Rifleman Archive
Thread: A Tough Question...
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dirkdouglas
Wed Aug 18, 2004 5:32 pm
#1
I would like some advice on my template. (sorry i know this is always getting asked!) 
But, i'm gonna try and be a little more specific...
Iam Master Rifleman, Master Smuggler and 52 skillpoints left.
All my combat is on Dantooine, hunting in solo groups and making some creds.
From your experience, what skills would be of most use to me, whilst hunting nasty things on Dantooine?
Obviously i have my big gun, and i can use it well ... but i wondered if maybe some defences from other proffessions, or maybe exploration from scout, or even medic skills?
Please, help me spend 52 skill points - and make my hunting safer!
thanks for any help
Tazo Salguod
VacaXXX
Wed Aug 18, 2004 6:02 pm
#2
powerboost, and wound healing roXXors, w/out my vercupti with mind buffs, muon, P boost, and brandy i can get my mind to 4k, add on vercupti , 6k, or, single buff vercupti 5.3-4 k and 1 synth
so, other than that wound healing, wich works very fast, and Fow is cool
Waste93
Wed Aug 18, 2004 6:23 pm
#3
The Meditation line from TKA is pretty good. You'll get Powerboost that will buff your primary stats. You can also use it to heal poison/disease/wounds as long as you are not engaged in combat.
Some Scout with the Exploration branch may be a good choice. This will allow faster movement on hilly terrain. You could also pick up some of the Hunting line if you want to harvest. Or get a Harvest Droid.
Novice Medic is also a good choice. But you may not need it if you go the Meditation route.
DarthMarksman
Wed Aug 18, 2004 7:17 pm
#4
I'm doing the meditation branchof the TKtree as part of my template. Tried it out on TC2 and it is definitely worth it.
lammergeier
Wed Aug 18, 2004 9:52 pm
#5
DarthMarksman wrote:I'm doing the meditation branch of the TK tree as part of my template. Tried it out on TC2 and it is definitely worth it.
was this before or after you tested the p10 quests?
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