Rifleman Archive
Thread: Rifleman are now good again (look inside)
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Arkyce
Sat Oct 29, 2005 8:38 pm
#1
Ackehece
Sat Oct 29, 2005 11:09 pm
#2
you do realize that most weapons can be poweruped past that with much less sac right?
this is just a show piece T_T
StarNick
Sun Oct 30, 2005 1:34 am
#3
you do realize that most weapons can be poweruped past that with much less sac right?
Not if it were a Heavy Weapon...dangit!
*runs*
jalexu
Sun Oct 30, 2005 3:40 am
#4
SAC works well with speed ... You won't have problems with action cause the gun is very slow :/ Ack's right, it's just a show piece, or atleast BH riflemen could use it to open with a snipershot, maybe ....
Ackehece
Sun Oct 30, 2005 7:58 am
#5
I still think that monster should be the Commando master Rocketlauncher and the ak-prime rocket launcher should be the rifle....
StarNick wrote:
you do realize that most weapons can be poweruped past that with much less sac right?
Not if it were a Heavy Weapon...dangit!
*runs*
Drakenya
Sun Oct 30, 2005 7:39 pm
#6
StarNick wrote:
you do realize that most weapons can be poweruped past that with much less sac right?
Not if it were a Heavy Weapon...dangit!
*runs*
Yeah, but if I had a commando weapon, i could, in theory, with the game working, hit bunches of enemies at once. But of course, the ... er, workingness of commando AoE changes often. But in theory, we spend more in SAC firing a bunch on many mobs as you do a bunch on just one mob to kill a bunch
AdmiralSeer
Sun Oct 30, 2005 7:55 pm
#7
Ackehece wrote:
I still think that monster should be the Commando master Rocketlauncher and the ak-prime rocket launcher should be the rifle....
/agree 100%
AdmiralSeer
Sun Oct 30, 2005 7:56 pm
#8
StarNick wrote:
you do realize that most weapons can be poweruped past that with much less sac right?
Not if it were a Heavy Weapon...dangit!
*runs*
/shout somebody stop him!
*runs after.....sees a bunch of commandos........runs back to saftey of rifleman forums*
StarNick
Sun Oct 30, 2005 8:14 pm
#9
Yeah, but if I had a commando weapon, i could, in theory, with the game working, hit bunches of enemies at once. But of course, the ... er, workingness of commando AoE changes often. But in theory, we spend more in SAC firing a bunch on many mobs as you do a bunch on just one mob to kill a bunch
*cough* So our non-AoE weapons are not commando weapons? We're not just AoE ya know
Btw Admiralseer, your *run* reply in our forums didn't quite make sense...I was talking about our specials, not a gun lol /bonk
AdmiralSeer
Sun Oct 30, 2005 10:04 pm
#10
StarNick wrote:
Btw Admiralseer, your *run* reply in our forums didn't quite make sense...I was talking about our specials, not a gun lol /bonk
dang it........i was too scared to actually read for too long.....
*looks around frantically looking for more commandos*
Cpl_Fisher
Sun Oct 30, 2005 10:51 pm
#11
AdmiralSeer wrote:
StarNick wrote:
Btw Admiralseer, your *run* reply in our forums didn't quite make sense...I was talking about our specials, not a gun lol /bonk
dang it........i was too scared to actually read for too long.....
*looks around frantically looking for more commandos*
/whacks admiralseer
God I love MCommando MRifleman sometimes.....
Iron-Monkey
Mon Oct 31, 2005 11:48 am
#12
Yeah, lots of current and ex-Commandos like to run around these boards
Cpl_Fisher wrote:
AdmiralSeer wrote:
StarNick wrote:
Btw Admiralseer, your *run* reply in our forums didn't quite make sense...I was talking about our specials, not a gun lol /bonk
dang it........i was too scared to actually read for too long.....
*looks around frantically looking for more commandos*
/whacks admiralseer
God I love MCommando MRifleman sometimes.....
AdmiralSeer
Mon Oct 31, 2005 12:03 pm
#13
Can I come out now? Are they gone.....?
ROFL I actually considered going MCommando MRifleman for a while........maybe I'll look into it again... ![]()
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