Rifleman Archive
Thread: How to get the most damage out of Rifleman at EVERY stage.
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JavaHulk
Mon Sep 27, 2004 11:03 am
#1
I did the entire Rifleman Prof using this, I checked it everytime I went to buy weapons and everytime I got a new skill, and everytime I got a slice.
http://killyourpc.org/swg/swg_dps.php
It is true that guide does not factor in AP/AR, but when your hunting you cant guarantee if you will be fighting AP0/1/2's so factoring that in here is usless.
What you want for the entire Rifleman Prof, including master, is a speed sliced, speed pup'd, Laser Rifle. Mine was 529 max I belive, 2.9 speed. At master, 2.9 speed caps, and your damage per second with that rifle will be far greater than your damage with flushing2 if you had a T21(see, when your not capped, Flushing2>Straif2, check out the numbers!) So quite literaly unless you need slow, harder hits, use a 2.9 speed laser. If your using Concealshot, or prone/mindshot3 for those first 3 shots when he wont see you, then never remove that 2.9 speed laser, I cant stress this enough.
Take a look at the numbers for yourself if you dont belive me, I diddent till I tested =).
If and when you are fortunate enough to get some speed tapes, move up to whatever rifle will let you hit that cap, when you get to +6 you can use an unspeedsliced or pup'd T21 if its 7.4 speed (my servers standard thank god) Then you go for all damage slices and pups. But not untill then!!!
Iv seen so many people make the mistake of hitting master and taking up a damage sliced T21, when a speed sliced one, or ESPECIALLY a speed sliced/pup'd down to 2.9 speed Laser, would deal 4x the damage.
Do yourself a favor and use the calculator, you will be a far better killing machine for it =).
RunningRoutes
Mon Sep 27, 2004 11:32 am
#2
Actually, I suggest both. I keep my old laser rifle in a storage droid for most of my missions. I use my T21 against the big suckers or in PvP.
Like i put in another thread... my plan is to keep a variety of rifles available to me once I can afford my final suit of armor (PVP stuff).
1) Berserker Rifle
2) T21
3) Spraystick
4) Jawa Ion Rifle
5) Acid Rifle
6) Laser rifle (for hunting only)
Like i put in another thread... my plan is to keep a variety of rifles available to me once I can afford my final suit of armor (PVP stuff).
1) Berserker Rifle
2) T21
3) Spraystick
4) Jawa Ion Rifle
5) Acid Rifle
6) Laser rifle (for hunting only)
JavaHulk
Mon Sep 27, 2004 11:44 am
#3
I just mean for raw damage output though, when your roaming endor slaughtering everything you see thats all that matters, when your taking on say, NS, however, keeping every rifle is a must so you can just hit there weakness =). But thats another thread lol
Sotaudi
Tue Sep 28, 2004 10:03 am
#4
JavaHulk wrote:
I just mean for raw damage output though, when your roaming endor slaughtering everything you see thats all that matters, when your taking on say, NS, however, keeping every rifle is a must so you can just hit there weakness =). But thats another thread lol
While your basic analysis is correct based on the data you are using (i.e., that all that matters is the damage done), I have a problem with your assumptions. The calculator you are using does not take into account armor and resists. Therefore, it does not determine the actual damage done to a target. If you do not know the target you are shooting, this may be a useful comparison for measuring damage by weapons with different damage types where you do not know the targetor by two weapons that are the same weapon type, it is not useful for comparing two different weapon types that hit for the same damage type but different AP values.. That is, the Laser and T21 have the same damage type but different AP values. Therefore, the resists of the target do not matter except when the target is vulnerable to energy damage when both AP and Resists are ignored. For all other targets, the resists will affect both weapons the same way, butthe T21 will always have a 25% damage advantage over the base numbers because the T21 is one level higher AP than the Laser. Ignoring this is like ignoring a 25% damage slice of two otherwise identical weapons.
Therefore, that calculator has only limited value. To show why, I have put together a chart showing three situations. I have taken a good quality Laser and a typical T21, applied a 35% speed slice and a 33% Speed Powerup (Adj Spd) to both, fired Strafeshot2 with both (Special Dmg), and applied the 25% damage bonus to the T21 (Adj Dmg). I then calculated the actual Speed of the weapon for that special as a Master Rifleman (Actual Spd) and come up with the actual DPS for both. Then I took the same T21 and applied a 35% Damage Slice and 16% Min/33% Max Powerup to the min/max damage columns, and no speed adjustments, then calculated the special damage using Flushingshot2 and calculated the rest of the data based on that special. As you can see in the chart below, the T21 outperforms the Laser in both situations.
Adj Special Adj Actual
Min Max Avg Spd Spd Dmg Dmg Spd DPS
Laser: 100 450 275 6 3.3 2063 2063 1.2 1763
Min Max Avg Spd Spd Dmg Dmg Spd DPS
Laser: 100 450 275 6 3.3 2063 2063 1.2 1763
T21: 175 404 290 7.6 4.2 2171 2714 1.5 1832
Dmg sliced T21: 274 725 500 7.6 7.6 2998 3748 2.0 1897
Dmg sliced T21: 274 725 500 7.6 7.6 2998 3748 2.0 1897
It of course depends on the weapon you start with (a faster Laser, for instance), and the slice you get on the weapons may not be the maximums used here. Change any of those factors, and the numbers will change. For instance, if the starting speed of the Laser is 5.6, the speed sliced T21 falls a little short of the Laser with regard to DPS, but the damaged sliced version firingFlushingshot2 still outperforms it. But you can see that, given identical circumstances with good weapons of each type, the Laser is not always the better choice.
Message Edited by Sotaudi on 09-28-2004 10:05 AM
Message Edited by Sotaudi on 09-28-2004 10:06 AM
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