Rifleman Archive

Thread: Commando melee bug needs fixed badly!

Eltestor
Sat Sep 13, 2003 4:37 pm
#1

There is no reason I should be taking 2.5 times the dmg from flamethrowers and rocketlaunchers in pvp.


Since commandos have become the new flavor of the month pvp proffession it is a literal nightmare for me as a rifleman in pvp. I was hit for over 3k yesterday by a commando weopon from 50 meters ( think it was a rocket launcher).This would only be 1200ish dmg if their attacks werent bugged and acting as melee attacks. Atleast I could survive 1 hit if I had decent doctor buffs.


Its 1 thing that they have 1 shot power but its another when they can 1 shot rifleman almost 100% of the time regardless of buffs or equipment.

Gazkan
Sat Sep 13, 2003 4:45 pm
#2

It's ridiculous.
Seflyn
Sat Sep 13, 2003 7:13 pm
#3

Heh I was just about to post about this.


I had an awful thought, what if it's not a bug. Ok, ok, I know that would be insane, let me explain.


All heavy weapons do massive amounts of damage when using specials right, the limiting factor is that they have a very low range?


Melee characters have to get close, these specials would 1 shot kill them most of the time.


Melee professions get a "toughness" skill, this skill reduces the damage they take from MELEE attacks.


So how to make melee characters not die from heavy weapons specials.... that's right turn heavy weapon specials into melee attacks so the melee professions toughness skill works to reduce the damage.


Unnoticed side effect (until it went live) = riflemen get screwed.


I really hope this isn't the case, but it seems to be in line with a lot of the "bugs" that new patches bring into MMOGs, easy shortcuts where the Devs don't see the other effects these shortcuts will have or just don't care.


Again I hope I'm wrong, but it doesn't seem a very easy mistake to make, I mean you must be on some pretty powerful medication to set heavy weapon damage to melee instead of ranged.




_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
Falator
Sat Sep 13, 2003 10:32 pm
#4

As far as i know, only the non charged weapons are treated as melee weapons because the charged ones aren't even treated as weapons, they are just like traps and grenades i believe. The charged weapons do do a lot of damage though, but they had better at about 1,000 credits per shot even on a heavy particle cannon (rocket launchers require proton grenades which still require rare resources for some reason so they are MUCH more costly). The charged weapons also have to be set up and packed away i believe.


I am a commando though and i do agree that the flame thrower, acid rifle and light lightning cannon being treated as melee weapons BUG needs to be fixed soon.




Eune Masew
Omnipotent Jedis + laughable death penalties = "Star Wars Galaxies: Jedi Counterstirike"
Bennyboy4308
Sun Sep 14, 2003 1:05 pm
#5

Ok, getting hit for 3k damage from a charged weapon is fine. Heck, I'll go get killed 30 times by him and laugh when he has to go blow some money on a new weapon.


However, getting hit for 3k from a LLC is crazy. Twice I've been hit by a concentrated blast of lightning for 3000+ damage.




~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
Eltestor
Thu Sep 18, 2003 5:11 am
#6

"Ok, getting hit for 3k damage from a charged weapon is fine. Heck, I'll go get killed 30 times by him and laugh when he has to go blow some money on a new weapon."


It wasactually an acid rifle. I was mistaken when i said rocket launcher.


Some how they are able to hit for 3k dmg or higher from 50ish meters with it. Does anyone know what the range is foracidrifleson special moves?

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