Rifleman Archive

Thread: Ranged Specials Testing in CU

nikazza
Sun Apr 24, 2005 4:59 pm
#1


This will be my ongoing effort to write down all the damage modifyers, and hopefuly speed modifyers for ranged weapons.


All ranged attacks work with rifles, and i am testing them with a T21 on a person in a duel with armor.

The damage modifyer is calculated by damage done (min and max if applicable) divided by the damage of the regular ranged shot. (which is basically the default attack but it costs action points as well)


Critical Shot

damage modifyer: 2.46-2.74 (this was only one so farthat had varying damage amounts)

damage #: 227-252


Snipe Shot

damage modifyer: 4.91

damage #: 452


Startling Shot

damage modifyer: 2.16

damage #: 199


Aimed Shot

damage modifyer: 1.73

damage #: 159


Body Shot

damage modifyer: 2.01

damage #: 185


Dive Shot

damage modifyer: 1.29

damage #: 119


Placed Shot


damage modifyer: 1.587

damage #: 146


regular "ranged" shot

damage modifyer: 1.00

damage #: 92

So, this is all i got before the test server went down on me (i had like 11minutes to test this much)


SECOND SET OF TESTING IN YELLOW!

the person who i was testing with was wearing armor that was about 58% to energy except it didnt have a head piece. so you will also see how much recon armor affects a T21. shots that hit her head are in parenthases.

FOR HER: a ranged shot did 122 (261 on head)(so that is the # it is in relation to)

Confusion Shot

damage modifyer: .75

Damage #; 87-97


Kip-up Shot


damage modifyer: 1.27

Damage #; 153-157 (335)


Overcharge Shot


damage modifyer: 1.86

Damage #; 227 (484)



Eye Shot



damage modifyer: 1.15

Damage #; 139-144 (298-302)


Fan Shot



damage modifyer: 2.00

Damage #; 244


Head Shot



damage modifyer: 2.66

Damage #; (671-695) remember, all head shots hit her head which is unarmored


Knee-Cap Shot



damage modifyer: .845

Damage #; 102-104


Torso Shot



damage modifyer: 2.28

Damage #; 274-281 (599)



If you have anymore information, plz post it here, ill look at it and add it when i can. my next goal is to write down what states they put on and such.

I know that many of these are not rifleman specials, but they are all used by rifles so they are ALL important in my view. ranged professions will now work off each other.

Message Edited by nikazza on 04-24-2005 06:54 PM



____Nikazza -DFR-__________________________________
FLURRYELDER JEDI
---Fleas arent just for Wookies---

Vendor: Kadaara 5850, 6300

NikaGarr - Trader (Domestics)
little-nikky - Bounty Hunter
Nnekk
Sun Apr 24, 2005 6:51 pm
#2

Man, am I glad there are people like you who will test this stuff out! So, thumbs up to you my friend.

I love Star Wars. I'm a huge fan. That's the ONLY reason I still play the game. But, a person can only be willing to go so far for something that has the "Star Wars" label on it if it does not in fact live up to the expectations a fan of Star Wars would have of a Star Wars associated product.

For example, I might buy some Star Wars cereal. But, if it tastes like crap I would not buy it again. If it was just mediocre, I might buy it every once in a while. But, if it was tasty and somewhat nutritional I would but it over another brand even if the other brand tasted better and was packed with nutrition!

I did some testing early on but it seemed too much like work to me than like fun since there were sooo many bugs and was soo different than it was before. I wish I could say I had gthe time and the inclination to go out there and test these sort of things but I do not. I am now resenting SOE for having us TEST their buggy CU.

From what I can tell, they had a long time to work on this since it was originally promised before JTL. Now, it's being introduced along side yet another pay-for-it expansion pack. So, what was their time spent on? Making JTL and ROTW! And not creating/balancing the combat system as they promise long ago. It's as if the CU was an after thought and has been hastily put together.

I'm a little saddened to say the least. I sincerely hope that the CU does not go live for some time to come. I don't think I should have to /bug things in the live game.

This game is starting to taste like some crappy ceral. Let's hope it's as simple as adjusting the recipe; some more sugar, a little less salt...



Don't get me wrong though, I realy think we do need a CU; it's just that SOE could've and SHOULD'VE spent more time and resources on it.

Message Edited by Nnekk on 04-24-2005 06:52 PM



Dev's: Can we get the SEA mods that do not work replaced with mods that do? Also, while you're at it, make sure to update the loot table by deleting mods for SEA's that are no longer applicable. Thanks.


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