Rifleman Archive
Thread: Pets, PVP, and You: the Macro Effect Rifle Version
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Barb-Wire
Fri Apr 30, 2004 2:07 pm
#1
I posted this in the CH forums since CH is my favorite skill i spend a lot of time in those forums when the other CH are not making me mad
but there are a lot of rifle/CH and i think this is worthy to post here as well.
This applies to PVE and PVP
most effective specials: intimidate, dizzy, KD, posture down
most useless specials: posion, disease, bleed (with the exceptions of frenzied graul and bull rancor AOE specials in these areas only works in wild tames non-BE)
things i have not fully tested: effectiveness of specials based off of CL whether BE or wild
looping specials macro
first off there is no general macro premade by the game to command a pet special. the only commands regarding pet abilities are the enrage and embolden commands.
to represent pet special attack 1 and pet special attack 2 i will use the text string sa1 and sa2 respectively. replace sa1 and sa2 in your macro by whatever you have taught the pet to be special attacks 1 and 2.
problems with /tellpet: all comands have to be two or more characters long single character commands do not work with /tellpet.
macro name: petspecial (call whatever you want)
/tellpet sa1;
/pause .5;
/tellpet sa2;
/pause .5;
/macro petspecial;
What pets to use:
i use a rhoa kwi packleader since it has a good usefulmix of ham specials resists attack speed and hit%. i have not tested BE pets made with rhoa kwi packleader DNA yet for effectiveness compaired to the wild varient. i have been experimenting with rancors as well and they seem to make good tanks but not much else. use in PVP is limited. they appear to be a supperb PVE pet with its intimidate attack.
The effects in PVP and why use this as a MCH
in PVP using a looping pet special attack macro the person you are fighting has a poor choice at best. he can ignore the pet and suffer from constant dizzy/posture down as there does not appear to be a timer on pet specials, or he can concentrate on the pet and ignore you. either way he is put in a disadvantagous situation. a pet is basically having half a person at your command and is fire and forget for the most part.
the benefit to melee users: pets with dizzy/posturedown prevent you from being trained by the enemy. pets run as fast or faster than players. they can allow you to escape a bad situation at the cost of the pet.
the benefit to ranged users. same as melee except adds dizzy/posture down that is superior to ranged profession state effects and can add in others that the MCH doesnt normally have access to.
Benefits in PVE
using a looping special macro gives the MCH access to high level state effects that she would not otherwise have. for melee users this means they dont have to interrupt their main attack routines to re-apply special status effects. for ranged users it gives access to status effects like intimidate they would not ordinarily have. and in the case of high CL level wild pets status effects that appear to be superior to ones that players can access via their skills.
these effects are constantly being cycled and your attack routines are not interupted and improving your DPS because you dont have to stop and re-apply the effects you have chosen via your pet.
How do I Find a Pet with Specific Specials
http://www.swgcreatures.com use the advanced search feature and you can find exactly the pet you want or tell your local BE what you want your pet to have.
The Point of this Post
im not trying to make CH a uber PVP template. i am merely pointing out that it IS possible for a MCH to participate in PVP and be successful. no a MCH based template is not going to wander into an enemy faction base and oWnZr it solo. that isnt the point. i am merely refuting the belief that MCH is complete waste in PVP and a MCH will get killed by the lowest ofcrafters in PVP.
by pointing out an area that has been fixed. everyone has overlooked this, it adds a whole new aspect to being a CH.
as CH we are not uber FOTM nor do we really want to be. start getting used to this now and when the combat revamp hits you will be far ahead of the game in thinking outside the norm to achieve an end.
Enjoy!!
_Dezza_
Fri Apr 30, 2004 2:28 pm
#2
do PvP dmg reductions apply to pets? i they don't then it's no worry for me, I can take down a 10k HAM rancor in about 4/5 secs
Barb-Wire
Fri Apr 30, 2004 2:43 pm
#3
_Dezza_ wrote:
do PvP dmg reductions apply to pets? i they don't then it's no worry for me, I can take down a 10k HAM rancor in about 4/5 secs
yes they apply to pets but if you read the whole thing your not using a pet for its damage. i have a pretty nice undeafeted dueling track record since i started hardcore using pets. but pets take full damage in PVP their damage is reduced accordingly.
just for your information i have tested a tamed rancor non-BE against TKM swords and pike without healing the pet it takes an average of 50-60 seconds for a TKM to take down a rancor using its specials. if i heal the rancor a tkm cannot take it down until i run out of stims...
closest anyone has come to taking down my pack leader in a fight was a pikeman friend that got it to a little over half dead before the end of a duel.
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