Rifleman Archive

Thread: So why can't I bleed with a weapon and incap?

McDeth
Thu Nov 20, 2003 4:26 am
#1

Here's the situation


I get on a shuttle from the imperial outpost on Dantooine and head to Corellia to try and sell some stimpacks I had crafted. I leave with a tef, knowing full well that Corellia is a mostly Rebel town.


When I get to Corellia, low and behold if I don't spawn 2 meters behind an Overt rebel, who is a master marksman, but who is holding a LLC, so I know he's a BH. Fortuantly, he didn't see me and I ran off to 64 meters (I'm a rifleman) and start mindshot2 him. Immediatly his autoattackshoots a LLC at me and hits my mind for 300 damage. "Oh this is gonna go well," I think. After my first bleedshot, I switch to headshot2 and this is the only attack I use throughout the entire engagement. He runs at me and maybe shoots twice more with his LLC, closes to about 20-30 meters, then seeing that I am obviously a Rifleman, switches to the dreaded eyeshot and starts to pick away at my mind.


Well right off he took off about 1/3 of my mind with eyeshot, and at this point I'm getting kind of frustrated, because at this point my first bleed has hit, along with maybe4-5 headshot2's and he maybe has half of his mind left, while I am at about 3/4. If he would have stuck with eyeshot I would have been owned. Unfortunatly, he switched guns to a carbine to try and take down my action, since its the lowest of all of my pools. He bleeded my action, hit me maybe twice, and all of a sudden I got a HUGE hit with my laser rifle, which maybe took off a good 100 mind in one shot, and this put him in dire straights. Some more running around insued and another one of my bleeds hit, maybe taking him to 1/3 of his mind. At this point, I take a dizzy, hit him once more with headshot2, and then go down, saying I have been knocked down.


I look over at him and see him with only 15 mind left. Yes, 15. ANY shot and he would be dead. Meanwhile, I had about 3/4 of my health, half of my action and half of my mind left. I start spamming stand, I have it macro'd, in the feebile hope that I will rise and somehow get a lucky shot in and incap him.


Then my bleed hits again. AAANNNDDDDD..........NOTHIN! He just sits there with 15 mind, knowing he's won this fight thanks to the dev's silly little nerf. He gradually takes his time in dispatching me, and another bleed hits (YAY!) and does nothing. I won fair and square, yet thanks to this non incap bs now I lost. If I bleedshot somebody with my gun he should die, thanks alot devs.


I can understand why you would want to nerf the combat medic bleeds from poisons, as they hit for an ungodly amount and nobody could heal them, but with combat medics able to heal mind now, and this bleed coming from a WEAPON, IT SHOULD FREAKING INCAP. Oh ya, and 10% item decay owns when you have a 30000 peice of armor in your inventory and its not on.



Devs > Star Wars Galaxies players




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*Inappropriate Signature*
Barb-Wire
Thu Nov 20, 2003 9:04 am
#2

that circumstance happens a lot less than the PVE one where say... something like a kunga slaps a 2000 health bleed on you right before you kill him.

taht sort of bleed will incap you three times and kill even with two master doctors applying their skills. but thanks to the change that doesnt happen. pets are no longer pretty much perma incaped from commando bleeds. i think that it is a boon to the majority of the players.

if you had of slapped a MS2 on him first then started churning out your HS2 he would have died easy. if he was wearing a helmet i hope you were using your jawa rifle on him.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Sandzibarr
Thu Nov 20, 2003 9:22 am
#3

does that mean fire dots are also capped? is my ATST ever so slightly less vulnerable now - as long as all overt rebs in the local area are incapped/dead anyway...



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SANDZIBAR : IMPERIAL COLONEL : ACE : SNIPER

SilthDraeth
Thu Nov 20, 2003 9:29 am
#4

no fire dot will still incap/kill you, lame



~Silth Draeth~
Death before Dishonor
Love before hate
Sandzibarr
Thu Nov 20, 2003 9:35 am
#5

wow thats a joke.. the fact that you can only remove it with a quick swim (tant anyone?) is kinda crap in itself..

craftable fire extinguishers would be nice



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SANDZIBAR : IMPERIAL COLONEL : ACE : SNIPER

Vopn
Thu Nov 20, 2003 11:46 am
#6

Tat should be the only planed wher you can get rid of a fire dot bu going prone anywhere.


ITS COVERED IN SAND.


DROP AND ROLL.....DROP AND ROLL




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Vopn Hermadur
Master Rifleman - Teras Kasi Master

"The Presence of those seeking the truth is infinitely to be preferred to the presence of those who think they've found it." --Terry Pratchett
Sotaudi
Thu Nov 20, 2003 5:33 pm
#7

If he was at 15 points of damage on the bleeding pooland a bleed hit and he still had 15 points of damage afterwards, then that had nothing to do with the bleed changes. If somene has only 15 points left and they are bleeding 15 or more points per bleed, when the bleed hits again, they will go to 1 point damage and stay there with no further bleed reduction below that point. But it will not stay at 15 points on the bleedingpool. So whatever happened, if he had more than 1 point of damage whenthe bleed hit and he had the same amount of damage after as before,this was a glitch. I have been bleeding enemies regularly since this change, and they always go down to 1 point unless they can stop the bleeding first, which has always been a possibility.


Yes, it is a bother that you can now be DBed when, before, a bleed may have saved you. Yes, we can now expect to be DBed if we get a bleed on them and we get incapped before we can kill them. But, honestly, I can think of far more times when I had to settle for watching my target die or wander out of range after DBing me than I recall feeling the relief of watching him drop a few feet from me before he could do it. It is a disadvantage, but I do not believe it will dramatically increase the number of times you get DBed over the way it was before.


On the other hand, I can guarantee you that this change will mean that you are a bit safer in other ways. Before if you hit something with a good bleed, the trick was to stay close enough to the target that you were no more than 80m away when it died and far enough away that it would not aggro on you every time the bleed hit. This was a delicate balance since if they wandered a dozen so meters either direction, they could either aggro on you or die out of range. If they died out of range, you would get no XP for killing them. Likewise, if you got a bleed on them and got incapped and they died before you could get up and get some other kind of non-bleed damage on them, you would end up getting no XP either. That has all changed now.


Because they cannot die from the bleed, you do not have to worry about being too far away for the most part. Now rather than hovering at 75 to 85 meters, you can be out past 100. It is not going to die from the bleed, so all you have to do is wait until it gets down to 1 point left then go back and finish it off. Because you are within shooting range, you cannot NOT get the points provided you hit it. Likewise, even if you get incapped, it is not going to die, so you have a chance to hit with real damage. In fact,no matter how close to death it was when you went down, you can now get up, setup a camp, heal yourself, make yourself a cup of coffee, tie your shoes, clean your gun, then, at your leisure, pack up and saunter back over to within 64m and, assuming itbled down to 1 point before the bleed timer ran out,1 shot killit with any non-bleed shot that does not specifically target a different pool. That means that anyshot usable with a rifle, other than Mindshot1 or 2, including just a normal attack, that hits itwill kill it. This is because even a random pool attack will take at least 1 point of damage from the mind pool.


But even beyond that, it is not like the rules only apply to the enemy. They also apply to you and your allies. You cannot now die froma bleed, so gone are the days when you have been incapped once already, get incapped again bya high bleed, then have to worry that, when you get up, you will get the bleed stopped before you get incapped again and die. You simply get up, get to a safe area and either heal the bleed or wait for the bleed timer to run out altogether. Then you can heal the damage at your leisure.


Yes there are problems like what you had, but the benefits, in my opinion, far outweigh the problems.




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



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