Rifleman Archive
Thread: Considering swapping TKA for swordsman, advice?
Right now I'm..
Master rifleman
Master Marksman
Teras kasi Master
0/0/3/0 Smuggler (for feign death)
I would be
Master Rifleman
Master Marksman
Master Swordsman
(with some points left)
Any advice? Should I do it? By doing this I would lose feign death (can live with that) powerboost (ok, fine..) force of will (.....I can take it..) and healing my own wounds (...NOOOO!!!) for whatever bennefits swordsman offers.
Suggestions? Advice? Forgetaboutityoucrazymofokeeptkawhatwhereyouthinking?
The better route is to get some rifle speed attachments (+7 or +8) so you can drop Master Marksman and Medic to get back TKA (I suggest 4/4/0/4).
Master rifleman.
Master Swordsman.
4/4/0/0 marksman.
4/0/4/0 brawler.
0/0/3/0 smuggler.
Uses all 250 skillpoints.
So I keep force of will, meditate, powerboost, feign death and the ability to heal my own wounds. I have ranged mind dmg and melee mind dmg.
Message Edited by DavidGX on 04-11-2004 07:22 PM
I like the above posters build...i've been a Master Heavy Swords for a long time and loved it, I dropped it but however i've decided I miss it to much and am going to pick it back up, luckly I have like 900k of two-handed XP banked....personally I like being able to harvest meat and hide and such so my template will be somthing like:
Master Rifleman
Master Heavy Swords
4,0,0,0 Fencer
0,4,4,0 Brawler
4,0,0,0 Marksman
1,0,0,0 Scout
Novice Medic (stim-b's that heal for around 400 is good enuff for me)
Leaves me with 0 skill points and hitting the cap on Ranged and Melee defense...and i've already got the skill tapes that max me out on Rifle speed, and i'm half way there on Two-handed sword tapes throw them in a Ubese shirt and Mabari or padded armor belt and your good to go...it should prove to be a power house at range and melee..