Rifleman Archive
Thread: Take Cover Needs to Be Fixed
When I use /takecover, I suffer from the tumbling statethis commandputs you in. During that time, you can't do much combat moves-wise.
To prevent this, I have to rely on a macro doing: /prone; /takecover
Indeed, this prevents me from getting the tumbling state.
Moreover, while /takecover now fails less at least if your a master rifleman, IMO you nonetheless incur too much cost in action while doing it considering the protection it grants you.
Kail_Mooner wrote:
When I use /takecover, I suffer from the tumbling statethis commandputs you in. During that time, you can't do much combat moves-wise.
To prevent this, I have to rely on a macro doing: /prone; /takecover
Indeed, this prevents me from getting the tumbling state.
Moreover, while /takecover now fails less at least if your a master rifleman, IMO you nonetheless incur too much cost in action while doing it considering the protection it grants you.
Right now I am dubious that it offers protection worth wasting the energy pressing the macro button to get it. Can someone who has had success using this give us some examples of use that would justify the extra 2 calories I have to expend to take cover ? ![]()
Take Cover doesn't grant that much defense, I get hit less often running circles around my opponnent than sitting in the take cover state. Does take cover actually help? I usually get incapped in 5 seconds by a single stormtrooper while in cover, but i can kill 2 at once while being mobile. Is there anyone else that notices the same thing? or am i just imagining things?