Rifleman Archive
Thread: Which shots actually work and what do they do?
Could someone post (or reply with, or point me too and existing thead if one exists) exaclty which Special Actions are currently working along with exactly what they do?
Thanks! ![]()
Think i do this every other day LOL
Flurry shot 1 does medium dmg to random ham and has an effect dizzy. Dizzy in PvP has a set diration thats mitagated on the persons defense to dizzy. In PvE it its a pass fail one time effect on the mob if the mob changes positions he falls over but the dizzy drops. Good for dmg and effect in PvP.
Flury shot 2 same as flurry shot 1 but more dmg and is an area effect attack.
Flushing shot 1 does less dmg than flurry shot to random hamsbut has an effect of stun. Stun, i think, lowers the targets defense.
Flushing shot 2 is stronger than flushing shot 2 but less than Flurry shot 2. Also is an AE.
Strafe shot 1 removes a rifleman from cover and does random ham dmg. Not sure on how much dmg.
Strafe shot 2 is AE and the strongest attack rifleman get.
Suprise shot is broken but suposed to do high dmg to random ham.
Sniper shot works in PvP and kills incompacitated people from a distance.
Head shot 3 doesntdo much more dmg than head shot 2 but has WAY more HAM costs so dont use it.
Startle shot 1 does medium dmg and causesthe target to raise postion.
Startle shot 2 does high dmg and is an AE.
Conseal shot is an attack that if it hits the PvE target it does random ham dmg and the mob dones know where it came from. The trick is that the target has to be alone or his friends will attack you. The down side is that if you miss it tells the mob where you are and he jumps you and hits high ham costs.