Rifleman Archive
Thread: What to use at the geno caves?
get yourself dxr 6 qual asap
get flushing shot 2 asap
the rest comes quickly after that
I am a master rifleman, but I want to know is ss2 better even though it's a random pool or is flushing shot 2(since it makes targets more vulnerable to our other attacks). I plan on to hunt in the geo caves and I just wanted to know thx.
P.S: I want block to work.
BigDeth wrote:get yourself dxr 6 qual asap
get flushing shot 2 asap
the rest comes quickly after that
Isnt a DXR6 a carbine? I dont see a rifle cert for it.
-**edit**- wrote:
I am a master rifleman, but I want to know is ss2 better even though it's a random pool or is flushing shot 2(since it makes targets more vulnerable to our other attacks). I plan on to hunt in the geo caves and I just wanted to know thx.
Straws wrote:
BigDeth wrote:
get yourself dxr 6 qual asap
get flushing shot 2 asap
the rest comes quickly after that
Isnt a DXR6 a carbine? I dont see a rifle cert for it.
Nah, I just got one and could figure it out either until sombody told me to look in the bottom of the gun. It says there that you need to have countersnipe 2
I am close toAbilities III and therefore Flurry II and was wondering:
Do I need armor? I plan to stay in the main room and use Flurry, but will a buff be enough?
MrFunSocks wrote:
You ALWAYS need armor in the Geo cave... You can do without it, but you'll have a few freakish deaths, I guarantee it.
He's only doing the entrance room, in which case he can try without it. He might have one fluke death in which a Geonosian uses a special on him or a Kiwi gets dragged up, but if he leaves the armor at home he'll save it from 1-5% decay, probably worth it.