fencer once before in a past career and found that without master brawler I did not like it..needs the kd of lunge 2 to really be effective in my opinion.


Now rifleman/fencer/brawler is possible however that means that I have no way of removing a dot, so if I kill the person that applied the dot, if I am alone I will die anyway.


Rifleman/TKA - gives me meditate(remove dots,heal wounds after fight..powerboost before), tka is speed capped by itself and has the dizzykd and leaves me a few points to get more def elsewhere.


This character will be mostly for PvP. With jedi running rampant I would like to have a melee master so if I had to fight one I could actually hit him. Any advice would be appreciated by those that have experimented with these templates.


Message Edited by diepa on 02-01-2005 08:47 AM

stealth2
Tue Feb 01, 2005 9:49 am
#2

something u might think about is M-Rifleman, 0040 Pistoleer and 4430 Doctor



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diepa
Tue Feb 01, 2005 10:24 am
#3

is the pistoleer 0040 enough defense? anyone else have any opinions?
MonCalAvenger
Tue Feb 01, 2005 11:28 am
#4

I dropped Master Doctor from a MDoc TKM build to do rifles. I can tell you meditate is the life saver with Dots, the meditate line is great for people who drop doc.



Gaius - Mon Cal
diepa
Tue Feb 01, 2005 2:14 pm
#5






MonCalAvenger wrote:
I dropped Master Doctor from a MDoc TKM build to do rifles. I can tell you meditate is the life saver with Dots, the meditate line is great for people who drop doc.






I was a TKM before as well and I know how meditate can come in handy...alot cheaper SP wise than doc 4030, of course you have to get out of combat to heal. I was just wondering which best compliments rifle and which stands on its own better. Looking for comments from riflemen that have tried different combos out.

Cpl_Fisher
Tue Feb 01, 2005 3:19 pm
#6

Master rifles, Bh pistol4 and pistoleer 0/0/4/2 plus medic is nice, you are speed capped on pistols, have a powerful mind hit, can set people on fire, have a pretty decent kd, teraain neg, plus you are only +2 from speedcapping rifleman. fencer 4/4/4/0 pistoleer 0/0/4/0 master rifleman, scout 1/0/0/0 and medic 0/0/4/0 is nice to, decent terrain neg, access to 40 med use stim E's, almost impossible to state, you can drop the scout and master fencer if you want, you'll be pretty decent against all but really high end jedi, as long as you usea nice gaffi stick.



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Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
doozerFIG
Tue Feb 01, 2005 3:21 pm
#7

need to update the sig... but i've tried a number of templates with RM.


mrm/swords/tk/medic was fun, but not enough defense. still spent a lot of time on my back.

mrm/tkm/medic/fs was definitely a lot of fun, you are your own tank with lots of diversity.


one of the better templates imo is mrm/tkm/pistoleer 0040/medic with some fs if you want.

very hard to state with all the defenses. and some strong attacks, kd/posture down, state attacks. etc.


again, all pretty vulnerable to dots.


i'm moving towards the new FOTM myself mrm/cm/doc.



????? The word greed becomes the word poor. good luck soe
Ryoma_Sakamoto
Wed Feb 02, 2005 8:30 pm
#8






doozerFIG wrote:

need to update the sig... but i've tried a number of templates with RM.


mrm/swords/tk/medic was fun, but not enough defense. still spent a lot of time on my back.

mrm/tkm/medic/fs was definitely a lot of fun, you are your own tank with lots of diversity.


one of the better templates imo is mrm/tkm/pistoleer 0040/medic with some fs if you want.

very hard to state with all the defenses. and some strong attacks, kd/posture down, state attacks. etc.


again, all pretty vulnerable to dots.


i'm moving towards the new FOTM myself mrm/cm/doc.







An even better temp is MrM/ M Pikeman/ Pistoleer 0040/ medic 4010:


damn good state defenses, and if you have some high damage dot lva's, youll be a major force to be reckoned with




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Cpl_Fisher
Wed Feb 02, 2005 9:52 pm
#9






Ryoma_Sakamoto wrote:





doozerFIG wrote:

need to update the sig... but i've tried a number of templates with RM.


mrm/swords/tk/medic was fun, but not enough defense. still spent a lot of time on my back.

mrm/tkm/medic/fs was definitely a lot of fun, you are your own tank with lots of diversity.


one of the better templates imo is mrm/tkm/pistoleer 0040/medic with some fs if you want.

very hard to state with all the defenses. and some strong attacks, kd/posture down, state attacks. etc.


again, all pretty vulnerable to dots.


i'm moving towards the new FOTM myself mrm/cm/doc.







An even better temp is MrM/ M Pikeman/ Pistoleer 0040/ medic 4010:


damn good state defenses, and if you have some high damage dot lva's, youll be a major force to be reckoned with







go medic 2/1/3/0 instead, you get stim C's or even some D's, can heal bleeds, the healing speed is just to waste the 2 points into something slightly useful.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
doozerFIG
Thu Feb 03, 2005 8:25 am
#10






Cpl_Fisher wrote:



An even better temp is MrM/ M Pikeman/ Pistoleer 0040/ medic 4010:


damn good state defenses, and if you have some high damage dot lva's, youll be a major force to be reckoned with







go medic 2/1/3/0 instead, you get stim C's or even some D's, can heal bleeds, the healing speed is just to waste the 2 points into something slightly useful.



personally i like tkm because of powerboost.. +500 ham for 10 mins for no cost to filling. plus you can run a force of will macro that can be used every 30mins to save you from the death blow. tkm also has combat equilibrium that helps pop you back up after a forced posture change/kd. These 3 features worked better with my playstyle. Tho i never tried pikes/rifles. both tk and pikes have strong kd and state attacks, so i guess the benefit with pikes is AP2 kinetic, dots, slightly stonger defenses, and capped block secondary evasion. Interesting.




????? The word greed becomes the word poor. good luck soe
Ryoma_Sakamoto
Thu Feb 03, 2005 9:21 am
#11






doozerFIG wrote:





Cpl_Fisher wrote:



An even better temp is MrM/ M Pikeman/ Pistoleer 0040/ medic 4010:


damn good state defenses, and if you have some high damage dot lva's, youll be a major force to be reckoned with







go medic 2/1/3/0 instead, you get stim C's or even some D's, can heal bleeds, the healing speed is just to waste the 2 points into something slightly useful.



personally i like tkm because of powerboost.. +500 ham for 10 mins for no cost to filling. plus you can run a force of will macro that can be used every 30mins to save you from the death blow. tkm also has combat equilibrium that helps pop you back up after a forced posture change/kd. These 3 features worked better with my playstyle. Tho i never tried pikes/rifles. both tk and pikes have strong kd and state attacks, so i guess the benefit with pikes is AP2 kinetic, dots, slightly stonger defenses, and capped block secondary evasion. Interesting.





If your into PvE, the AP2 from lva's will help alot. when i was a tk i used to go to geo cave and work on a single kwi for about a min. but when i used my lva ( i was spd capped at the time) it took me all of about 20 sec at most using my 535 max lva




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doozerFIG
Thu Feb 03, 2005 9:45 am
#12

yea in terms of dmg output an AP2 kinetic wep is better that a AP1 against enhanced kwi AR2. if i ran my guesstimate numbers right, thats better dmg if you use the LVA as opposed to the VL which is AP1 agains kwi AR2 at 5% resist to electricity. But /smack this is the RM forums.. use the AR2 dxr rifle against kwis...only 5% acid resist and no dmg reduction or bonus.



????? The word greed becomes the word poor. good luck soe
Ryoma_Sakamoto
Thu Feb 03, 2005 10:05 am
#13






doozerFIG wrote:

yea in terms of dmg output an AP2 kinetic wep is better that a AP1 against enhanced kwi AR2. if i ran my guesstimate numbers right, thats better dmg if you use the LVA as opposed to the VL which is AP1 agains kwi AR2 at 5% resist to electricity. But /smack this is the RM forums.. use the AR2 dxr rifle against kwis...only 5% acid resist and no dmg reduction or bonus.






When i was still a pikeman, i had a 900 max VL just for kwi's, needless to say it didnt take long



urakMDkankrriDDteDDMDuiraxeaDaaaMrnekauciMktcakakk [Mugatu - Elder Jedi - Radiant - Dark]
nietckkurerkaakaxarritMikakutiurricnDknkDixDDDkixt
ikuaekkMrntkaxkxcxDuxiinkiaxiuakai
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kikekkaxrixikMkr
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