Rifleman Archive
Thread: As Aura would post:) Get Rid of Carbineer, Pistoleer, and Rifleman?
RebRifle wrote:
And the mad rifleman speaks again, all hail his words. And you dumb b astard we were sharpshooters not snipers
DarthSillyPants wrote:
All of that would cause another CU.
Well since they never really looked over weapons in the CU, I think this is needed. Yeah they balanced professions, but kept the same stupid Pre-CU ideas with weapons.
Message Edited by PyscoJuggalo on 06-28-2005 03:28 PM
black665label wrote:
not bad...but what about us BH rifleman...I can't lay prone and shoot a jedi the whole time. And i'd never get anything done shooting for 50% damage while standing
But with this system you would also have equal acess to carbines and pistols, so if your jedi hunting, I'd:
1) Cover 100m away from them, before they notice.
2) Crawl into 85m, with my cyber arms ofcourse.
3) Depends, if they are getting Mob'ed up on, Sniper Shot, If not Low Blow.
4) Delay combo if low blowed(Also send a bomb droid after them). If you don't have disarm then you Critical shot.
5)If not delay comboing, switch to carbs or pistolsand chase the bum down.
Rifles in this idea are situational, I'm throwing out the idea that professions should be based on weapons. Weapons instead will now be used by anyone who wants to use them (Except for a few certs).
So a Sharpshooter is nolonger a Rifleman, they are someone who is equally proficent with pistols, carbs and rifles. Same with Carbineers and Pistoleers in this system. The idea of Rifleman, Pistoleer, and Carbineer is tossed in the garbage can, they are now Sharpshooters, Gunslingers, and Mercinaries.They keep their specials but lose the definition based on weapons. So you get to use your Cezrka and HC Scatter along with the LD when the situation calls for it.
Message Edited by PyscoJuggalo on 06-29-2005 11:43 AM
Eh, just nerf the rifles with a 20 min range negative but tack on an inherent +20 w/o any arms. Not sure how the range arms can fit into this but they overpower anything when you have 2 of 'em anyway so what's the difference? Or make horrible accuracy penalties at close range so we need to swap over to CL carbines instead of using rifles but still be effective with our rifleman skills using that.
If this doesn't shut 'em up we can just ignore the problem for a year and focus on other areas to fix because they need it.
PsychoticChipmunk wrote:
Eh, just nerf the rifles with a 20 min range negative but tack on an inherent +20 w/o any arms. Not sure how the range arms can fit into this but they overpower anything when you have 2 of 'em anyway so what's the difference? Or make horrible accuracy penalties at close range so we need to swap over to CL carbines instead of using rifles but still be effective with our rifleman skills using that.
If this doesn't shut 'em up we can just ignore the problem for a year and focus on other areas to fix because they need it.
PyscoJuggalo wrote:
PsychoticChipmunk wrote:
Eh, just nerf the rifles with a 20 min range negative but tack on an inherent +20 w/o any arms. Not sure how the range arms can fit into this but they overpower anything when you have 2 of 'em anyway so what's the difference? Or make horrible accuracy penalties at close range so we need to swap over to CL carbines instead of using rifles but still be effective with our rifleman skills using that.
If this doesn't shut 'em up we can just ignore the problem for a year and focus on other areas to fix because they need it.
You know and I know that this will solve nothing. We have been Riflemen for 2 years and all we have been hearing for two years is, rifles are overpowered. Well fine, I'm fixing it that every weapon has a use and that every weapon can be used by everyone. No more crying for me Arginetina after this. We will finally never hear the words "Nerf Rifles, they are overpowered" again.
It will be beautiful, children will play with rabbit. Dogs and cats will get along. The potholes in Chicago will all be filled. Paradise I tell you.
Even the ones over on Meigs?
And let them whine. Professions aren't weapons anymore, they're skills. Pistoleer doesn't = pistol users it is root shots and defenses. Riflemen don't mean rifle users (although who can resist a T-21's charm?) it means high damage shots. Now to turn this into a catchy mantra to copy and paste all the threads we're going to get in the coming months.
PsychoticChipmunk wrote:
PyscoJuggalo wrote:
PsychoticChipmunk wrote:
Eh, just nerf the rifles with a 20 min range negative but tack on an inherent +20 w/o any arms. Not sure how the range arms can fit into this but they overpower anything when you have 2 of 'em anyway so what's the difference? Or make horrible accuracy penalties at close range so we need to swap over to CL carbines instead of using rifles but still be effective with our rifleman skills using that.
If this doesn't shut 'em up we can just ignore the problem for a year and focus on other areas to fix because they need it.
You know and I know that this will solve nothing. We have been Riflemen for 2 years and all we have been hearing for two years is, rifles are overpowered. Well fine, I'm fixing it that every weapon has a use and that every weapon can be used by everyone. No more crying for me Arginetina after this. We will finally never hear the words "Nerf Rifles, they are overpowered" again.
It will be beautiful, children will play with rabbit. Dogs and cats will get along. The potholes in Chicago will all be filled. Paradise I tell you.
Even the ones over on Meigs?
And let them whine. Professions aren't weapons anymore, they're skills. Pistoleer doesn't = pistol users it is root shots and defenses. Riflemen don't mean rifle users (although who can resist a T-21's charm?) it means high damage shots. Now to turn this into a catchy mantra to copy and paste all the threads we're going to get in the coming months.
Done:
(Music) Hey you noob, your professions are your specials!
(Corus) Hey you noob, your professions are your specials!
Message Edited by PyscoJuggalo on 06-29-2005 12:47 PM