Rifleman Archive
Thread: Slicing advice for trandoshan rifle
when i get my crafted trans rifle, i will slice crit till max, then one damage slice i think u will have points for.
u will need a delicate for the crit, but as MBH i am sure u got a few of em.
AxilX wrote:
i wouldn't touch critical.. it appears to be broken, and if it does what the normal +critical+ effect does, it's pretty worthless anyway... supposedly it's supposed to double the damage of the shot, but a BH +critical+ only increases the damage by about 25%, even with a 10% chance to double damage, it's only going to give you a DPS increase of 10%, so i'd opt for the normal damage upgrade until your capped, as it's more consistant, and just as effective.
I tend to agree with you, AxilX--I am wary of getting critical slices when it is questionable whether crticial slices actually do much good, or work at all. If I could increase my damage output over time by slicing for damage and/or speed, then I suspect that would outweigh the occasional extra damage I'd get from a critical (assuming critical gets fixed), but I'd need to see test results to confirm that suspicion.
Anyway, the question still remains as to whether I should max my damage slices, or just go with a level 2 damage (whichputs itpretty close to the cap) and put the rest into speed for this rifle. Any thoughts?
AxilX wrote:
damage all the way until you cap... even if critical starts working 100% correctly, and gives double damage, it won't be any better than a damage slice.
hmm
i dont get your math
the guy is a MBH. so he hunts jedi. so he needs the highest damage he can generate. so if i can hit with critical, 300-400 higher damage than usual, in PvP thats the difference between life and cloner. and as it has been shown on tests, the crit slice increase the chance of a crit, significantly.
an 8 % damage increase will add what, about 80-100 points? add mitigation, armor (inate or other) , PSG and +block+., and THAT becomes insignificant.
Zaax wrote:
AxilX wrote:
damage all the way until you cap... even if critical starts working 100% correctly, and gives double damage, it won't be any better than a damage slice.
hmm
i dont get your math
the guy is a MBH. so he hunts jedi. so he needs the highest damage he can generate. so if i can hit with critical, 300-400 higher damage than usual, in PvP thats the difference between life and cloner. and as it has been shown on tests, the crit slice increase the chance of a crit, significantly.
an 8 % damage increase will add what, about 80-100 points? add mitigation, armor (inate or other) , PSG and +block+., and THAT becomes insignificant.
Zaax wrote:
AxilX wrote:
damage all the way until you cap... even if critical starts working 100% correctly, and gives double damage, it won't be any better than a damage slice.
hmm
i dont get your math
the guy is a MBH. so he hunts jedi. so he needs the highest damage he can generate. so if i can hit with critical, 300-400 higher damage than usual, in PvP thats the difference between life and cloner. and as it has been shown on tests, the crit slice increase the chance of a crit, significantly.
an 8 % damage increase will add what, about 80-100 points? add mitigation, armor (inate or other) , PSG and +block+., and THAT becomes insignificant.
the highest critical slice possible is +10%... unless it's broken and is actually higher, you've got an additional 10% chance of adding 400 to your damage. That comes to 40 extra damage per shot.. as opposed to an additional 8% damage per shot. Yes it will be mitigated, but all mitigation in SWG is percentage based, so no matter what defenses he comes across he'll still be dealing 80% more damage. Also that 400 extra damage is subject to mitigation to, it's not going to be an extra 400 when you're fighting a master defender with a PSG.
Excellent arguments, AxilX. I always like a good mathematical analysis. One thing to add to this discussion though... if I go for the full level 3 damage slice on this weapon, I am only going to be getting a total 4.8% damage increase, not 8%, because I will hit the weapon damage cap very shortly after the second level slice. So my question remains, is it worth using up the remaining customization points to get that extra 0.8% damage increase (or about 9 points damage), or would I be better off adding that third slice to speed or critical?
I suppose another way of asking the question is, given my current player speed mod of 120, am I going to notice a significant difference in actual DoT for a modified rifle speed of 1.64 vs. 1.61 vs. 1.57 (for 0% vs.2% vs. 4% speed slices, respectively)? Or is it effectively a toss-up and I can use up those remaining customization points wherever I feel like it (maybe putting them all into critical as Zaax suggested)?
At this point the main thing pushing me toward getting the full level 3 damage slice is the bragging rights for having a damage-capped rifle. ![]()
Thanks for the opinion, AxilX, I will definitely take that under advisement. It occurred to me just now to do a quick-and-dirty DPS calculation for the two options... If I do a level 2 damage + level 2 speed slice, I get 1175 damage / 1.57 modified speed = 745 DPS. If I do a level 3 damage + level 1 speed slice, I get 1184.5 / 1.61 = 736 DPS. That's assuming my modified speed calculations are correct--I'm not really sure how the speed formulas work (and also assuming that the speed number is supposed to represent how many seconds it takes to fire a shot, which I'm also not 100% clear on). Based on that, it looks like I concur with your opinion. I'm still not sure what I'm going to do though, so any other opinions would be welcome.
I suspect that I am wasting a lot of mental energy on something that is going to make very little difference no matter what I decide. ![]()