Rifleman Archive
Thread: Devs here are some pvp problem areas that would be nice to see them fixed.
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smallspider
Thu Apr 29, 2004 9:54 am
#1
I've been playing for 4-5 months now and i've always been a rifleman/doc. I was hoping coming to this game that i can participate in faction wars in a starwars environment... But through the months i find that too much emphasis ina one manarmy rather than a group effort. Every month the are balance changes that only shift the majority of players to a new template. Here is what i see are some of the problems that encourage this.
1. Armor: armor is way too high and when put together with a set of buffs, weapon damage is not even noticable.(ps. would be great if best armor wasput to faction armor instead to other types. Wouldhave more of a starwars feel if we see st armor against reb armor)
2. Dots: new trend is the dot weapons. I don't mind the dots on them but some are way to strong giving significant advantage to players who have them. Would be nice to see some of theses dot decrease so that it helps in a battle but is not the deciding factor in a battle. Also make the dots weapons available evenly to all professions.
3. Defenses: hybrid professions arecool but it brings problems... hybrid players are all too often becoming too powerfull against players devoted to master a few professions. Also a new pass on defenses should be looked at since some defences are still too high now that food defenses were put in. (a fencer/doc/range prof can take on 5 players these days since most shots are missing (fully buffed and good armor). This has put a serious disadvantage to all range profession since brawlers have a much easier time dizzy/posture down (bonus to hit).
I propose that defences adjust to the weapon in use. So if u are range fighting u have low melee defences and when u switch to melee weapon ur defences change so ur more prone to range attacks. Also major skills and weap certification be put to master box. (For example jawa seems to be the most use rifle as a rifleman, and i think it should be put in the master box).
Overall i think thatafter master level, no matter what profession, most like to try some pvp, but there is too much importance put on the equipment one has than what skills he has.
One suggestion if present system would be kept is to make battlefields where upon entering all have the same armor (st and reb armor) , and are given a choice of weapons which are available in both factions. There could be missions, either take a base or defend and the team that wins give faction perks. This would satisfy both pvp worlds. I hope this will be considered.
OditeFosore
Thu Apr 29, 2004 2:18 pm
#2
smallspider wrote:
One suggestion if present system would be kept is to make battlefields where upon entering all have the same armor (st and reb armor) , and are given a choice of weapons which are available in both factions. There could be missions, either take a base or defend and the team that wins give faction perks. This would satisfy both pvp worlds. I hope this will be considered.
I appreciate and agree with your post - armor and buffs make us superhuman - high-end MOBs are now soloable by almost any hybrid combat toon. I especially like the idea for battlefields above. This is a great idea for levelling the playing field to make some especially great battles. As is, there are some people I will always avoid in pvp. I know of a guy that has a 1700(about?) strength, 98% potency dot knife. You get hit with that thing, you're dead. Not much challenge for him to win if he connects. Real skills, as best as can be shown with our limited turn-base fighting system, would show up if everyone had the same equipment upon entering a battlefield. It could be a lot of fun.
Cheers,
- Odite Fosore
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