Rifleman Archive

Thread: Post Cu Looter Template Question.

DarthDrool
Fri Apr 29, 2005 2:38 pm
#1

What is the best MR combo for looting/bringing down high end mobs? I thought of Commando, however was worried about the lack of defenses. I haven't had much practice time lately, as my server has been down alot. Any advice you offer would be much appreciated. Thx!



MBH/MRM Bloodfin
"I've got those crystals you wanted,
just meet me at the Coronet starport"
Ackehece
Fri Apr 29, 2005 4:14 pm
#2






DarthDrool wrote:

What is the best MR combo for looting/bringing down high end mobs? I thought of Commando, however was worried about the lack of defenses. I haven't had much practice time lately, as my server has been down alot. Any advice you offer would be much appreciated. Thx!






a group ^_-


Seriously - while you can still solo loot mobs if you are grouped you kill them 3-10x faster


but for a solo'r


Rifleman/+any ranged combat profession now will serve very very well



  • Rifle+ Cm for good damage and decent healing abilities

  • Rifle+ Doc = pvp god (barely killable now)

  • Rifle+ smuggler or pistoleer = they can't get close enough to hurt you

  • Rifle+ commando = big booms, lots of aggro , Cool Toys for the Cool Boys

  • Rifle+ carbineer = front line trooper for pve or pvp - makes us similar to what we were before the cu + new nifty abilities

  • Rifle+ melee is not so effective anymore as your bonuses don't stack and your specials don't carry over very well - but it allows for you to fill the tank and the nuker role (multitalented!)





"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




sanmonroe
Fri Apr 29, 2005 5:36 pm
#3

I am finding TKM/RifleM with 4040 commando to be a VERY nice combo.

The TKM and commando defenses and perma armour (48% reduction against all damage) plus the comm and rifle damage is great.

For defenses a triple master melee has 235 gen melee and 170 ranged (plus some more depending on the wpn equipped, usually 30 more)

My setup has rifleman and commando damage with 185 R 175 M (plus 30 to each with a rifle or a hvy wpn)

Not a bad tradeoff imo.



Ineedanewsig


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