Rifleman Archive
Thread: Clarification needed on Sniper and Conceal Shots....
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Amsaran
Tue Aug 09, 2005 7:45 am
#1
Hey there community.
I wanted to see if anyone can clarify the best uses and limitations on these two attacks.
I presume conceal only keeps you concealed if autofire is "off." Correct? I know I get con-ned if auto fire is "on" after the first conceal shot is fired.
2nd, when is the best time to use sniper shot?
On a side note does anyone have any suggestions on what they have found to work in sequence in hunting situations.
Example:
Go prone 70m out.
Cover up
Crawl in to 65m
Fire conceal shot
etc.
Suggestions?
Thanks in advance.
Mythor
Tue Aug 09, 2005 8:20 am
#2
1. If you do pretty much anything except move or fire conceal shots, while concealed, you'll break the concealment. You might be able to loot bodies while remaining concealed, I'm not sure. 
You should be able to set conceal shot as your auto attack and continue firing it from cover almost indefinitely - so long as whatever you're firing at doesn't realise where you are and run into range where it will break your cover. If a tank (pet or player) is holding it's attention, it shouldn't run towards you and remove your concealment.
Of course, if something has it's attention anyway, you're probably better off using regular attacks.
Unless you reposition after every conceal shot in a solo attempt, your target will find you very quickly anyway, because the AI cheats massively. Personally, I don't bother, but if you fight things hard enough by yourself, that may be a useful tactic. With the regen most things have now, I'd get bored far too soon.
2. In a group, if your tanks can hold aggro very well, use it every time it refreshes. The damage boost it gives you is too big not to be using it if you can. If your tanks can't hold aggro so well (most can't - hate management in the game is utterly pathetic, it's not the players' fault!
) then use it sparingly, or right near the end of a fight to get a target down to the point where it can be finished off with ease.
Solo it's mostly useful if you're planning on slugging it out with another ranged opponent, since the damage boost it will give you will be extremely helpful, especially if the fight is going to go so long that it will refresh multiple times. If you're fighting anything that you know will be in melee range of you, use it to start the fight, then you'd best get up because you probably won't get another chance.
I find it's a good way to start a fight when solo and in group situations, it's a great way to really boost my damage output even higher... But for general fighting, I do tend to lean on my BH skills instead. Virtually all the other skills Rifleman gets are inferior to BH skills. Kneecap doesn't slow things enough, kd'ing them is more useful (timer or no). Headshot doesn't do as much as Adv. Crit., and even if it does the same or more than Torso Shot... Torso Shot adds a bleed...
Sorry, sidetracked.
I can't offer any help on pure rifleman strategies. What you wrote seems like it should work, although you can likely just walk to 64m, prone, cover, conceal shot. Most things will not aggro at 64m. If you find things that can, just go to 66m and start there.
Or get a cyber arm and prone outside 64m and shoot from there anyway.
You should be able to set conceal shot as your auto attack and continue firing it from cover almost indefinitely - so long as whatever you're firing at doesn't realise where you are and run into range where it will break your cover. If a tank (pet or player) is holding it's attention, it shouldn't run towards you and remove your concealment.
Of course, if something has it's attention anyway, you're probably better off using regular attacks.
Unless you reposition after every conceal shot in a solo attempt, your target will find you very quickly anyway, because the AI cheats massively. Personally, I don't bother, but if you fight things hard enough by yourself, that may be a useful tactic. With the regen most things have now, I'd get bored far too soon.
2. In a group, if your tanks can hold aggro very well, use it every time it refreshes. The damage boost it gives you is too big not to be using it if you can. If your tanks can't hold aggro so well (most can't - hate management in the game is utterly pathetic, it's not the players' fault!
Solo it's mostly useful if you're planning on slugging it out with another ranged opponent, since the damage boost it will give you will be extremely helpful, especially if the fight is going to go so long that it will refresh multiple times. If you're fighting anything that you know will be in melee range of you, use it to start the fight, then you'd best get up because you probably won't get another chance.
I find it's a good way to start a fight when solo and in group situations, it's a great way to really boost my damage output even higher... But for general fighting, I do tend to lean on my BH skills instead. Virtually all the other skills Rifleman gets are inferior to BH skills. Kneecap doesn't slow things enough, kd'ing them is more useful (timer or no). Headshot doesn't do as much as Adv. Crit., and even if it does the same or more than Torso Shot... Torso Shot adds a bleed...
Sorry, sidetracked.
I can't offer any help on pure rifleman strategies. What you wrote seems like it should work, although you can likely just walk to 64m, prone, cover, conceal shot. Most things will not aggro at 64m. If you find things that can, just go to 66m and start there.
Or get a cyber arm and prone outside 64m and shoot from there anyway.
Amsaran
Tue Aug 09, 2005 8:27 am
#3
Thanks much. Good thoughts.
Mythor wrote:
1. If you do pretty much anything except move or fire conceal shots, while concealed, you'll break the concealment. You might be able to loot bodies while remaining concealed, I'm not sure.
You should be able to set conceal shot as your auto attack and continue firing it from cover almost indefinitely - so long as whatever you're firing at doesn't realise where you are and run into range where it will break your cover. If a tank (pet or player) is holding it's attention, it shouldn't run towards you and remove your concealment.
Of course, if something has it's attention anyway, you're probably better off using regular attacks.
Unless you reposition after every conceal shot in a solo attempt, your target will find you very quickly anyway, because the AI cheats massively. Personally, I don't bother, but if you fight things hard enough by yourself, that may be a useful tactic. With the regen most things have now, I'd get bored far too soon.
2. In a group, if your tanks can hold aggro very well, use it every time it refreshes. The damage boost it gives you is too big not to be using it if you can. If your tanks can't hold aggro so well (most can't - hate management in the game is utterly pathetic, it's not the players' fault!) then use it sparingly, or right near the end of a fight to get a target down to the point where it can be finished off with ease.
Solo it's mostly useful if you're planning on slugging it out with another ranged opponent, since the damage boost it will give you will be extremely helpful, especially if the fight is going to go so long that it will refresh multiple times. If you're fighting anything that you know will be in melee range of you, use it to start the fight, then you'd best get up because you probably won't get another chance.
I find it's a good way to start a fight when solo and in group situations, it's a great way to really boost my damage output even higher... But for general fighting, I do tend to lean on my BH skills instead. Virtually all the other skills Rifleman gets are inferior to BH skills. Kneecap doesn't slow things enough, kd'ing them is more useful (timer or no). Headshot doesn't do as much as Adv. Crit., and even if it does the same or more than Torso Shot... Torso Shot adds a bleed...
Sorry, sidetracked.
I can't offer any help on pure rifleman strategies. What you wrote seems like it should work, although you can likely just walk to 64m, prone, cover, conceal shot. Most things will not aggro at 64m. If you find things that can, just go to 66m and start there.
Or get a cyber arm and prone outside 64m and shoot from there anyway.
Mythor
Tue Aug 09, 2005 8:48 am
#5
Yes - control-leftclick on an attack skill (any of them?) to select it as your "auto-attack". If you don't have one selected, your character will no longer automatically keep shooting.
You can set pretty much anything you want as auto-attack, but something like Ranged Shot (or one of it's upgrades) is probably your best bet - minimal Action cost, with decent damage, depending on your weapon.
You can set pretty much anything you want as auto-attack, but something like Ranged Shot (or one of it's upgrades) is probably your best bet - minimal Action cost, with decent damage, depending on your weapon.
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