Rifleman Archive

Thread: Help on this template,MR, MBH + ?

Vaylon_SWG
Tue May 10, 2005 9:06 pm
#1

Vaylon_SWG
Tue May 10, 2005 9:08 pm
#2

master rifles

master bounty hunter

????


not sure what to add to this, from either carbines or pistols



btw i just started registered this account on the forums, how long till i can edit my messages?
AelricMistrider
Tue May 10, 2005 10:09 pm
#3

I went with:

MRM + MBH + 0-0-0-4 Pistols + Some FS skills




-----------------------------------------------------------------
Aelric
-----------------------------Corporate Universal-----------------------
Elder Bounty Hunter
----------------------------------------------------------------------
"I do not dream of the future, it comes soon enough."
Mythor
Tue May 10, 2005 10:20 pm
#4

Mine's similar to Aelric's. 0004 Pistols gets you the Improved Stopping Shot, which is very handy in both PvE and PvP. When the nerf bat inevitably swings on it, swapping to Carbines 0400 for the +50 General Ranged Accuracy would be the next best bet. Also grants you Improved Crippling Shot and Improved Leg Shot. Leg Shot you'll be able to use while Rifleman's Head Shot is recharging, likely making it possible to go - Adv. Crit. Shot (BH), Head Shot (Rifles) then Leg Shot (Carbineer) and back to Crit. Shot again, over and over until your action runs out.
jalexu
Wed May 11, 2005 1:23 am
#5

MRM/MBH/Master Marksman/Pistols 0003





Arano Darkmoon
\\Rebel Elite Corps
MoonStorm
//Padawan Learner
» Wanderhomies.com - Wanderhome community website
» On leave indefinitely

Gen00b
Wed May 11, 2005 3:01 am
#6

I went with Master Rifleman, Master Bounty Hunter, Master Marksman, Carbineer 0010
PanzerIV
Wed May 11, 2005 6:31 am
#7

what do you get out of MMarksman?



____________
IGN: PanzerIV
____________|
GadonThek
Wed May 11, 2005 6:54 am
#8

You cant go wrong with a root from pistoleer. Personally Im dropping it for some CH, but that's mainly for RP reasons.
DoubleT
Wed May 11, 2005 10:07 am
#9

Heres what i suggest :

1.) pistoleer 4004 for the range general spd +10 and the stopping shot

2.) pistoleer 0404 for the general range acc and the stopping shot

3.) carbineer 0440 for the leg shot and range and mellee defense


leg shot in carbs does the same dmg as critical shot in mbh so you can do the same dmg with separate moves without having to wait for the kool down timer... KD...LEG SHOT...CRITICALSHOT = ..PWN JEDI NOOB..3 hits and the noob jedis are incap'd and db'd... cant go wrong there




Ttrident/Chicklett Isson, Assassin / Stalker
9mm<Shots 2 da face>Heeby's care taker<
Don't ask me for anymore seeker droids respec to DE and make your self some

- I support keeping & balancing the Pre-CU combat system Click me for the truth
No!?! I'm not a Jedi but... I did stay at a Holiday Inn Express last night
SturmEvil
Wed May 11, 2005 10:31 am
#10

Master BH, Master Rifle, Squad Leader 0404





Aliksander

Rangers Lead The Way

Arxy
Wed May 11, 2005 10:58 am
#11

Master Marksman adds some very nice general acc and speed, other than that it doesnt give anything else. However, playing around with MBH/insert (ranged prof here) and Master Marksman, will typically give you the most accuracy and speed combo than doing two tree's in your "dabbling" profession. For the longest time i hated Master Marksman requirment for BH because it add little imho, well master scout was even more ridiculous, anyway now with the addition of some nice general speed and accuracy I have it on 3 of my adventuring toons. However, there are those that like balance and want to use say a pistol and rifle equally in terms of speed/accuracy, and in those cases you may have to take two full lines in your "dabble profession" but you will be slower and less accurate than someone that focuses on one weapon. Prior to the CU i tried to be as good in pistols and carbs now that we can use any ranged special with any weapon im going to focus each toon into a specific role range wise, and not try to be too jack of all trades.


Arxy
RyloHoly
Wed May 11, 2005 3:46 pm
#12


MR/MBH/CM 0400...Fun stuff

Ryan101a
Wed May 11, 2005 4:55 pm
#13


Mbh MM Mr pistol 0 0 0 3 works great. Cover 200 meters from your target crawl toward them if a NPC is in the way use concel shot to remove the Item but you only get 2 shots befor you blow your cover so a creature above lvl 20 just go around. I waited out side a Jedis house onDant today he had 2 bh's and a few other peole there never new I was. I was even close enoguht to hear them asking him to come out well the jedi won the waiting game with the gank squad but died 1 min after they left and he came out. KD critical dizzy torso shot he stood up i rooted head critical my f4 key i forget what thats called and he was incaped. and soon was money in my bank. This is not a tactic for the guys who just ride up jump off the bike and start killin this one takes time t get use to and you have to watch the radar and keep out of peoples way. The biggest threat is a speeder bike rider running you over and blowing the cover. The great part is you can pop food and stims befor he knows your there and you got a good chance at hitting him while he is weak to start when they grind.



Hular the pridefull


MBH MR MM


Natulis


Why did i kill you when your weak. I like watching your pain


Page 1 of 2
Previous Next