Rifleman Archive

Thread: Problems with HAM costs while using mindshot and other specials

TrandoshanDroidTech
Thu May 06, 2004 8:44 am
#1

This is while I am buffed with brandy and no other buff. While I should normally just get the mind drain, I get the action/health drain instead? how do I fix this other than buffing my health and action?



Danwwgh/Bria

Master Rifleman/MCH
MSP0
Thu May 06, 2004 9:12 am
#2

Weapons have HAM costs on all three stats. Only the highest hit appears above your head. So if you take 80 H, 80 A, and 100 M, you see a blue -100 floating number.


When you buff your focus with brandy, all it does is eliminate/reduce the mind component of the drain. So, you start seeing the action or health hits.


Check the stats of your rifle, then look for ways of buffing Strength, Quickness and Focus.




Makkil of Wanderhome - Assistant to the Mayor of New Defiance, Naboo
(Master Rifleman/Master Bio-Engineer)

Supreme Cuisine and BioTech, at the Market in New Defiance
-4267, 3107, On New Defiance, Naboo (1.2km SSE of Theed)
Sotaudi
Thu May 06, 2004 10:08 am
#3









TrandoshanDroidTech wrote:
This is while I am buffed with brandy and no other buff. While I should normally just get the mind drain, I get the action/health drain instead? how do I fix this other than buffing my health and action?





Disclaimer: My answers below must be taken in the context that, for the longest time, I, too, never noticed the drain on Health and Action. Therefore, I am not being critical here or suggesting I realized this all along.


Since mind costs are so dangerous and since the mind costs are high for rifles, we tend to only focus on the mind HAM costs for our rifles. But check your rifle and you will see that there are HAM costs on all three pools, and while in our specials discussions (in the FAQ thread) we list only the HAM modifiers for mind, there are actually HAM modifiers for all three pools for all combat specials. Rifles just hit mind harder than the other two pools, but specials affect all three. That is, you have always had the Health and Action "drain;" it is just that, with brandy, the mind costs are significantly reduced or eliminated so it just makes the Health and Action costs more noticable.


Thus, it is not really a problem. It is the way it works. Therefore, the same rules apply to health and action costs as apply to mind. To reduce mind costs, we boost focus. Therefore, to reduce health costs, we have to boost strength, and to reduce action costs, we have to boost quickness.


You asked how to do this without buffing Health and Action, so I assume you are asking how to deal with this without getting a full buff, because even buffing Health and Action will only delay the inevitiable. It is the secondaries mentioned above that will reduce the costs. If there are no HAM costs because Strength, Quickness, and Focus are sufficiently high, then you do not need to buff Health and Action to deal with HAM costs, only HAM damage from taking hits. With that context in mind (i.e., getting by without a full buff), here are some things you can do:


1. Migrate stats to kick up strength and quickness.
2. Buff at least strength and quickness
3. Take foods or spices that boost at least strength and quickness.
4. Live with it the way it is, using Stims to recover health and action costs.


Of course, you can do some combination of these things as well.


It is all about balance. Find the foods and spices that will boost the stats you need to boost, migrate stats to accommodate any holes in those self-buffs, and if you have novice medic, you can favor mind because health and action can be healed easily.


The obvious answer is get a full buff, but that can be expensive and you cannot always find a Doc. So you just have to find a good balance.

Message Edited by Sotaudi on 05-06-2004 10:13 AM



Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



eq_mind_wipe
Thu May 06, 2004 10:59 pm
#4

That is the reason I run around in bone armor.....
Barb-Wire
Fri May 07, 2004 5:29 am
#5

the cost that float above your your head is the total cost of the mind health and action of the special move. it isnt the highest cost of the single largest special it is the total cost of the drain on all three pools.


strength quickness and focus govern how much it costs to run a special. the only way to decrease or nullify the effect is to raise these stats. you can take up medic to heal the health and mind oruse chef foods or spices.


my preferred methodis to keep my focus at 800 and use entertainer dance buff. even crappydoctor buffs will remove the costs of health and action from a rifle shot. but i dont use armour so i can get away with minor buffs and still be effective.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
HARP00N
Fri May 07, 2004 4:37 pm
#6






MSP0 wrote:

Weapons have HAM costs on all three stats. Only the highest hit appears above your head. So if you take 80 H, 80 A, and 100 M, you see a blue -100 floating number.







sorta.. it actaull blends the colours together. If you have high action and high health costs like some carabines, you will see a red/green colour. Riflemen just get blue because their mind costs are much higher than their health and action costs.
Page 1 of 1
Previous Next