Rifleman Archive
Thread: whats the deal with flurry shot
it makesNPCs dizzy so they fall down if they change postures.. but a while ago they made it so if you force their posture change (like with suppression fire) dizzy will be cleared when they get back up. It seems that if you dizzy them and they change posture themselves (go prone or something) then they fall down.. but this doesnt always happen. And sometimes the NPCs stack knockdown for a real long time, other times they are up by the time I can switch to a harder hitting gun. Will hitting them with dizzy again when they're on the ground do anything?
Can someone explain exactly how it works?
I don't if this answers you but...
I solo Imp missions all the time. In fact, I would RATHER solo them because of flurry shot. I hit Storm troopers with Flurry 1... let them shoot at me till they are prone then kite them. Once they get up, they call down like they are incapped. I haven't had one get up yet. I am foaming at the mouth to get Flurry2 that hits multiple targets.
Tonight, I solo'd a Stormtrooper and a Stormtrooper commander as a passerby watched. LMAO, he actually told me it wasn't fair what I did. I took a little bit of damage, but once they fell, I knew they were done.
'Kite' simply means to make something mad at you and then run so they chase you. It refers to the fact that on your overlay map it looks like you are running and pulling a kite! So when the his stormtroopers are prone and shooting at him, when he runs out of range they stand up to chase him and fall down from dizzy!
Now some camps have both ranged attackers (riflemen, etc) and melee'ers. The melee'ers don't go prone, so to make them change position and fall over, you may have to use suppression fire on them.
Pretty sure he means that he runs out of range so they have to /posture up and doing so get knocked down.
I can't get the KD to work.
Ya the guy shows dizzy, but when he gets up he don't fall. Is it just bad luck?