Rifleman Archive
Thread: Special Attack Calculation numbers?
From our FAQ stickied at the top of the page ![]()
by Selfyn
Rifles:
Head Shot1 ........... Damage x1.5 ........ Time x1.5
Head Shot2 ........... Damage x2.5 ........ Time x1.75
Head Shot3 ........... Damage x3.0 ........ Time x2.0
Mind Shot1 ............ Damage x1.5 ........ Time x1.8 - Bleed attack
Mind Shot2 ............ Damage x2.0 ........ Time x2.0 - Bleed attack
Conceal Shot ......... Damage x2.5 ........ Time x3.0
Surprise Shot......... Damage x3.0 ........ Time x?.? - Last check was bugged and did not need to be used from cover.
Flushing Shot1 ...... Damage x2.0 ........ Time x2.1 -
Flushing Shot2 ...... Damage x4.0 ........ Time x?.? - AE damage + raises posture + stun
Flurry Shot1 .......... Damage x2.5 ........ Time x2.0 - Dizzy
Flurry Shot2 .......... Damage x4.0 ........ Time x?.? - AE damage + dizzy
Startle Shot1 ......... Damage x2.0 ........ Time x2.1
Startle Shot2 ......... Damage x4.0 ........ Time x?.? - AE damage + raises posture
Strafe Shot1 .......... Damage x2.0 ........ Time x2.0
Strafe Shot2 .......... Damage x5.0 ........ Time x?.? - AE damage + Clears cover
Message Edited by Rizzaka on 05-13-2004 01:24 PM
Rizzaka wrote:
/bump because i'd like to know?!?
Look up ![]()
And the delay for SS2 is 3.5x if I remember right.