Rifleman Archive

Thread: 64m Range Cap?

Gottimus
Wed Oct 29, 2003 8:01 am
#1

Well.. All the BS aside, why cant we still fire at 70 or 75m out? Dont want to hear its rendering issues..


1. turrents max attack distance is 70m.. Rendering issue? *cough* *Cough*


2. Combat Medics being able to poison 70+m out? Rendering issue? *cough* *cough*


So whats this rendering issue? just an excuse because they dont to do it?


Granted I love being a rifleman, but it would be nice to be able to attack people a bit father out..


Enough excuse's.. the only excuse could be they dont want to code it... because its possible as those two examples have pointed out....


Capurinicus ~ RoK


Kauri

BountySeron
Wed Oct 29, 2003 8:24 am
#2

I would say that if we were able to spam Strafe2 at 70+m we would be unstopable.

A reasonable bit would be to make a sniper move able to hit from 70-80m. It would require prone and takeCover and should do 5x dmg like Strafe2. Actually it should be Surprise shot working...



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ob194
Wed Oct 29, 2003 9:19 am
#3

They don't want to give it to us.



Any questions?



Move along, move along...




-ob
DVader539
Wed Oct 29, 2003 10:08 am
#4



BountySeron wrote:
I would say that if we were able to spam Strafe2 at 70+m we would be unstopable.


Though at melee range, we're dead.

But I do enjoy and fully support your idea for sniper moves to work at the 65+ range. Finally make sense to call rifles "longe-range weapons".



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RueKursk
Wed Oct 29, 2003 10:34 am
#5

If they were to increase the range, it would have to have some kind of catch to it, like BountySeron is saying. Something to keep us from kiting EVERY class in PvP, which is what an extended range would do.



Rue Kursk
MoS Eisley Syndicate
MeS Complaints Department Officer
Gottimus
Wed Oct 29, 2003 11:51 am
#6

I agree.. there should be some kinda catch like prone .. Rifleman would be way to powerful.. However, right now I think CM's are doing AOE poison attacks at like 75m i think.. Thats what all the CM's i know are doing atleast.. So basically all they need to do is get within a 75m radius throw an aoe and then burst run outta there.. 1 minute later you have 10 dead people..


To be honest i dont care.. Give the rifleman anyshot we want at 80m while prone.. I mean how many rifleman right now actually go prone in pvp? most of us are running away from all the people charing us..


Also, i dont thinka requirement should be to be under cover.. Just prone should be good enough.. maybe if your undercover the range could be extended a 5-10m as well..


My thoughts are this:


While standing: Range 64m


Kneeling 70m


Prone 76m


Under cover: 82m


Or something like that

Qildiin
Wed Oct 29, 2003 10:02 pm
#7

i really don't think there should be a "range" limit to rifleman we should be able to shoot at anything we can target and so should all classes.



Astra Pudge
Master Sharpshooter
DocSavag
Thu Oct 30, 2003 7:21 am
#8

Either limit the CM throwing distance to 64m or remove the 64m cap from ranged weapons. That is what needs to be done. The worry that a 75-80m rifle shot would allow us to kite any other class is justifiable....just like the CM's are doing now. Kiting the riflemen with their 80m+ poison range. I have been hit with poison from a Master CM when he never got closer than 91m according to my display. Even granting a little discrepancy between his client and mine he was well outside of any reaonsable distance. He immediately turned and moved in the other direction. By the time I had sprinted towards him and he was in range, I was incapped.


The CM defense of this is always that they experiment on the poisons to get the range up..ok fine let weaponsmiths experiment rifle ranges up to 80m then. No? Good then put the hard distance cap on ALL ranged attacks not just some of them.






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CEO, Windae Enterprises
Mesric Sanctuary Founder



Vlamr
Thu Oct 30, 2003 7:45 am
#9

Here is an idea. For each level of the rifle tree you complete they should award you one extra meter of distance you can fire. So once you obtain the four bottom level skills you then have one meter more. Then by the time you reach master you have +5 meters.



Vlamr Englis of Wanderhome
Seflyn
Thu Oct 30, 2003 7:50 am
#10






BountySeron wrote:
I would say that if we were able to spam Strafe2 at 70+m we would be unstopable.

A reasonable bit would be to make a sniper move able to hit from 70-80m. It would require prone and takeCover and should do 5x dmg like Strafe2. Actually it should be Surprise shot working...





This is the best idea I think.


I agree that strafe2 or the mind bleeds/ headshotsat anything over 64m would be too powerful.


I would have thought the sniper crowd would love the cover / surprise shot thing, surely that's about as sniperish as you can get in the game?




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XaverriJade7
Thu Oct 30, 2003 7:52 am
#11

Vlamr,


Very nice idea.






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Bennyboy4308
Thu Oct 30, 2003 8:06 am
#12



Qildiin wrote:
i really don't think there should be a "range" limit to rifleman we should be able to shoot at anything we can target and so should all classes.




Well the problem with that is most people render say 100m, but if there is no cap then people with better computers will render furthur away and thats just fair at all. (Types this while Playing SWG on his laptop)



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
Vlamr
Thu Oct 30, 2003 8:06 am
#13

I agree though that extending our range would make us way to powerfull. To make it where we were required to be prone or something also would be something that would help balance it. Of course we have no way to get our ideas to the devs so I guess I can say nuts to this whole idea.



Vlamr Englis of Wanderhome
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