Rifleman Archive
Thread: Hows my starting PVP macro look
FistMasterImp wrote:
I took all the advice I could scramble and made my macro for the start of battle, please gimme tips on switching em around or anything...
/aim : Gain accuracy for next shot
/flushingshot2 : Stun them
/mindshot2 : Put mind bleed on them
/flurryshot2 : Dizzy
/suppresionshot1 :Lower Position
OOO RAH! : gotta put the OO RAH!
I would not bother putting this in a macro. /Flushingshot2 can put a Stun on them. However, there is no guarantee it will stick. For Defense stackers, it will probably not stick the first time, which means the remaining shots have a lower chance of hitting. The same is true of Flurryshot. There is no guarantee the Dizzy will stick, and you do not want to hit them with Suppressionshot until it does because the posture change could take effect and if it does, they will not get knocked down standing up and you will not be able to apply another posture change for 30 seconds. So a worst case scenario would be that you hit the macro and the following could happen:
Flushingshot does not apply the stun.
Mindshot2, therefore, misses.
Flurryshotmissesand does not apply a dizzy.
Suppressionshot hits and does a posture down. But they stand back up, and you cannot apply another posture change for 30 seconds.
It would be much better to do a macro with /AIM;/Flurryshot2. And fire that or just fire /Flurryshot until the stun sticks. Then fire /Flurryshot2 until they get dizzy. Then hit them with SuppressionFire1.
I would not bother with Mindshot2 unless you expect that the battle is going to last a long time. Also, if you are going to use the bleed, fire both Mindshot2 and Mindshot1. Despite the original reports, they do appear to still stack. So you may want to do a macro that does /Mindshot2;/Mindshot1.
Message Edited by Sotaudi on 07-01-2004 12:47 PM