Rifleman Archive

Thread: Try using Flushing Shot 2 in PvP

GalacticDarkMaster
Wed Nov 05, 2003 5:20 pm
#1

I've been experimenting with this in PvP and noticed it's helped me a great deal. Because of the Stun that it inflicts on many targets I've noticed that people miss more and react slower while on stun. Heres my formula of sorts.


Flushing 2 to stun and do some decent damage, flurry 2 to dizzy, and then supression fire and they fall, because of the stun instead of 2-4 shots pistol users get off I've cut it down to 1. And as long as they aren't caribeeners with KD fire then you're still in good shape


Or then again if you are a master just spamming SS2 will pretty much eliminate most people in 1-4 shots

Vopn
Wed Nov 05, 2003 5:46 pm
#2

Strafe2


flushing2


strafe2


rinse, repeat as needed




------------------------------------------------------

Vopn Hermadur
Master Rifleman - Teras Kasi Master

"The Presence of those seeking the truth is infinitely to be preferred to the presence of those who think they've found it." --Terry Pratchett
Tezctlpoca
Wed Nov 05, 2003 6:25 pm
#3

The best part is, if a group of your enemies are standing too close to each other, you can smack the entire group with a stun using Flushing2.

My formula is usually to open with Flushing2 for the stun, then hammer them into the ground with StrafeShot2.



Oderint dum metuant
HARP00N
Wed Nov 05, 2003 10:23 pm
#4

flushingshot2 also hits random pools with damage as high as headshot3 or even a bit higher I think. Since random pool attacks hit health mostly (because of how the center body mass and upper arms are the largest target) you can finish off targets with low health pools in PvP after they were hit on by pistoleers, commandos, pets, etc..
SaladinVizier
Thu Nov 06, 2003 8:55 am
#5

in large groups i love that Rifleman (sharp shooters) get so many AE shots. we can just sit back by the master doc and unload AE's to stun/dizzy/raise from prone any and all that the group is fighting. with as much of a hurting we can cause with just using SS2 over and over and over again, there are people in the group that can take a small/large beating from the people we are hitting from max range. by putting the stun/dizzy on everyone you just helped out everyone in the group by allowing them to not get hit as much and allowing everyone to cause more damage (this being allowed cuz you aren't causing all of it =P).


god i love this proffesion. even with us being "gimped" as it were




Saladine Dapoc


Knights Of Darkenes (KOD)


Master Rifleman


Master Creauture Handler (soon to change cuz of holo's :smileyhappy


Master Marksman


Kauri

HARP00N
Wed Feb 18, 2004 9:45 pm
#6

actually saladin, the "gimp" factor is quite strongly there because you use Strafe Shot 2 at Master Rifleman.. therefore you dont need any more XP and grouping is useless.
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