Rifleman Archive
Thread: Returning Rifleman. Major Update Needed. (txT)
A number of things have changed since you were last on, most notable in our prof are:
Ranged Mitigation Level 3 at Master
Conceal Shot was fixed
We got a couple of new Rifles one from the Geo Lab ( DXR6-b Acid Damage Medium AP ) and one from the new Corvette ( Berserker Rifle Heat Damage 0AP? )
Our HAM costs went up a bit but some of the new Chef Foods are superb ( Vasarian Brandy and Canape in particular )
Rifle Crawl Speed was taken out of our Skill Tree
Concealment Chance Mod was added to help with out Single Pulling ability with Bleeds
Bleeds were Nerfed so that the damage you now do takes into account the Targets AR and Resistances
I'm sure there's a lot more but thats what sticks out in my mind at the moment.. You can pick up info on all that stuff on this board if you do a little searching ![]()