Rifleman Archive

Thread: Master BH, need your thoughts on Rifles or Commandos as second

Kiall
Fri May 13, 2005 6:50 pm
#1






I am a Master BH. I do not have much experience with either Commando or Rifleman. I would very much like ideas from those who do have experience....... advantages disadvantages techniques and why the work, weapon vs weapon from other skill tree in usage and effect, PvP and PvE potiential and likiness for success... ect. Would BH Go better combined with Rifleman or a Commando.


If you have a few mins, would greatly appriciate your thoughts and ideas on the subject.


From reading a few other threads i feel i need to say thing.... i did not respec BH, i have always had it since i started playing year and a half ago.. just now with respec i have options to make him better i feel with a second profession to compliment him.


Thanks

Kiall - sunrunner

Message Edited by Kiall on 05-13-2005 09:54 PM


Message Edited by Kiall on 05-14-2005 01:11 AM

Message Edited by Kiall on 05-14-2005 01:11 AM




Kiall Vorash TRACKSTAR / MUPPET
Suffer from SUOIRES ELOHSSA illness
KV Unlimited Mineral Resource Harvesting and Manufacturing
Vendors located 1028 -3639 Cnet


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PyscoJuggalo
Fri May 13, 2005 7:09 pm
#2


Well as a Master Rilfeman/Commando, I can say Commando is not finished yet.


-Our AOE's are Buggy, Gernades stink currently, and our Damage is not nuker class damage.


-Rifles with BH? Well if your gonna go Jedi hunter, I can see a benifit to using cover with our house hiding friends. A nasty Sniper shot as soon as the get out the door should teach their cowardly arse a lesson. We have Startle shot which is a delay shot, pretty useful. Kneecap shot which is a snare. Head Shot, well your better off using critical shot, does more damage. That's about it.

Message Edited by PyscoJuggalo on 05-14-2005 12:03 AM



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Warmaker01
Fri May 13, 2005 7:27 pm
#3


I personally suggest Rifles to go with your MBH. Commando it seems will remain broken until World Peace sets on planet Earth.


Mastering Rifleman is far cheaper and more effective use of yourSkill Pts than getting Commando. Also, you get more specials to your well rounded MBH ones. What do you get with Commando? Heartache and alot of angry group members from aggro-ing everything around the team.


Rifles is still very effective despite the bugs with Cover, Sniper Shots, and Conceal Shots. If these get fixed, watch out!


Before the CU testing started, many of us in the Commando forums were dreaming of a Mandalorian-like template: Master Bounty Hunter w/ Master Commando. That template right now is quite horrible. Maybe in the future, it'll be great, but right now...


Right now I'm MBH / MRifleman / Pistols 0404. Pretty rounded and feels powerful, but I completely rely on Stimpacks which are on a timer for my personal healing.

Message Edited by Warmaker01 on 05-13-2005 07:28 PM

BobaFettish
Fri May 13, 2005 9:13 pm
#4

I Totally agree here.


Gone are the days of the MBH/Melee Tanks....!!


M Marksman / M Rifleman / MBH & with the last 18 Pts, Perhaps FS Ranged Speed & Accuracy & FS Melee & Ranged Defence with 2 Blocks in Injury treatment "which still work to speed up Stim Usage".


This is my current template & so far it has worked like a dream (Though Cover, Conceal & Sniper shot Don't Work the way they should), once the Devs get round to fixing them This Template will be th Ultimate "House Hiding Hunter".


I have already Popped off two Jedi Using Cover & Sniper Shot, Blind & Stun/Dizzy, Combined a few Carb & Pistol Specials with my Laser Rifle for KD, Critical Hit etc....


All in all, its the way of the Future in SWG Bountyhunting.





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CU -> "CRAP UNLEASHED" <- CU
NGE-> "No Good Excuse" <-NGE
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>>Accaounts Cancelled 12.00 am 24 / 11 / 2005<<
Kiall
Fri May 13, 2005 10:02 pm
#5

This is some amazing info.... want to thank you for the time.....


Can you tell me though exactly what is wrong with conceal shot and sniper as ofright now?






Kiall Vorash TRACKSTAR / MUPPET
Suffer from SUOIRES ELOHSSA illness
KV Unlimited Mineral Resource Harvesting and Manufacturing
Vendors located 1028 -3639 Cnet


[|____/___|___|_=[]:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Warmaker01
Sat May 14, 2005 1:28 am
#6







Kiall wrote:

This is some amazing info.... want to thank you for the time.....


Can you tell me though exactly what is wrong with conceal shot and sniper as ofright now?








Here's what's wrong with Rifleman specials that I recall:


Cover, Sniper Shots, Conceal Shots, are all "windup specials" with a little gage filling up before they are used. These moves are 95% unreliable. They simply refuse to work and you hear a dull "clunk" as it winds up, telling you SWG hates you and you s***, blah, blah, blah. From what i understand, you could get these specials to sometimes work if you were on perfectly flat terrain.


What severely hurts the Conceal Shots is that your charcter must be prone and have successfully used the Cover special. Only then can you pray to the Specials Gods and hope Conceal Shots or Sniper Shots work.

Kyodor
Sat May 14, 2005 2:33 am
#7

Conceal Shot fires, but cover usually breaks within the first couple of shots.
Sniper Shot just randomly works, here and there.
Cover Up requires you to be on impeccably flat ground. I'm sure this isn't intended.



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GadonThek
Sat May 14, 2005 3:09 am
#8

As an aside, for a BH, Startle Shot is excellent. It's a five-second delay which prevents any action other than running, and also prevents posture change. It only does about 200 damage less than Adv. Critical(in PvE, so about 10% less damage in PvP I'd say) and as a MBH/MR with an average rifle, I fire this special once every six seconds....

You can KD with Underhand Shot and then just sit back and Startle Shot a Jedi to death, and if you're lucky, they wont even be able to get up from the KD. Even if they do, all they can do is try to run. I say try, because that that point you can snare(or root, if you have pistoleer) them and go to town with Adv. Critical.

It really is a beautiful template, and performs very well in PvE as well, grouped or soloproviding you're careful about pulling individual aggros).
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