Rifleman Archive

Thread: Petition to end mind damage from shooting one's rifle

Azradok
Fri Oct 24, 2003 9:32 pm
#1

The more I go up on the rifleman tree, the more I realize how bad things are for this class. I'm doing more damage to myself than the enemy is!!


I'm suggesting that the mind damage one receives when shooting a rifle be removed, or at least, make the 'random pool' that other weapons do be limited to health and action (meaning the only weapon that can do mind damage is from a rifle).


Considering we cannot heal our mindsin the field without a camp, we should have some compensation that balances the amount of damage we inflict upon ourselves. Either the mind damage we do to ourselves should be eliminated (or at least decrease with skill, not increase), or no weapon should do mind damage except rifles.


I personally think implementation of both of these would be the best way to balance this class, however, one or the other would still suffice.



Please note whether you agree or disagree, but keep comments civil as that is the only way this issue will ever be looked at and perhaps resolved.





Colonel Azradok Kith-Somtaaw, Ph. D.
Imperial Inquisitor
47th Imperial Expeditionary Force
Imperial Army

Better Firearms Through Physics


Saepiroth
Fri Oct 24, 2003 10:12 pm
#2

Stat migrate massively to substats. Problem solved.



Sapp O'Rath:
Booty Hunter, Imperial Colonel, Grand High Procurator of Dongs
Sapp's Postulate: SOE is a corporate experiment in just how hard you can piss in someone's eye and still have them pay you for the privilege.
ryye
Sat Oct 25, 2003 1:26 am
#3

mind cost is one of the things saving us from getting nerfed, keep it!



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Rye (SI) Master Armorsmith, Retired Master Turret Destroyer
Ryye (SI) Master Bounty Hunter, 0030 Pistoleer, Novice Brawler
GaranLondo
Sat Oct 25, 2003 1:35 am
#4

I would like to agree with you on this as I am a Twi'lek rifleman with max mind substats at 500. FlurryShot 2 kind of makes up for that. And I will agree with the others on that prob being the only thing saving us from another nerf



------------------------------------------------------------------------
Garan Londo (Elder Jedi)
Shaddowbacca (Master Smuggler)
Elhime (Master Domestics Trader)

"Dyslexic Devil Worshippers Sell Their Souls To Santa"
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vaalenko
Sat Oct 25, 2003 4:19 am
#5






Saepiroth wrote:
Stat migrate massively to substats. Problem solved.




Eh? State Migrate CAN help, but cannot solve the problem at all. The mind cost on rifles is too high for that.



-------------------------------------------------------------------------------------
Vaaleria - Master Sharpshooter / Ranger
Vaalen Sinax - Master Weaponsmith / Merchant
Gorath Galaxy
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LecheHombre
Sat Oct 25, 2003 6:12 am
#6

Mind costs *are* rough, and they do get worse as you progress up the tree and gain speed, leaving you with less regen time between shots. However, there are ways to "adapt and conquer" as the saying goes.

Browse your favorite weaponsmith's stock or put in a special request for a low HAM cost rifle. I suggest a DLT20a, possibly an E11. My DLT has mind cost in the low 20's, and although its damage potential isn't as high as a laser or T21, it isn't too shabby. Add the fact that you are shooting once per second on most specials at master, and it doesn't take long to drop a target, or a whole squad of targets with our great AoEs.

Consider foods/spice. I recommend Angerian Fishak, a good one can add more then 400 to your mind pool for quite a long time, with very limited side effects and no downer. Others swear by spices like Muon Gold. I shy away from these, but depending on an individual's playstyle, they may be ideal.

Entertainer buffs are your friend. A dancer buff doubles your mind pool, which means you can shoot twice as long, or absorb more shots to the head (pesky BH's!). A musician buff doubles your focus and willpower. With one of these active, I can spam specials with my high HAM cost T21 without even putting a dent in the ol' mind pool... It suddenly makes you more concerned about the *health and action* costs of your rifles. Combine with doctor buffs to health and action secondaries, and you are a godlike force of destruction. Just remember to show your gratitude by greasing the entertainer/doc's palms.

I feel your pain regarding the high costs of our specials, and once felt that we should ask for an across the board lowering of the costs, possibly even a switch to a healable pool as suggested. However, after adjusting my methods a bit via the above suggestions, I have found that I can live with the costs and other penalties of our profession. In all honesty, I feel like at master the sheer power of our class is on par or better than other combat professions when solo, and just plain incredible when we have some support. Novice can be tough, especially in the early goings. However, your patience is rewarded greatly at the end!



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1001110000010011001110111100100000101000
0100110101110101000011001110110100010010 Ikoro - Medic
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Elder Creature Handler


Teemo
Sat Oct 25, 2003 3:41 pm
#7

It's actually kinda funny watching my Mon Calimari doctor friend get his mind drained from rifles.
Zariell
Sat Oct 25, 2003 3:44 pm
#8

humans and zabraks can migrate there focus to 1100, do this and you wont even notice your mind bar move hardly.



Corbantis
Zariell Lentanis - Light Jedi Knight
Master Powers FTW


Seflyn
Sat Oct 25, 2003 3:48 pm
#9

It would help if buffs were notbugged.



_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
BountySeron
Sat Oct 25, 2003 4:10 pm
#10



Zariell wrote:
humans and zabraks can migrate there focus to 1100, do this and you wont even notice your mind bar move hardly.




Thats a nice advice! Whats your advice for Twi'leks who max at 500 will/focus?

Im out of a fight in 10 secs if im not using moun gold/breath of heaven.



__________________________________________________
~ Krapeus Cray the Twi'lek ~
--Master Sharpshooter / Master Marksman / Teräs Käsi Master

~ Mikkeline Cray the Human ~
--Master Doctor / Master Dancer
LecheHombre
Sat Oct 25, 2003 4:18 pm
#11


Seflyn wrote:
It would help if buffs were not bugged.


I have never had any problems with buffs, entertainer or otherwise. I have heard people say that removing armor while getting a buff has helped. A nuisance, perhaps, but might be worth a shot anyway?



0000101010110000000100111101011011011100
1110100101101110011110101100010000100000 Kitigruqe - Officer
1001110000010011001110111100100000101000
0100110101110101000011001110110100010010 Ikoro - Medic
0111111100000101111010011111011000101111
1111100101100100111101010011100110111010 Kylista - Spy
0010000011111011101010010000110101011011
Elder Creature Handler


Seflyn
Sat Oct 25, 2003 4:25 pm
#12

When I eat 2 lots of mind food only the first one raises my stats correctly.


So say I have 600/600 focus and eat 2 lots of food that raise focus by 150. I then get 750/900, however when the food buffs run out my focus goes to 450 and will not return to 600 unless I die.


This seems to happen when using moun gold or mind food with doctor buffs, which I'm sure you can imagineis rather annoying for meas I have just dropped TKA to raise Doctor.


This bug was introduced with the big patch a couple of weeks ago. My guildmate who was a Master Chef just dropped the entire chef line because he is sick of the bugs.




_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
AlmiBoawou
Sat Oct 25, 2003 5:04 pm
#13

Guys, they're going to HELP us in the future! By slowing down our guns. Yay, now our mind won't be drained so fast!
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