Rifleman Archive

Thread: Good combo? Mater Carbineer and master rifleman?

TheGragg
Tue Oct 21, 2003 9:18 pm
#1

Think area dizzy plus area knockdown!



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"People are sheep. If your not going to be a shepard, at least be a wolf."

Gatton - Ex-Captain of the WidowMakers
Galacticspaceferett
Sat Oct 25, 2003 9:27 pm
#2

Carbines kinda blow anyhow.. er.. no just do what I do- Master rifleman, teras kasi 4 4 0 4 (for resists), and commando with flame 4 (for up close) oh I forgot, you can throw in smuggler with dirty fighting 3 for feign death, and have about 1 point left over.



- As I see it, Sony has until July 31st 2004 to pull content, balance and most importantly "fun" out of a hat and into the game for me. I guess I can list "buying a non-refundable year's subscription" down as one of the dumbest decisions made in my life. Congradulations SoE, you took 200 bucks from me. -
HARP00N
Sat Oct 25, 2003 9:28 pm
#3

holy **edit**


carabine and rifle


i dont think ham costs can get any higher than that


it would be a power-levelling medics dream

HARP00N
Sat Oct 25, 2003 9:29 pm
#4






Galacticspaceferett wrote:
Carbines kinda blow anyhow.. er.. no just do what I do- Master rifleman, teras kasi 4 4 0 4 (for resists), and commando with flame 4 (for up close) oh I forgot, you can throw in smuggler with dirty fighting 3 for feign death, and have about 1 point left over.




no medic? u cant use stims..
Seflyn
Sat Oct 25, 2003 9:57 pm
#5

I think carineer AE knockdown is broken.




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Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
padojenkles
Sat Oct 25, 2003 11:00 pm
#6

go full rifleman full any melee, and get 0/0/4/0 medic and just buy your stim c's




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Master Rifleman before it was a FOTM
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