Rifleman Archive
Thread: 2 Rifles, one for the enemies and one for their bases
Well since they upped the hit points on enemy lairs I have notices it takes an impossible amount of time to kill an imperial base. I tried killing a sergeant major'sbase after dispatching the enemies by going prone at ideal distance and just letting the auto fire go, after a few minutes of waiting I got bored and used my overcharge shot. Now, all this firing of course uses up my rifles condition, so now I carry one rifle that I ONLY use on bases, so now I can keep my good stuff for when it really matters at something that shoots back. I understand they wanted to stop the burst run strategy, but as usual the number crunchers went too far. Shooting at an enemy base for a few minutes does not equal fun.
My suggestion is that after you have killed every enemy in a lair, I mean actually cleaned it out, so that no more spawn, you can walk up to it, and just destroy it by laying an explosive charge or something, no skill required to push a button and run. There, no more burst run, and no more boring waste of a good weapon.
I also have resorted to my spraystick for the 21k plus "camps". I even pull out my level 15 pet and let it do its sad damage and I still have to leave the room and watch tv for a while. This new feature is quickly going to the top of my list of fun things to do, right behind camping for xp. You would think that something that takes me 5 minutes to destroy would give me more than 100 rifle xp and 10 combat xp.
And the increased loss of condition of our weapons is just another way for weaponsmiths to take all of my money. ![]()
The truth is that I got that old Laser Rifle easily the second or third week of playing, when Laser Rifles FIRST came out on the server. So it's rubbish compared to what you can buy now and not worth selling. I figure I will just keep using that until it breaks. Heh.