Rifleman Archive

Thread: Slicing advice for trandoshan rifle

Uthyr
Mon Aug 08, 2005 6:42 pm
#1

Yes, yet another post on this topic, but please bear with me...


I just bought a crafted Trandoshan Hunter's Rifle with the following unsliced stats, and would like to know how any of you would slice it:


Attack Speed: 2.72

My Modified Speed: 1.64

Damage: 486-1130

Accuracy Bonus: 17

Wound: 31.05%

Estimated Base DPS: 297.07

My Modified DPS: 493.92

SAC: 87


My personal opinion would be to give it a level 2 damage slice, which would bring it to just under the damage cap at 1175. I figure the few extra points of damage gained for a level 3 damage slice aren't worth the wasted customization points, but will entertain any opposing ideas. The main thing I don't like about this gun is the speed, but am unsure if using the remaining points for speed slices will translate to any significant increase in actual DPS (my player speed mod is 120). Considering that I am a MBH/MRM, would the points be better spent on critical, or on capping the damage?



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

Zaax
Tue Aug 09, 2005 2:00 am
#2


when i get my crafted trans rifle, i will slice crit till max, then one damage slice i think u will have points for.


u will need a delicate for the crit, but as MBH i am sure u got a few of em.




p ~~~ Your Life is in My Hands~~~ p
Elyone, (MD 4/2004-5/2005)( Rebel BH ~RM <--- RIP) & 2x Rebel Ace ~ NGE Master (Elder) Commando~ Chalalit, Master Shipwrite ~ Dantooine, Sarpedon, WP -6485 -6350.
Sabre Squadron Fighter Wing
AxilX
Tue Aug 09, 2005 4:52 am
#3

i wouldn't touch critical.. it appears to be broken, and if it does what the normal +critical+ effect does, it's pretty worthless anyway... supposedly it's supposed to double the damage of the shot, but a BH +critical+ only increases the damage by about 25%, even with a 10% chance to double damage, it's only going to give you a DPS increase of 10%, so i'd opt for the normal damage upgrade until your capped, as it's more consistant, and just as effective.
Uthyr
Tue Aug 09, 2005 7:11 am
#4






AxilX wrote:

i wouldn't touch critical.. it appears to be broken, and if it does what the normal +critical+ effect does, it's pretty worthless anyway... supposedly it's supposed to double the damage of the shot, but a BH +critical+ only increases the damage by about 25%, even with a 10% chance to double damage, it's only going to give you a DPS increase of 10%, so i'd opt for the normal damage upgrade until your capped, as it's more consistant, and just as effective.






I tend to agree with you, AxilX--I am wary of getting critical slices when it is questionable whether crticial slices actually do much good, or work at all. If I could increase my damage output over time by slicing for damage and/or speed, then I suspect that would outweigh the occasional extra damage I'd get from a critical (assuming critical gets fixed), but I'd need to see test results to confirm that suspicion.


Anyway, the question still remains as to whether I should max my damage slices, or just go with a level 2 damage (whichputs itpretty close to the cap) and put the rest into speed for this rifle. Any thoughts?




Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

AxilX
Tue Aug 09, 2005 3:37 pm
#5

damage all the way until you cap... even if critical starts working 100% correctly, and gives double damage, it won't be any better than a damage slice.
Zaax
Tue Aug 09, 2005 4:15 pm
#6






AxilX wrote:

damage all the way until you cap... even if critical starts working 100% correctly, and gives double damage, it won't be any better than a damage slice.






hmm


i dont get your math


the guy is a MBH. so he hunts jedi. so he needs the highest damage he can generate. so if i can hit with critical, 300-400 higher damage than usual, in PvP thats the difference between life and cloner. and as it has been shown on tests, the crit slice increase the chance of a crit, significantly.


an 8 % damage increase will add what, about 80-100 points? add mitigation, armor (inate or other) , PSG and +block+., and THAT becomes insignificant.






p ~~~ Your Life is in My Hands~~~ p
Elyone, (MD 4/2004-5/2005)( Rebel BH ~RM <--- RIP) & 2x Rebel Ace ~ NGE Master (Elder) Commando~ Chalalit, Master Shipwrite ~ Dantooine, Sarpedon, WP -6485 -6350.
Sabre Squadron Fighter Wing
Uthyr
Tue Aug 09, 2005 4:38 pm
#7






Zaax wrote:





AxilX wrote:

damage all the way until you cap... even if critical starts working 100% correctly, and gives double damage, it won't be any better than a damage slice.






hmm


i dont get your math


the guy is a MBH. so he hunts jedi. so he needs the highest damage he can generate. so if i can hit with critical, 300-400 higher damage than usual, in PvP thats the difference between life and cloner. and as it has been shown on tests, the crit slice increase the chance of a crit, significantly.


an 8 % damage increase will add what, about 80-100 points? add mitigation, armor (inate or other) , PSG and +block+., and THAT becomes insignificant.








Actually Zaxx,I don't hunt Jedi--I'm not really into PvP. It was a perfectly reasonably assumption for you to make though. I actually consider Rifleman to be my primary profession, and just picked up MBH for the added combat skill mods and the occasional NPC mission.


I also find that I don'tuse Adv. Critical Shot all that often. I tend to alternate Ranged Shot and Placed Shot for higher damage over time (they fire much quicker with lower SAC), and when I am hunting in groups, I try to avoid Adv. Critical Shot at all costs because it draws too much hate on me (except for the occasional finishing blow). So against a typical opponent, I'll fire Adv. Critical Shot maybe once or twice. From that perspective, I suspect that having higher damage or speed would allow me to inflict greater damage over time than having critical slices, but I'm still open to arguments to the contrary.


I'm still not sure if I should go all the way to a level 3 damage slice though. A level 2 damage slice will bring the rifle up to 1175 max damage. Level three would add 9 more points to cap me at 1184. What I'm trying to figure out is if I should save the customization points that I'd use up for that last level of damage, and put them into speed (and/or critical) instead.


Any thoughts?



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

AxilX
Wed Aug 10, 2005 10:38 am
#8






Zaax wrote:





AxilX wrote:

damage all the way until you cap... even if critical starts working 100% correctly, and gives double damage, it won't be any better than a damage slice.






hmm


i dont get your math


the guy is a MBH. so he hunts jedi. so he needs the highest damage he can generate. so if i can hit with critical, 300-400 higher damage than usual, in PvP thats the difference between life and cloner. and as it has been shown on tests, the crit slice increase the chance of a crit, significantly.


an 8 % damage increase will add what, about 80-100 points? add mitigation, armor (inate or other) , PSG and +block+., and THAT becomes insignificant.








the highest critical slice possible is +10%... unless it's broken and is actually higher, you've got an additional 10% chance of adding 400 to your damage. That comes to 40 extra damage per shot.. as opposed to an additional 8% damage per shot. Yes it will be mitigated, but all mitigation in SWG is percentage based, so no matter what defenses he comes across he'll still be dealing 80% more damage. Also that 400 extra damage is subject to mitigation to, it's not going to be an extra 400 when you're fighting a master defender with a PSG.
Uthyr
Wed Aug 10, 2005 11:18 am
#9

Excellent arguments, AxilX. I always like a good mathematical analysis. One thing to add to this discussion though... if I go for the full level 3 damage slice on this weapon, I am only going to be getting a total 4.8% damage increase, not 8%, because I will hit the weapon damage cap very shortly after the second level slice. So my question remains, is it worth using up the remaining customization points to get that extra 0.8% damage increase (or about 9 points damage), or would I be better off adding that third slice to speed or critical?


I suppose another way of asking the question is, given my current player speed mod of 120, am I going to notice a significant difference in actual DoT for a modified rifle speed of 1.64 vs. 1.61 vs. 1.57 (for 0% vs.2% vs. 4% speed slices, respectively)? Or is it effectively a toss-up and I can use up those remaining customization points wherever I feel like it (maybe putting them all into critical as Zaax suggested)?


At this point the main thing pushing me toward getting the full level 3 damage slice is the bragging rights for having a damage-capped rifle.




Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

AxilX
Wed Aug 10, 2005 5:12 pm
#10

i'd say it's a tossup... personally i'd go 4% damage 4% speed, but who knows, perhaps one day critical will actually be fixed and apply to all weapons in which case 4% damage 3% (is this right? i'm not 100% sure how the critical slices scale up) would be slightly better. the speed increase isn't going to be much.. and even less noticeable when you're speed buffed, but i still believe it will probley give you a better increase than .8% DPS... either way, the difference is so small i wouldn't worry about it.
Uthyr
Wed Aug 10, 2005 8:34 pm
#11

Thanks for the opinion, AxilX, I will definitely take that under advisement. It occurred to me just now to do a quick-and-dirty DPS calculation for the two options... If I do a level 2 damage + level 2 speed slice, I get 1175 damage / 1.57 modified speed = 745 DPS. If I do a level 3 damage + level 1 speed slice, I get 1184.5 / 1.61 = 736 DPS. That's assuming my modified speed calculations are correct--I'm not really sure how the speed formulas work (and also assuming that the speed number is supposed to represent how many seconds it takes to fire a shot, which I'm also not 100% clear on). Based on that, it looks like I concur with your opinion. I'm still not sure what I'm going to do though, so any other opinions would be welcome.


I suspect that I am wasting a lot of mental energy on something that is going to make very little difference no matter what I decide.




Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

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