Rifleman Archive

Thread: As Aura would post:) Get Rid of Carbineer, Pistoleer, and Rifleman?

RebRifle
Tue Jun 28, 2005 9:06 pm
#1

And the mad rifleman speaks again, all hail his words. And you dumb b astard we were sharpshooters not snipers
DarthSillyPants
Tue Jun 28, 2005 9:12 pm
#2

All of that would cause another CU.



Kevin Kereth
Demolisher of Sandcastles
PyscoJuggalo
Tue Jun 28, 2005 10:11 pm
#3




RebRifle wrote:

And the mad rifleman speaks again, all hail his words. And you dumb b astard we were sharpshooters not snipers





I forgot about that title.......







DarthSillyPants wrote:

All of that would cause another CU.





Well since they never really looked over weapons in the CU, I think this is needed. Yeah they balanced professions, but kept the same stupid Pre-CU ideas with weapons.



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
PyscoJuggalo
Wed Jun 29, 2005 12:13 am
#4



(This idea is more radical then my progun politics)



OK, here is an idea to make weapons situational and get rid of the hatred between the 3 ranged elite professions.......


1- We turn all Pistol/Carbine/Rifle accuracy mods into Gen accuracy mods.

2- We only have a limited amount of certed weapons: all Heavy Weapons(Also they keep Heavy Weapon mods), because that is the point of commando and only 1 or 2 for each elite profession(We leave the Hybrid Classes certs alone, that is theirs not ours to play with).

3- We rename the 3 elite professions. Rifleman-> Sniper, Pistoleer-> Gunslinger, and Carbineer-> Mercinary.


4- We define weapons like this:


Rifles while standing deal 50% damage and have a range of 45m, 75% while kneeling, and while prone deal 100% full damage and have a range of 70m(Sorry I gotta push it damit!!!! I am the Mad Rifleman). Rifles also deal 20% more damage while prone then Carbs or Pistols do.


Carbines are the only weapon class besides melee weapons and Heavys to deal elemental damage. 50% of their damage is Kenetic or Energy and 50% elemental, their range will be 50m. Their elemental and Kenetic damage together will equal that of a pistols damage.


Pistols are the regular weapon, they deal as much damage as a carb but are either Kenetic or Energy. They have a range of 50m like carbs also.




With this set up, there can be no complaints. We are no longer weapon defined professions and each weapon class has their own role( Heavy Weapons will Keep their AOE and will be 100% elemental Damage, also they will be just 10% less damaging then rifles are prone).


Us Riflemen can't itch because we can use a carbine or pistol when needed, you pistoleers can't complain because pistols are just as strong as carbines, and carbineers make out like badits. This what the dev's should have done to begin with in the CU, throw out all weapon based professions titles.



(Ofcourse Accuracy will have to be adjusted with this proposal but this is better then the crap we got now)

Message Edited by PyscoJuggalo on 06-28-2005 03:28 PM



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
XarKaidra
Wed Jun 29, 2005 1:16 am
#5

thats just retarded.



[Kidak Ackezmi]
Rebel Fanatic since 8/11/03
black665label
Wed Jun 29, 2005 1:39 am
#6

not bad...but what about us BH rifleman...I can't lay prone and shoot a jedi the whole time. And i'd never get anything done shooting for 50% damage while standing
GarronDarkweaver
Wed Jun 29, 2005 5:16 am
#7

Indeed, i really dislike the idea of limiting damage to what stance you adopt. Accuracy is acceptable but damage ? It is a role playing game at the end of the day and it does have to remain slightly realistic.



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http://img299.echo.cx/img299/6233/jedi6vl.jpg - Liars !!!!!!

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Kazumasa Ishikawa - Master BH
PyscoJuggalo
Wed Jun 29, 2005 8:42 am
#8







black665label wrote:
not bad...but what about us BH rifleman...I can't lay prone and shoot a jedi the whole time. And i'd never get anything done shooting for 50% damage while standing






But with this system you would also have equal acess to carbines and pistols, so if your jedi hunting, I'd:



1) Cover 100m away from them, before they notice.


2) Crawl into 85m, with my cyber arms ofcourse.


3) Depends, if they are getting Mob'ed up on, Sniper Shot, If not Low Blow.


4) Delay combo if low blowed(Also send a bomb droid after them). If you don't have disarm then you Critical shot.


5)If not delay comboing, switch to carbs or pistolsand chase the bum down.



Rifles in this idea are situational, I'm throwing out the idea that professions should be based on weapons. Weapons instead will now be used by anyone who wants to use them (Except for a few certs).


So a Sharpshooter is nolonger a Rifleman, they are someone who is equally proficent with pistols, carbs and rifles. Same with Carbineers and Pistoleers in this system. The idea of Rifleman, Pistoleer, and Carbineer is tossed in the garbage can, they are now Sharpshooters, Gunslingers, and Mercinaries.They keep their specials but lose the definition based on weapons. So you get to use your Cezrka and HC Scatter along with the LD when the situation calls for it.

Message Edited by PyscoJuggalo on 06-29-2005 11:43 AM



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
PsychoticChipmunk
Wed Jun 29, 2005 8:57 am
#9

Eh, just nerf the rifles with a 20 min range negative but tack on an inherent +20 w/o any arms. Not sure how the range arms can fit into this but they overpower anything when you have 2 of 'em anyway so what's the difference? Or make horrible accuracy penalties at close range so we need to swap over to CL carbines instead of using rifles but still be effective with our rifleman skills using that.


If this doesn't shut 'em up we can just ignore the problem for a year and focus on other areas to fix because they need it.




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0000000000000000000000000000000000Decorator, Mayor, Rifleman, Bothan0000000
PyscoJuggalo
Wed Jun 29, 2005 9:30 am
#10






PsychoticChipmunk wrote:

Eh, just nerf the rifles with a 20 min range negative but tack on an inherent +20 w/o any arms. Not sure how the range arms can fit into this but they overpower anything when you have 2 of 'em anyway so what's the difference? Or make horrible accuracy penalties at close range so we need to swap over to CL carbines instead of using rifles but still be effective with our rifleman skills using that.


If this doesn't shut 'em up we can just ignore the problem for a year and focus on other areas to fix because they need it.







You know and I know that this will solve nothing. We have been Riflemen for 2 years and all we have been hearing for two years is, rifles are overpowered. Well fine, I'm fixing it that every weapon has a use and that every weapon can be used by everyone. No more crying for me Arginetina after this. We will finally never hear the words "Nerf Rifles, they are overpowered" again.


It will be beautiful, children will play with rabbit. Dogs and cats will get along. The potholes in Chicago will all be filled. Paradise I tell you.



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
PsychoticChipmunk
Wed Jun 29, 2005 9:44 am
#11






PyscoJuggalo wrote:






PsychoticChipmunk wrote:

Eh, just nerf the rifles with a 20 min range negative but tack on an inherent +20 w/o any arms. Not sure how the range arms can fit into this but they overpower anything when you have 2 of 'em anyway so what's the difference? Or make horrible accuracy penalties at close range so we need to swap over to CL carbines instead of using rifles but still be effective with our rifleman skills using that.


If this doesn't shut 'em up we can just ignore the problem for a year and focus on other areas to fix because they need it.






You know and I know that this will solve nothing. We have been Riflemen for 2 years and all we have been hearing for two years is, rifles are overpowered. Well fine, I'm fixing it that every weapon has a use and that every weapon can be used by everyone. No more crying for me Arginetina after this. We will finally never hear the words "Nerf Rifles, they are overpowered" again.


It will be beautiful, children will play with rabbit. Dogs and cats will get along. The potholes in Chicago will all be filled. Paradise I tell you.




Even the ones over on Meigs?


And let them whine. Professions aren't weapons anymore, they're skills. Pistoleer doesn't = pistol users it is root shots and defenses. Riflemen don't mean rifle users (although who can resist a T-21's charm?) it means high damage shots. Now to turn this into a catchy mantra to copy and paste all the threads we're going to get in the coming months.




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0000000000000000000000000000000000Decorator, Mayor, Rifleman, Bothan0000000
PyscoJuggalo
Wed Jun 29, 2005 9:45 am
#12






PsychoticChipmunk wrote:






PyscoJuggalo wrote:






PsychoticChipmunk wrote:

Eh, just nerf the rifles with a 20 min range negative but tack on an inherent +20 w/o any arms. Not sure how the range arms can fit into this but they overpower anything when you have 2 of 'em anyway so what's the difference? Or make horrible accuracy penalties at close range so we need to swap over to CL carbines instead of using rifles but still be effective with our rifleman skills using that.


If this doesn't shut 'em up we can just ignore the problem for a year and focus on other areas to fix because they need it.






You know and I know that this will solve nothing. We have been Riflemen for 2 years and all we have been hearing for two years is, rifles are overpowered. Well fine, I'm fixing it that every weapon has a use and that every weapon can be used by everyone. No more crying for me Arginetina after this. We will finally never hear the words "Nerf Rifles, they are overpowered" again.


It will be beautiful, children will play with rabbit. Dogs and cats will get along. The potholes in Chicago will all be filled. Paradise I tell you.




Even the ones over on Meigs?


And let them whine. Professions aren't weapons anymore, they're skills. Pistoleer doesn't = pistol users it is root shots and defenses. Riflemen don't mean rifle users (although who can resist a T-21's charm?) it means high damage shots. Now to turn this into a catchy mantra to copy and paste all the threads we're going to get in the coming months.







Done:



(Music) Hey you noob, your professions are your specials!


(Corus) Hey you noob, your professions are your specials!

Message Edited by PyscoJuggalo on 06-29-2005 12:47 PM



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
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