Rifleman Archive

Thread: Question about Berserker Rifle

Leviathen_starsider
Sun Mar 13, 2005 9:33 am
#1

Hello all! I am new to the rifleman trade, and while shopping for a T21 I saw a berserker rifle at a good price, so I jumped at the chance to buy it without doing any research. I would like to know if I was being too hasty in my decision, so my question is, what are good stats on a Berserker Rifle? Thank you all for your help!



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MilliniumBeagle wrote:

The way you, SOE, have dealt with your customers is absolutely abysmal. The lies, the deception, the interviews where some producer will publicly deride players who have real, valid reasons for dissatisfaction. It is the producers and marketing managers, etc. and so on, that are the problem and YOU are the reason the game has failed.


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Ackehece
Sun Mar 13, 2005 9:37 am
#2






Leviathen_starsider wrote:

Hello all! I am new to the rifleman trade, and while shopping for a T21 I saw a berserker rifle at a good price, so I jumped at the chance to buy it without doing any research. I would like to know if I was being too hasty in my decision, so my question is, what are good stats on a Berserker Rifle? Thank you all for your help!







better question is... what are the stats on your rifle?


mostly berserkers are not used much as they have no AP but after the revamp they will be a much more useful weapon.




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Nnekk
Sun Mar 13, 2005 5:28 pm
#3



Ackehece wrote:


Leviathen_starsider wrote:
Hello all! I am new to the rifleman trade, and while shopping for a T21 I saw a berserker rifle at a good price, so I jumped at the chance to buy it without doing any research. I would like to know if I was being too hasty in my decision, so my question is, what are good stats on a Berserker Rifle? Thank you all for your help!



better question is... what are the stats on your rifle?

mostly berserkers are not used much as they have no AP but after the revamp they will be a much more useful weapon.






Where can I find simular "leaked" CURB info?



Dev's: Can we get the SEA mods that do not work replaced with mods that do? Also, while you're at it, make sure to update the loot table by deleting mods for SEA's that are no longer applicable. Thanks.


Ackehece
Sun Mar 13, 2005 5:36 pm
#4






Nnekk wrote:





Ackehece wrote:





Leviathen_starsider wrote:

Hello all! I am new to the rifleman trade, and while shopping for a T21 I saw a berserker rifle at a good price, so I jumped at the chance to buy it without doing any research. I would like to know if I was being too hasty in my decision, so my question is, what are good stats on a Berserker Rifle? Thank you all for your help!







better question is... what are the stats on your rifle?


mostly berserkers are not used much as they have no AP but after the revamp they will be a much more useful weapon.








Where can I find simular "leaked" CURB info?





Not leaked. Please read the armor stuff posted by thunderheart - AP IS GOING AWAY. Therefore an additional damage type is a good thing



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Leviathen_starsider
Sun Mar 13, 2005 5:45 pm
#5

Sorry for being sucha newb, but what is AP? -_-;



--------------------------------------------------------------------------------
MilliniumBeagle wrote:

The way you, SOE, have dealt with your customers is absolutely abysmal. The lies, the deception, the interviews where some producer will publicly deride players who have real, valid reasons for dissatisfaction. It is the producers and marketing managers, etc. and so on, that are the problem and YOU are the reason the game has failed.


--------------------------------------------------------------------------------
Ackehece
Sun Mar 13, 2005 5:55 pm
#6

ok ^_^ actually worth asking if you do not know and can't find it in the faq (reminds me I need to add that abreviation chart to the newb faq)


AP = Armor Piercing (Rifleman speciality as we have the most common uber ap weapon)

AR= Armor Resistance


three levels of each

AP light medium heavy

AR light medium heavy


if AP>AR by1 level you get a 25% damage bonus and if by 2 levels you get a 25% +25% damage bonus

if AR>AP by 1 level you get a 50% damage reduction and if by 2 levels you get a 50% + 50% damage reduction

so AP >= the AR of your target is a good thing



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Mcgreag
Sun Mar 13, 2005 6:01 pm
#7

4 levels actually: none, light, medium, heavy. Normaly they are also called 0, 1, 2 and 3 at least for AP. So ap2 equal medium ap.



Mcgreag - Infinity - Master Smuggler - Rebel Colonel - Member of Legion
Hoshi - Infinity - Master Armorsmith - Member of Talus Trade Syndicate - RIS certed.
Ackehece
Sun Mar 13, 2005 6:39 pm
#8






Mcgreag wrote:
4 levels actually: none, light, medium, heavy. Normaly they are also called 0, 1, 2 and 3 at least for AP. So ap2 equal medium ap.





true enough but if your target has no Armor (AR) then AP has no affect.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Nnekk
Sun Mar 13, 2005 9:37 pm
#9



Ackehece wrote:


Nnekk wrote:


Ackehece wrote:


Leviathen_starsider wrote:
Hello all! I am new to the rifleman trade, and while shopping for a T21 I saw a berserker rifle at a good price, so I jumped at the chance to buy it without doing any research. I would like to know if I was being too hasty in my decision, so my question is, what are good stats on a Berserker Rifle? Thank you all for your help!



better question is... what are the stats on your rifle?

mostly berserkers are not used much as they have no AP but after the revamp they will be a much more useful weapon.






Where can I find simular "leaked" CURB info?


Not leaked. Please read the armor stuff posted by thunderheart - AP IS GOING AWAY. Therefore an additional damage type is a good thing





Yes, I know it was not leaked info; hence the quote marks and the huge smiley.

Still, I would like to know where most of the information that is available about the CURB has been condensed/collected. If it has not, that's cool, I'm just asking is all.



Dev's: Can we get the SEA mods that do not work replaced with mods that do? Also, while you're at it, make sure to update the loot table by deleting mods for SEA's that are no longer applicable. Thanks.


Ackehece
Sun Mar 13, 2005 9:50 pm
#10






Nnekk wrote:





Ackehece wrote:





Nnekk wrote:





Ackehece wrote:





Leviathen_starsider wrote:

Hello all! I am new to the rifleman trade, and while shopping for a T21 I saw a berserker rifle at a good price, so I jumped at the chance to buy it without doing any research. I would like to know if I was being too hasty in my decision, so my question is, what are good stats on a Berserker Rifle? Thank you all for your help!







better question is... what are the stats on your rifle?


mostly berserkers are not used much as they have no AP but after the revamp they will be a much more useful weapon.








Where can I find simular "leaked" CURB info?





Not leaked. Please read the armor stuff posted by thunderheart - AP IS GOING AWAY. Therefore an additional damage type is a good thing







Yes, I know it was not leaked info; hence the quote marks and the huge smiley.

Still, I would like to know where most of the information that is available about the CURB has been condensed/collected. If it has not, that's cool, I'm just asking is all.





All I can say is even if I knew telling you would be violating the NDA and opening you and me up to legal action that I would most likely want to avoid. btw Anything you see that says it is official curb data is suspect unless a dev posts it. I have seen much that is fake out there.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




HanzoRegana
Mon Mar 14, 2005 1:04 am
#11

Great, coz I have my 641 max dmg'zerksitting on the wall




Medaus Estar
Mandalorian Rangers
Swordsman Master  Teräs Käsi

We may meet again, but until then, may the Force be with you. I've had some great times

Kalaf
Mon Mar 14, 2005 9:48 am
#12

What I want to know is why is the Berserker Rifle the ONLY one of the big rifles that wont allow the use of Tissues and stuff to make it better. Just seems wrong.
adam2975
Mon Mar 14, 2005 9:52 am
#13

You can use Gorax bone shards in them, i had one at 532 max dmg sliced and unpup'd until i sold it.

Any loot that replaces the Feed Mech i guess so spider fangs would work too.

Message Edited by adam2975 on 03-14-2005 04:54 PM



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