Rifleman Archive

Thread: What makes Each weapon class special? Lets compare weapon classes, just for fun.

RebalScum
Tue Jul 29, 2003 7:39 am
#1

Well, I've been trying to take an objective look at each weapon class. So, with your help maybe we can come to some sort of consenses.


Now, I opened the discussion. And will save my comments until later. that way we start off with a clean slate.


Weapon catagories:


Pistol


Carbine


Rifle


Polearm


2nd weapons


1 handed weapons


unarmed


commando specials (grouped because its a class thing with the ability to use mult. weapons)


Bounty Hunter specials (grouped because its a class thing with the ability to use mult. weapons)


Smuggler (grouped because its a class thing with the ability to use mult. weapons)


Pecos
Tue Jul 29, 2003 8:07 am
#2

I more or less did this in my thread.


Pistol
Pistol Defense as a melee knockdown attack
Highest DPS in the game
Leads into smugger, pistoleer and pistols are used by bounty hunters
BH pistol users get a powerful mind shot
Low AR means less damage against armored targets
Pistoleer tree gets +30 defense vs knockdowns


Carbine
Carbines have less DPS than a pistol but more than a rifle
Carbines used by BH's have a powerful knockdown attack
Carbineer tree gets +15 defense vs knockdowns


Rifle
Mind pool DOT
Higher AR for more damage to armored targets
No knockdowns, lowest DPS, no defense vs knockdowns


Rifles also get "cover", but I won't list it because frankly it seems to be worthless, especially in PvP.


I'm not as familiar with melee weapons. All I know is that a pistoleer can outmelee pretty much any melee.


AldeonAvardulin
Tue Jul 29, 2003 8:16 am
#3

Mecos pretty much covered it except, we are "suppost to have better range." But that doesntwork out much.



----------------------------------------------------------------------------------
Like you Only better
Aldeon/Chadn radiant
MrTokai
Tue Jul 29, 2003 8:49 am
#4

More on it:


Rifle:


- Highest frontload damage, best for one-shot attempt to kill


- Best accuracy for long distance (supposedly)


TKA:


- can target all pool


- meditation


- multiple knockdown/modifiers


- ultra fast attacks


2handed Swords:


- very high possible damage (2000+)


- very high HAM cost (170+)


- bad accuracy (best = between -6 and -15.. at ideal range against standing target.. with the best weapon possible right now (best range modifier i mean))


- no knockdown/specials. only posture change


- can target/dot mind


- good at area attack

Soko08
Tue Jul 29, 2003 9:10 am
#5

We do have better range....it is called "Ideal Range". If i am at 64m and my ideal range is 51m with powerup and a pistol is at 64m with ideal range of 20 i am certainly going to hit more than i miss. The pistol can shoot the same distance as every other weapon but will miss more.


Now i know there are going to be people jumping down my throat for making such a statement but don't you guys look at the ideal range? I myself don't care about the max range but the ideal range. Who cares ifa pistol can shoot 64m....he isn't hitting with any accuracylike arifle is.


You people would have not cared about max range and the devs should have never put it in the game for you to see...if they would have just listed the ideal range this issue would have never been brought up. I am a rifleman and i will take on any pistol from 64m. If he gets to me then i am most likely dead but i tend to get 2 shots in before that happens and that is enough to kill'em.


I guess a way to make both sides happy is to take out max range and make your ideal range your make range. But too me that really doesn't matter because i value ideal range more than max range and so does SWG. It is all about the hit and miss ratio.


Oh and if the pistol does hit you from 64m like it does it doesn't do much damage since the pistol was fired from so far out of it's ideal range it makes no difference.


IMO

Soko08
Tue Jul 29, 2003 9:12 am
#6

typo


I guess a way to make both sides happy is to take out max range and make your ideal range yourMAX range. But too me that really doesn't matter because i value ideal range more than max range and so does SWG. It is all about the hit and miss ratio.

MrTokai
Tue Jul 29, 2003 9:32 am
#7

lol soko =)


the problem with 'we people' is that ... hmmm how should i put this... well.. you're wrong.


Some pistol can hit better than rifle can at 64m (4m beyond rifle's ideal range)... thats what people are complaining about, pistol hits very well no matter where the enemy is, their penalty for max range/close range is minimal... a pistoleer can be very effective when the enemy is in front of him (thats how my friend does it against melee.. panic shot/bodyshot2...


or they can even use pistol whip...


but back to long range, they have very nice hit ratio for long range.. i was one, and i know... i thought it was just normal, and that rifle would have longer range (before i became a rifler)


As for your comment that if a pistol hit from their max range it won't matter cause the damage is so low since its so far away.. well.... damage isn't affected by distance, you see. A pistol's damage is the same whether you're 5m away, 20m away or 64m away... and the modifier is around 15/20/15 respectively..


compare that to a rifle (-50/-35/-35) ... and on our best range (60) we get +50.. while they still get +15 or so

Soko08
Tue Jul 29, 2003 9:36 am
#8

Hmmm well i guess you would know better since i am only a rifleman and not a pistoleer. For me it hasn't been a problem but i suspect as i do more PVP i will realize the problem.
Soko08
Tue Jul 29, 2003 9:37 am
#9

I am sure the devs will get around to fixing this issue as it started with nerfing droid engineers then CH and i assume Pistoleer is on the list to be nerfed.


SOKO

RebalScum
Tue Jul 29, 2003 9:38 am
#10

Recapping of details.

Weapon catagories:

Pistol
Pistol Defense as a melee knockdown attack
Highest DPS in the game
Leads into smugger, pistoleer and pistols are used by bounty hunters
BH pistol users get a powerful mind shot
Low AR means less damage against armored targets
Pistoleer tree gets +30 defense vs knockdowns

Carbine
Carbines have less DPS than a pistol but more than a rifle
Carbines used by BH's have a powerful knockdown attack
Carbineer tree gets +15 defense vs knockdowns

Rifle
Mind pool DOT
Higher AR for more damage to armored targets
No knockdowns, lowest DPS, no defense vs knockdowns
- Highest frontload damage, best for one-shot attempt to kill
- Best accuracy for long distance (supposedly)


Polearm

2nd weapons
- very high possible damage (2000+)
- very high HAM cost (170+)
- bad accuracy (best = between -6 and -15.. at ideal range against standing target.. with the best weapon possible right now (best range modifier i mean))
- no knockdown/specials. only posture change
- can target/dot mind
- good at area attack

1 handed weapons

unarmed
- can target all pool
- meditation
- multiple knockdown/modifiers
- ultra fast attacks


commando specials (grouped because its a class thing with the ability to use mult. weapons)

Bounty Hunter specials (grouped because its a class thing with the ability to use mult. weapons)

Smuggler (grouped because its a class thing with the ability to use mult. weapons)

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Discussion:
The concept of "ideal" range:
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