Rifleman Archive

Thread: Great PvE and PvP combo

ImperfectZERO
Fri Apr 30, 2004 9:12 am
#1

Made CH in about four days like two weeks ago and loved it and was thinking i was going to get some commando stuff like flame 4 to suplement my pets but then decided to go rifelman cause of a pvp experince i had where the rifelman and women owned all.

N e way i was using my 2 graul maulers and was unbuffed doing any mission i wanted (squill cave solo kimogila solo KRAYT solo) it was hella fun and it made getting money really really easy.

But one day i decided what If i went PvP with this combo and found it to work really well in a few ways. Such as i used my two graul maulers and made a marco that would enrage and embune my pet along with tell them to do special attacks endlessly and i can pretty much vs ne one i want and win will relative ease me and my grauls havent been beat yet =D.

The only thing that i can see beat me is maybee a commando who knows what hews doing. beacuse i have 80% kinetic composite armor so no tk can touch me or swordsman and i was kinda scared of the stun batons of fencer but killing one of them is way to easy.

All im saying is that CH is one of the best secondary professions one can have





::ZERO::

"if it is weak either kill it or ignor it anything els honers it."
JediZork
Fri Apr 30, 2004 9:45 am
#2

Can't say I'd agree. (take this with a grain of salt, most of my PvP is limited to dueling)


Most mobs tend to hit the health pool over the others. What this means is that if you're firing off your headshots, they're conflicting with the health hits your opponent is likely taking. If your opponent chooses to ignore two critters (I can routinely stand up to quite a few high-level things, Grauls don't really scare me) and focus on you, that lower defense may cost you.


Most PvP folks have alternate damage types and are in the upper echelon of their skill trees. Darn near anyone that high up in a skill tree can bring down a pair of grauls in quick time if they see fit. Then it becomes your turn.


80% Kinetic armor's nice and all, but eventualy those hits will add up and you're going to be easier to strike since you've sacrificed the ability to have defensive mods. If you go up against another Rifleman, that Stun Baton that you mentioned was a concern becomes a very damaging Jawa Rifle. If it's a Pistoleer/BH/Smuggler that likes PvP, it's possible you're up against a Geonosian Sonic Pistol (also stun).


If you're not consistently on the move you'll get caught by a melee profession that will have a pretty good shot at bringing you down since you're missing melee mitigation. Kiting can work, but not always.


It's a nice PvP "dabbling" profession that'll likley be kinda fun to goof about with in a big fray. But I wouldn't considder it very duelworthy.


All that being said, Rifle/CH was a very potent and useful combination for me when I was doing that a while back. I prefer templating these days, but that combo was fun. =o]


JZ
JediZork
Fri Apr 30, 2004 9:46 am
#3

*curses absense of edit button...*


Meant to say in that last paragraph that it applied to PvE. =o]



JZ


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