Rifleman Archive
Thread: Why was the 2.5x dmg modifier from melee removed?
Some riflemen want to bring it back. Some dont. It was always one of the TOP issues because it combined with the warping creatures to totally kick our butts. Many times creatures would warp 60 (or more) meters right on top of us and we'd be killed before we could even react.So then they fixed BOTH problems, which may have been overkill.
Probably the right answer would have been to LOWER the melee penalty. But as far as I can tell, SWG never tries the middle ground first.
WayneInAustin wrote:Some riflemen want to bring it back. Some dont. It was always one of the TOP issues because it combined with the warping creatures to totally kick our butts. Many times creatures would warp 60 (or more) meters right on top of us and we'd be killed before we could even react. So then they fixed BOTH problems, which may have been overkill.
Probably the right answer would have been to LOWER the melee penalty. But as far as I can tell, SWG never tries the middle ground first.
I'm a TKA, and I never bothered using that rifleman/tka people use a lot in their pvp template. I don't understand why they couldn't have just taken it out in pve but left it in pvp. I'm sure it's possible. That was their only weakness. Now they actually outclass a pistoleer at close range.
Message Edited by BlackEdge on 02-18-2004 01:25 PM
because at 4444 we were getting 1 shoted by pikets, Wrixes, Squall, Durnies, and gnorts... it sucked trust me, i masterd rifle when we had the 2.5x multiplyer, when conceal shot didnt work, and before that little boost to our defences... it sucked.
besides, a TK will still take you down in about 3 seconds any way, why turn that into .5 seconds? ( and yes that is fully buffed, unbuffed they will still 1 shot you) the 2.5x was a royal pain in the arse PVE, but made little difrence PVP, we died fast then, we die fast now... or would if they hadnt goofed on that to-hit mod
but that will be fixed soon if it hasnt already
ga2 wrote:
WE ARE NOT OEVERPOWERED YOU GIVE US ALL A BAD NAME!!!!!!!!!!!!!!!!!!!! commando's do an insane amount of damage and they can attack one ham bar. Our strafe 2 is random. TKA is insanely powerful. I'm tired of other riflemen giving us a bad name.
Uhh TKA too powerful? Actually if you're prepped up now with foods, a TKA can't do diddly squat. Pretty much proved it when 3 people were pvping against a buffed up, composite wearing, mind buffed out the ying yang, with knockdown resist food player, and he was untouchable and ended up one shotting me.
Oh did I also forgot to mention I'm a wookie too? Yeah forgot about that.
EDIT: Oh yeah, mind shotted me in one shot. ^_^
EDIT: Did I also forget to mention these 3 people that was against this TKA/rifleman were ALL TKA?!?!? FUNNY HUH?!
Message Edited by BlackEdge on 02-18-2004 03:23 PM
Message Edited by BlackEdge on 02-18-2004 03:25 PM
Rifleman are supposed to one shot kill.... that is our specialty. If a TKA gets close to me it doesn't matter if i'm buffed or not. They beat me with no problem. If a TKA is trying to close in on me and I have range, then i have the advantage. It's a matter of range. Melee should not be beating a ranged profession if there is distance between them. DEAL WITH IT!!!!!!!!!!!!!!!!!!!!!!!!
ga2 wrote:Rifleman are supposed to one shot kill.... that is our specialty. If a TKA gets close to me it doesn't matter if i'm buffed or not. They beat me with no problem. If a TKA is trying to close in on me and I have range, then i have the advantage. It's a matter of range. Melee should not be beating a ranged profession if there is distance between them. DEAL WITH IT!!!!!!!!!!!!!!!!!!!!!!!!
But didn't you say TKA was too powerful? Do you even bother reading what you post? Because I just proved you wrong about TKA being too powerful.
ga2 wrote:
TKA's tanking a rancors should not be allowed in this game. Dev's please nerf TKA. Even Luke skywalker had to run from a rancor and he was jedi. Who is this clown kidding. He comes on our board acting like he's not trying to nerf us. whatever. Ranged profession should always be better at ranged combat then a melee profession. DEAL.
If you noticed, I was a master creature handler and a pistoleer. Personally I don't think anything shoould be able to solo a rancor.
The thing I see is that overall combat classes need to be re-balanced. What's even sadder is the fact you're now going to the point of going to a flame fest to try and prove me wrong. Read all the responses your corespondent posted regarding the in-concept about rifleman. If you read, you'll notice that quite a few riflemen agree that they are too powerful to a certain extent, and even admitted that the 2.5x modifer should go back in.
Do you even read any of those things? I may not be a rifleman, but I do read various professions regarding about their strength and weakness.
I personally think TKA are too powerful only because the dizzy+knockdown is very devastating. The thing is that TKA aren't the only profession that has a dizzy+knockdown either and the fact these can be countered now (either with defense stacking which will be nerfed, or foods), you can throw that out the window.
TKA are suppose to be the fastest hitters of the meleers. I think overall that the speed for TKA is fine, but their dmg output should be reduced.
Anyways I can't wait for the speedcap, this should balance some things anyways.
EDIT: Umm I never said that ranged should never be better at range against a melee. I don't know where you get that idea from. I was a pistoleer, and in the old days I could whip TKM pretty quick. But with the changes, a pistoleer won't last long against A TKM unless he has a good distance.
Rifleman had the 2.5x modifier dmg from meleers because they were king of ranges, and they still should be. However, with the latest changes, a Rifleman isn't afraid of a meleer closing on him like he use to be (because the 2.5x was removed), which then causes the inbalance.
Message Edited by BlackEdge on 02-18-2004 04:24 PM
ga2 wrote:
The rifleman asking for the 2.5x modifier back are elitist that are pissed off that everyone wants to be a rifleman now. They want it reinstated so it's uber hard to become a rifleman and they lay claim to being one of the few rifleman on their galaxy. So i don't agree with them either. Before you go running your mouth about me make sure u know what my opinions are on things. The reason i'm angry is because u act like your not trying to get us nerfed with this thread when in reality u can't wait till we're nerfed. Not only do u want the 2.5 modifier back u also want us capped! Get out of here troll.
Dude, I just agreed to you on a few things, especially about even NERFING TKA (which I am), and you're still talking trash. One things for sure, be a cold day in you know what before you would be considered a correspondent with the responses you have gave. Not one thing you reponded with were constructive. I ask a simple question about why it was removed (the main was cause of the warping, and warping is rare now), and here you come, trash talking rather then having some constructive response.
EDIT: OH I CAN ONE STAR TOO!! GO GO ONE STAR!
Message Edited by BlackEdge on 02-18-2004 05:00 PM
ga2 wrote:
The rifleman asking for the 2.5x modifier back are elitist that are pissed off that everyone wants to be a rifleman now. They want it reinstated so it's uber hard to become a rifleman and they lay claim to being one of the few rifleman on their galaxy. So i don't agree with them either. Before you go running your mouth about me make sure u know what my opinions are on things. The reason i'm angry is because u act like your not trying to get us nerfed with this thread when in reality u can't waittill we're nerfed. Not only do u want the 2.5 modifier back u also want us capped! Get out of here troll.
No, the riflemen asking for it back are not elitists who want to be the only riflemen on their servers. They are riflemen who recognize that with benefits comes the nerf bat. They removed the 2.5x penalty. They fixed creature warping in almost all occasions. And they screwed up the "To-Hit" melee mod which was supposed to make us easier to be hit (which was the trade off for the removal of the 2.5x damage modifier). That has unbalanced the profession somewhat (read the melee posts claiming riflemen are better tanks than they are because now they are harder to hit).
Those who are calling for the modifier to come back are not trying to make it harder on everyone else (although, I guarantee with that modifier, we would not be FOTM). They are simply recognizing that if that modifer is gone and they do not fix the "To-Hit" penalty, it is all but guaranteed that they will put a speed cap on us, and anyone who has made Master knows that that would be a death blow to the profession. Thus, what they are saying is that they would rather have the 2.5x modifier than to be crippled with a speed cap.