Rifleman Archive
Thread: Proof (with statistics and statistical analysis) of the Rifle/Pistol Accuracy Discrepancy
Sorry for the wordy title. Due to the nature of the post (it's lengthy, has a lot in it such as graphics and so on) I did it as a web page I'm hosting.
THE REPORT CAN BE FOUND HERE: http://kotorpa.com/avpie/riflepistol.htm
If anyone out there knows statistics, could you please check my work (not like it matters, we know the issue). I encourage all rifleman, Aldeon, and the devs to replicate these statistics as well. I don't know how to accurately log the range someone's firing at you from so I couldn't put up hard evidence that this actually happened. You'll have to either trust me, or simply repeat the simple procedure yourself.
This took a lot of work so I appreciate all who take the time to read it.
Thanks
And yes I'm aware logs have been made before. I just felt it was time a true statisticalanalysis was ran on data (as it isin truth is the only way to prove things).
Plus, people tend to find modern statistics impressive so it might add weight to our cause. ![]()
Wow your a real numbers man .
Good work , I can say from my own very flimsy " testing " of this I have found that I can kite a MOB that runs the same speed as I do at 60m and spam Eye Shot and get a solid green wall of hit's . It appears to be at LEAST 95% accuracty AT 60M WHILE RUNNING with the pistol .
Rifle accuracy while running is much lower , I would guestimate around 70% or less , not to metion the fact that PISTOLS ARE NOT SUPPOSED TO BE EFFECTIVE AT THAT RAGNGE !!!!
It's mind boggling to me ..... the big difference between the three guns is supposed to be effectiveness at range . Pistols are supposed to be effective at CLOSE RANGE only . Obviously this is badly broken and the fact that the Devs won't touch it with an official response is a bit maddening .
I mean , really . The pistol I use has an ideal range of EIGHT METERS !!!!! Somehow I'm hitting with 90+% accuracy WHILE RUNNING at 60m .
Eeeesh I'm getting heated now so time to go take some deeeeeeep breaths .
Good work , anyway
Jon
See the thing is, this doesn't even seem to be an issue with the concept of which weapon should do what. There has to be some sort of problem some place in the coding which is causingat the same accuracy mod a pistoleer with LESS accuracy skill in pistol to have a greater success rate than a rifleman with MORE accuracy in rifle.
Theoretically, this discrepancy should translate through all ranged mods then as well, whether it be -50 (what I chose as it gives the most varied and therefore easiest to analyze data) 0 or +50.
The pistoleer style bonus is giving more then the rifle style bonus, someone posted it a while ago. Pistoleer is an average of +50, while ours is an average of +5.
This is an assumption, since Ive never seen this said by a dev, but by another player.
What exactly is the style bonus? (Keep in mind I say pistoleer here but this person is in fact a Smuggler so if it's inherent to the Pistoleer profession it must not be that.) Is it a bonus to-hit on the specials or just in the inherent use of the pistol? That is, if we did this again with standard attacks should I expect the same results?
And most importantly, is this (assumed to be) hard-coded where we can't view it (I'm supposing so)?
I did the same thing while playing Planetside, and I think I had a decent hand in finally convincing the devs to tone down the TR Maxes a little. (Okay, wrong game.)
The problem now is how to get them to notice that file... we'd pretty much have to post it in SWG Discussion and spam it.. OR have our Correspondant put it in his report as an issue... in BIG BOLD LETTERS so they just didnt ignore the link heh.
I'd recommend a couple more things to make the test tighter. There is some room for error depending on how things are laid out. First, the -50 is a maximum penalty and it could actually be as much as -80 in reality. I suggest doing it at some other number that you can get in common, like -40 or whatever. Also, it would be interesting to see what things are like at +40. It would also help to have the weapons the same. The only way that I can think to do this is to craft a CDEF pistol and a CDEF rifle with the same materials and no experimentation. Then, with equal skill levels Rifle Specialist and Pistol Specialist, shoot a buddy of yours at those increments. This should eliminate any possible error as you're controlling for weapon ability, skill modifier, etc.