Rifleman Archive
Thread: t21 damage (a real question)
According to how I understand it, you should be seeing:
80% resist person = 1400 * .2 * 1.25^3 = 350
20% resist person = 1400 * .75 * 1.25^3 = 2051
Does this sound about right? how accurate are your numbers?
Your T21 (AP3) vs. MOB with 10% energy resists and AR0, and your gun fires a max 450StrafeShot2...
I am sorry. I didn't mean to sound like I was by any means flaming you. I'm not even a rifleman yet, but was trying to make sense of things. I had never even heard of the 1.5 multiplier. I just knew that there were damage increases in Two-Handed Swordsman, and I don't know how they worked, but figured that this would explain them.
I am much more worried about how the AR affects damage, as that is the one thing I can control, what type of gun I'm using, and your post went a long way in clearing that up for me. I thought you applied the AR multiplier first, then resist, but it seemed the math matched the observed results going the other way. I read the post on thisbeing different from the almighty dev described formula, butfigured it was outdated, since things change so often.
darylr wrote:
I thought that the 1.5 standard shot multipier only came at master (Rifle Damage +50) I only assumed that's what the extra damage +'s were for, since I know that's what they do in doctor.