Rifleman Archive

Thread: Did they change lair damage?

supersparc
Wed Oct 29, 2003 5:42 am
#1

I hit lairs three times last night for 10K+ damage. This wasnt even with a T21. It was with a bowcaster. I have never seen a five digit number in the Combat window with my T21. Has something changed? Anyone else seen this?





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Gorag
Wed Oct 29, 2003 5:45 am
#2

Wow.. That must have been nice to see.... I have never seen that either. The most I have seen a lair hit for is 3k to 4k.
supersparc
Wed Oct 29, 2003 5:58 am
#3

I only took a sreenshot of one of these. I know I used Strafe2 but, the window makes it look like a regular shot....

http://www.felarca.com/swg/bowcaster2.jpg





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ob194
Wed Oct 29, 2003 9:30 am
#4

One question: Why are you gathering Carbine xp?


Traitor...




-ob
Issik
Wed Oct 29, 2003 6:07 pm
#5

I think what happened was if a lair is out of spawns, ie: it will spawn no more enemies, you get a large damage multiplier, almost looks like about 4-5X or so. I was hitting for 1000 + with a 200 dam DLT20a auto-attack.


That makes 10k very possible with a good gun.


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Zevo23
Wed Oct 29, 2003 6:12 pm
#6

yea once a lair is out of spawns u do more damage...i was doing 8k+ with overcharge 2 after the lair was empty



Zevo - Scylla

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DocSavag
Thu Oct 30, 2003 5:50 am
#7






Zevo23 wrote:
yea once a lair is out of spawns u do more damage...i was doing 8k+ with overcharge 2 after the lair was empty





The implementation of this isn't consistant though. I've seen the same thing but not very often. When I am actively engaging a lair and "milking it" of creatures this doesn't seem to happen. If I come back later after the last of the creatures have been killed it seems to work. I haven't figured out a pattern yet. All I know is that usually I don't get a huge damage boost on lairs and have to pound them for a while after taking the last creature.





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LLJK_Griz
Thu Oct 30, 2003 9:17 am
#8

It seems random, and doesn't always work. I was farming a bolle bol lair last night, killed the three that spawned, shot the lair and got the huge damage, then some more spawned so I switched to them, then back to the lair which still did the huge damage.


Factionbases always take normal damage even after I kill everything. This SUCKS becausethe big oneshave 64k HAM and it takeslike five minutes. I noticed that if someone else takes a rebel mission, kills all the NPCs and leaves the base intact, it will take the extra damage, but I've never had that happen on a base that I cleared myself, either solo or grouped.




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Daishar_Valcyn
Thu Oct 30, 2003 9:26 am
#9

The only time I usually see it is against natural lairs, not mission ones. I think I have gotten it on mission lairs if I went out of range of it and then came back in to make it repop. Will have to recheck that though. The only time I usually go oor is if I screw up badly and need to take off =P


Daishar




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