Rifleman Archive
Thread: Conceal Shot Bleeds?
XanKriegor wrote:
Well I can kite them ifthey start bleeding, but I heard some people say that there is a work around, a trick or whatever. Just more comfortable to conceal shoot it all the way instead of having to run around
So if anyone knows, please do share.
We have many theories about this - but it appears to bea random unavoidable event - the current best fit theory is that it is based on the wounding chance of the weapon. If you have a lower wound chance weapon it "may" have a lower chance of causing the bleed. Other then that - just keep an eye on your conceal shot so if you see a bleed come up you can peace and move out to 75+ m(no AFK conceal shooting!). Don't move more then 128m away as this can at times cause it to despawn (not a good thing!).
XanKriegor wrote:
Ackehece wrote:
XanKriegor wrote:
Well I can kite them ifthey start bleeding, but I heard some people say that there is a work around, a trick or whatever. Just more comfortable to conceal shoot it all the way instead of having to run around
So if anyone knows, please do share.
We have many theories about this - but it appears to bea random unavoidable event - the current best fit theory is that it is based on the wounding chance of the weapon. If you have a lower wound chance weapon it "may" have a lower chance of causing the bleed. Other then that - just keep an eye on your conceal shot so if you see a bleed come up you can peace and move out to 75+ m(no AFK conceal shooting!). Don't move more then 128m away as this can at times cause it to despawn (not a good thing!).
Damn, either this is a hard fact or someone is keeping a deep and dark rifleman secret to themselves!
it may be fact - but the testing involved in verifying the result would be prohibitive.
*current test method*
- use multiple different weapons on similar creatures that can take long term conceal shots
0-10% low wound chance, 20-30% medium wound chance and 40-50% high wound chance
2. pick large target
krayt, NS elder, Tuskan Observer etc... but they all must be the same (and same stats for the test)
use 10 to 20 for each test - logging all results and when the bleed hits
3. compare logs - calculate how many shots per target before bleed
4. Graph the comparisons
5. if random event - then all results should be the same (equal chance of it happening - flat graph)
6. if it is stochastic (on wound chance) then you should see a graph that rises with the greater the wound chance
WayneInAustin wrote:
Ackhece...
That MIGHT be a good test... but if the accuracy of the weapons also have an effect, that might influence the results. Bottom line is it's going to take a LOT of data to prove anything one way or t'other.
Ackehece wrote:
XanKriegor wrote:
Well I can kite them ifthey start bleeding, but I heard some people say that there is a work around, a trick or whatever. Just more comfortable to conceal shoot it all the way instead of having to run around
So if anyone knows, please do share.
We have many theories about this - but it appears to bea random unavoidable event - the current best fit theory is that it is based on the wounding chance of the weapon. If you have a lower wound chance weapon it "may" have a lower chance of causing the bleed. Other then that - just keep an eye on your conceal shot so if you see a bleed come up you can peace and move out to 75+ m(no AFK conceal shooting!). Don't move more then 128m away as this can at times cause it to despawn (not a good thing!).
DrakeSabbatch wrote:
Those hard hits are what in fact cause the bleeds. I've tested out a variation of T21's over the past monthto try and find the max dmg that you can have w/o causing a bleed. A 404 max wouldnt causea bleed with elders, but would get 1 in on djm's. Meanwhile my 398 max has yet to cause a concealshot bleed on any mob, so somewhere between 398 and 404 is the max dmg ona T21 to have 0% chance of bleeds. I've concealed 20+ djm's and an endless amount of NS elders with my testing...take it or leave it for what its worth.
Message Edited by DrakeSabbatch on 10-06-2004 12:33 AM
So with lower weapon damage you can avoid the bleed? I think I might stop by a different weaponsmith sometime today then. Thanks man! ![]()
By the way, and I don't know if this is common knowledge (probably is), butsince it couldprove beneficial to someone,here goes.If conceal shot fails, and the target starts bleeding, you can still kill them without having to wait for the bleed to disappear. Just walk away abit, until the target is some 100 m away from you maybe.When it aggroes due to the bleed, start running, but let it catch up with you and start shooting it withyour prefered skill, which for me in this case would be advancedstrafe since concealalready has health down a bit. If you keep running, very quickly you should notice that the target has stopped running towards you, and has instead entered a sort of docile state in which it only walks.
From here its all about kiting. Dont let it get within range, keep itat least 40 m away since itstarts using force powers if it getstoo close, and beware of othermobs you might run. So far this has worked for me every timeconceal shot landed a bleed on an elder.
Message Edited by DrakeSabbatch on 10-06-2004 12:33 AM