Rifleman Archive

Thread: Keep master marksman or no?

Knightcrest
Tue Jul 20, 2004 9:34 am
#1

I am currently a tkm/rifleman with master marksman for that extra +5 speed. This morning however I looted a +11 rifle speed tape and am toying with the idea of dropping master marksman now seeing as I won't need that +5 speed anymore. Is there any reason anyone else can think of that I should keep it? The only special I find myself using is supression fire, but could just the ranged support line and fool around with the rest of the points in scout or medic etc. Anyone have an opinion on this?



Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
Aladine
Tue Jul 20, 2004 10:48 am
#2

The only reason to have master marksman as a rifleman is the speed, with that badass +11 tape you can drop it and spend the points in scout or medic and you will love the change.



Cryonax -- Novice Ranger, Medic, 4000 TKA, Master Rifleman
Mastered: Marksman, Tera Kasi Artist, Smuggler, Pistoleer, Commando, Swordsman, Rifleman, Chef
Next: Ranger then MCH
Member of Silverwolves
Sony's Direct line that patches you in to their switchboard/live operator : 858-577-3100 and their Fax: 858-577-3313
Knightcrest
Tue Jul 20, 2004 2:28 pm
#3

That's what I was thinking. Thanks for the reply and think I will be dropping the rest of marksman tonight Just wanted to make sure there wan't any other viable addition to rifleman from that prof that I might be overlookingconsidering the amount of skill points that will free up.



Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
T-SQL
Tue Jul 20, 2004 3:03 pm
#4

Well at least for now unless they were to add more Master Marksman abilities later.
SpawnofHell
Tue Jul 20, 2004 8:22 pm
#5

I never had the power of master marksmen at master rifleman had to drop no skill points but i knew all i needed was +6/+7 is skill tapes and i would be at cap anyway. i got these and it helps a lot having i think +8 means u shot even with attack speed 10 at 1 secon all all attacks. and overcharge2 is crap so drop it like yesterdays news.



Spawner-Infinity
Medic cl80
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