Rifleman Archive
Thread: M.Rifleman/TKM Template
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Sholanje
Thu Aug 05, 2004 2:43 am
#1
Hello,
I was just wondering what people would think about a character template with the following professions. PvP isn't very familiar for me so comments on this template's pros (if any) and consconcerning PvP wouldbe ofgreat help.Also, any recommendations for stat migration are warmly welcome.
Master Rifleman
Teräs Käsi Master
4004 Marksman
4000 Brawler
4043 Scout
Thanks in advance.
CarbineShiba
Thu Aug 05, 2004 4:27 am
#3
You don't need ranged support, you're capped on ranged defense, why you need survival and hutning for pvp is beyond me though exploration is useful if you want to run away, or chase someone.
Varashan
Thu Aug 05, 2004 5:16 am
#4
I have a similar templet in that I'm Master TK and Rifle...
My advice is to look at getting Exploration only to the 3rd box (4th gives no added terrain neg), and think very hard about putting points into medic - I have 1130 which lets me drop stim c's for around 1k at a time.. This can be a life saver.
I also go out hunting for creature resource, but I can outweigh what I lose by not having the hunting line with a top quality harvesting droid, and use of veghash for added harvesting bonus (which does stack with droid bonus)
Sholanje
Thu Aug 05, 2004 5:48 am
#5
Thanks for your replies.
The hunting skills are merely for harvesting purposes to sell off hides, meat, et cetera.
Siaro
Thu Aug 05, 2004 8:35 am
#6
I have a similar template except for no Scout and Master Brawler. I use the specials in master brawler a ton both in PvP and PvE. Intimidate2, Warcry2 and Lunge2.
AldeonAvardulin
Thu Aug 05, 2004 8:55 am
#7
Pick up defenses instead of scout. Most fights are in citys correct? Thats flat ground, no need for TN. By defenses, I mean- KD def, Dizzy def, stun def ect.
xmTLuassa
Fri Aug 06, 2004 4:41 am
#8
Kepp the ranged support supression fire is well worth the skill points.
Drop scout and pick up medic.
Sholanje
Tue Aug 17, 2004 7:06 am
#9
Thanks again for all your kind and suggestivereplies. The following assertionis my current template for future grinding. (I am really going to miss Scout for its terrain negotiation skills as well astheharvesting techniques.)
4/4/4/4 Master Rifleman
4/4/4/4 Teräs Käsi Master
4/3/4/0 Novice Medic
4/0/0/4 Novice Marksman
4/0/0/0 Novice Brawler
In addition to the profession choices, I was thinking about re-migrating my stats according to all respective professions that may benefit from it. So, intuitively, I thought it would be convenient to reduce the constitution and staminapools close to none, because I can use stimpacks to rejuvenate my health and action. Thence, I would apply more stat pointson willpowerfor faster mindregeneration, thus being able to heal the health and mind pools more effectively. At the moment,I am quite unsure about theHAM cost stats, so I would especially needsuggestions concerning that aspect in relation to the other stats.
I am open to criticism, so please share your thoughts if time soallows. Thanks.
FallenLore
Tue Aug 17, 2004 10:18 am
#10
I would lose some points in medic, you can still use stim c's with 0-0-3-0 in medic. With those left over points you can put them into defense stacking. Take a look at pistoleer 0-0-4-0 for its great def vs states. My template involves Master Rifle with TKA, Fencer, AND Pistols defense stacking. I only will have novice medic (if medic at all) so I can use stim B's which should heal enough. Some good stim B's have a base heal of 380-400's.
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