Rifleman Archive

Thread: Ranged Profession: What shots are in what groups?

Nnekk
Thu May 12, 2005 6:44 pm
#1

Since there are timers on all shots and some shots belong to some groups while others belong to yet another group I am trying to determine which shots from all the ranged professions belong to what "timed" group.

This would help in setting up a mixed template and also help in setting up different strategies for different situations.

For instance, is Rifflemen's Head Shot on the same timer as a Pistoleer's Fan Shot? And so on...

I'm looking to compile a list for all Ranged profession shots and delineate groups for these shots.



Dev's: Can we get the SEA mods that do not work replaced with mods that do? Also, while you're at it, make sure to update the loot table by deleting mods for SEA's that are no longer applicable. Thanks.


Ackehece
Thu May 12, 2005 7:02 pm
#2

well... you could respec into each of the professions and see which timers are related to what - so far I do not think anyone has made a definitive list. if you do it I will sticky it.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Nnekk
Thu May 12, 2005 7:06 pm
#3



Ackehece wrote:
well... you could respec into each of the professions and see which timers are related to what - so far I do not think anyone has made a definitive list. if you do it I will sticky it.





LOL

Yeah, I realize it is a bit of work to say the least. That's why I was asking first.

I don't get to play all that often and thought there might be a more enterprising individual than myself.

I'll offer 500K credits to the first person with such a list!



Dev's: Can we get the SEA mods that do not work replaced with mods that do? Also, while you're at it, make sure to update the loot table by deleting mods for SEA's that are no longer applicable. Thanks.


Nnekk
Fri May 13, 2005 1:13 pm
#4

Come on you lazy people!



Dev's: Can we get the SEA mods that do not work replaced with mods that do? Also, while you're at it, make sure to update the loot table by deleting mods for SEA's that are no longer applicable. Thanks.


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