Rifleman Archive

Thread: Am I the only one that's annoyed by auto-defend?

VolstedGridban
Tue Oct 28, 2003 6:22 pm
#1

Hypothetical situation #1:

You're running through the wilderness. You spot a group of criminal Swoopers ahead. You know that they could easily kill you if they all ganged up on you, so you skirt around them. Unfortunately one of them notices and rushes you and fires.

In this situation, would you:

(A) Return fire, thus alerting the entire camp to your presence and getting them all running after you?

or

(B) Keep running?



Hypothetical situation #2:

You're trying to get Combat XP by throwing grenades at the bad guys. But first you hit 'em with a couple of bleeds to soften 'em up, knowing that you won't get any weapon XP from the bleeds. All you have to do is hit 'em once with a grenade and then run around until they die. But you also know that if you de-equip your weapon, so will they, and then they'll close in to melee and kick your ass. So you keep your weapon equipped. They start bleeding and shoot at you.

In this situation, do you:

(A) Return fire, and dilute the Combat XP you'd get (possibly by a large amount, depending on the weapon)?

or

(B) Hold your fire and just hit 'em with the grenade?


The logical answer (at least from my perspective) is (B) in both cases. Apparently things are a little different in the SWG universe.

</rant>



Volsted Gridban
4/4/4/0 Ranger, Master Rifleman,
Surveyor of planetary resources. Purveyor of animal resources.
Author of Volsted's Weapon Analysis Guide, Volsted's Power Fishing Guide,
and Volsted's Animal Resource Guide

Draining MMORPG combat mechanics through the Mighty Sieve of Mathematics since 1999
Waste93
Tue Oct 28, 2003 6:46 pm
#2

Found a bit of a way around this problem. Hit the peace button until it shows up next to your name. If the peace symbol is there and someone aggros on you you won't return fire. This is probably a bug but it works. If you do want to attack you'll have to target and attack normally.



Colonel Waste - The Wookiee Crusader
VolstedGridban
Tue Oct 28, 2003 7:04 pm
#3



Waste93 wrote:
Found a bit of a way around this problem. Hit the peace button until it shows up next to your name. If the peace symbol is there and someone aggros on you you won't return fire. This is probably a bug but it works. If you do want to attack you'll have to target and attack normally.




Whoa. Cool.

And here I thought that peace symbol next to my name was just a window clean-up bug.



Volsted Gridban
4/4/4/0 Ranger, Master Rifleman,
Surveyor of planetary resources. Purveyor of animal resources.
Author of Volsted's Weapon Analysis Guide, Volsted's Power Fishing Guide,
and Volsted's Animal Resource Guide

Draining MMORPG combat mechanics through the Mighty Sieve of Mathematics since 1999
MDB
Tue Oct 28, 2003 7:08 pm
#4

Personally I get fumed by this as well. Attack should be a selected mode only. Another frustration is the Peace button, which does not peace you and keep you that way after you choose it. These are both situations that SOE should seriously look at for reality of play.



MDB




Ex-Rebel Colonal
Kershakk
Tue Oct 28, 2003 7:32 pm
#5

(#!) Don't know if this is a stupid suggestion or not, but why not run around with no weapon equipped? Especially the rifle, as if you get jumped 2.5x melee damage buries you ultra fast. If you're not intending on engaging when you are moving from A to B, put the gun away. It's pretty fast to bring it back into your hands.


(#2) I wasn't aware that if you drop your gun, so do they. How odd! Does it matter what weapon you have, as long as you hold one? Maybe then just make a show of holding a large axe to trick them? Dodgy either way!

Daspeco
Wed Oct 29, 2003 5:24 am
#6

Hi Guys,


Personally, I just run usually. These guys are not worth alot of combat xp to me, and as a rifleman at my current level, unless I setup for a shot, combat can be real bad.. When I run I carry a pistol (Supposedly there is a 20% speed on running penalty for having rifle-Which I may add, the 20% may or may not be correct, but there is a penalty. Expirament and see if you don't believe). I usually don't have to hit burst run to get away as long as I have not run through the middle of them and they have spawned in (Which does happen sometimes). I AM NOT SAYING THIS IS BEST, this is just what I do.




Devs clearly do not play their creations and are utter clueless as to the results of their nerfs. They seem to be in love with their ideas and ignore the results.

Choco'lat of Valcyn..... very soon to be Ex Sony customer.
Quote from Hairballs007

Davie
Chilastria
vaalenko
Wed Oct 29, 2003 5:51 am
#7

I almost never run around when my rifle is equiped. This way they whole NPC group won't get mad.



-------------------------------------------------------------------------------------
Vaaleria - Master Sharpshooter / Ranger
Vaalen Sinax - Master Weaponsmith / Merchant
Gorath Galaxy
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Swiller
Wed Oct 29, 2003 5:52 am
#8

Auto Defend is a catch 22. I like it for when I hit the can in town or something. Equip a spraystick and come back to see a bunch of dead thugs.

It is also exploitable in pvp. One overt shoots at person and you auto defend then there group of coverts can all attack you, because you just attacked a group member.

Seen it done a few times, the leets will figure out every exploit.
Ygu
Wed Oct 29, 2003 12:00 pm
#9

What makes you think it's a bug?

Hitting the peace button puts the peace symbol next to your bar. When you are attacked, you won't auto-defend. This is the exact tool to solve the exact problem you are having, and it works perfectly.
LordBlothgar
Wed Oct 29, 2003 12:23 pm
#10

In Anarchy online there was an option to turn off autoattack, and almost everybody did turn it off for better survivalbilty. Don't see what is so hard about making a toggle in a menu for this. I would definately turn it off if I could.

Also there should be an option for autotargetting anyone who attacks you, and a toggle for this as above.



Te audire non possum. Musa sapientum fixa est in aure.
Arriranha
Wed Oct 29, 2003 7:57 pm
#11

Just unequip your weapon when you are running. Never happens to me because I unequip my weapon when Im not using it. If you get aggroed just burst run away and hammer the peace button until it goes away.




I am doing a mini-Publish of my own.
Publish 9.3: The Games on my Hard Drive Revamp.


Pending SWG Account Cancellations: July 22nd and July 30th.
McDeth
Wed Oct 29, 2003 10:37 pm
#12

Hmmm, I find this more annoying coming up against an AFK Master Pistoleer. I go prone and take cover and fire. Autodefend owns me. In afk. Hmm, jewmodes?



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LLJK_Griz
Wed Oct 29, 2003 11:04 pm
#13






Daspeco wrote:

Hi Guys,


When I run I carry a pistol (Supposedly there is a 20% speed on running penalty for having rifle-Which I may add, the 20% may or may not be correct, but there is a penalty. Expirament and see if you don't believe).




The animation is different and LOOKS like you're moving slower, but you're not.On flat land, everyone will go at the same speed regardless of weapon type.



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