Rifleman Archive
Thread: Rifle Damage Adjustment on TC
Message Edited by Xoreshear on 01-06-2004 12:01 PM
Xoreshear wrote:
I was doing 2695pnts with advanced sniper shot and a LD-1 rifle as a Master rifleman on TC. Today 1.9k. Can't break that level and even tried it on worts and rats.
Message Edited by Xoreshear on 04-24-2005 10:45 AM
hmm multiplier changed again
what is the damage on the LD-1 you are using?
Ackehece wrote:
Xoreshear wrote:
I was doing 2695pnts with advanced sniper shot and a LD-1 rifle as a Master rifleman on TC. Today 1.9k. Can't break that level and even tried it on worts and rats.
Message Edited by Xoreshear on 04-24-2005 10:45 AM
hmm multiplier changed again
what is the damage on the LD-1 you are using?
Both the LD-1 and the explosive tip sniper rifle, say they do 274-597. I believe. I can log back in and check.
Edit: those numbers are correct. When I logged in today I was weaponless. Going back to the frog and getting what I had yesterday resulted in this. Yesterday I also got off a 5636 pnt last ditch when I was very low life. Ah well no more. I was trying Master smuggler, Master rifleman, with the rest in medic/novice CM for heals.
That's a fecking 700pnt adjustment. As I said, meh and bleh.
Message Edited by Xoreshear on 04-24-2005 12:02 PM
LecheHombre wrote:
Not to be argumentative, but how can it be a "nerf" when the stuff was never live in the first place and still isn't. I agree that we should have some strong DPS and front-loaded damage capabilities to fulfill our role as nuker, but wouldn't it be better to /bug it, or post on the patch discussion thread that you are concerned about our comparitive damage rate, etc.?
Message Edited by Xoreshear on 04-24-2005 12:06 PM
Now, if we post in the daily bug threads, submit /bug reports, and give Acke a hearty /slap-on-the-back from time to time, we might be able to be adjusted up so that we are able to fill our niche while not being overpowered. *crosses fingers and does the dev attention dance*
--edit--
As for a large damage opening shot, I guess I sorta thought of sniper shot that way. Right now, it seems like the warmup and cooldown of it is enough to make it have a lower DPS than a headshot combo alternating with another no-warmup special (bodyshot, critical shot, another rifle special, etc.). If the devs went that way, snipershot could have an even longer warmup in exchange for a higher damage multiplier. Could make it interesting to use as an opening or closing shot. Of course, it'd be kinda neat if sniper shot was a regular part of our repetoire rather than a "use once or twice per battle" kind of thing.
Message Edited by LecheHombre on 04-24-2005 11:35 AM
KundoJet wrote:
<snip>
These are probably just bugs in the sorting of their equipment table, but I can't find a suitable category in which to report them. Any thoughts, Acke?
<snip>
Ackehece wrote:
KundoJet wrote:
These are probably just bugs in the sorting of their equipment table, but I can't find a suitable category in which to report them. Any thoughts, Acke?
I would post them in the bug thread and in the weapon conversion thread (I think the weapon conversion person is basically responsible for where cert's go) I have been posting in the conversion thread and in the CorForum but more people reporting = great chance they might do something.