Rifleman Archive

Thread: Non-Quenker Solution

DubC
Tue Apr 27, 2004 9:41 am
#1

I haven't been in game today to verify this for myself, but people on my server are saying the HAM on savage quenkers has been doubled to 8k with today's patch. My question as an aspiring Master Rifleman is this: is there something better to hunt? I am currently 3-2-4-4 in Rifleman. Any suggestions would be appreciated. Thanks



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WayneInAustin
Tue Apr 27, 2004 11:30 am
#2

IF this is true, I would be surprised... but ya never know with these devs!

DevSlave: "Devmaster, they are killing savage quenkers by the buttload. What shall we do?"
DevMaster:"Double their HAM....and bring me a sandwich."

DevSlave: "We doubled their HAM. Now they are killing Bocatts on Tattooine in droves."
DevMaster: "Triple the HAM of the Bocatts. Do we have any pickles?"

DevSlave: "Now they are killing Rontos until there are none left to spawn."
DevMaster: "Make the Rontos AR3 and up all their resists to 70%. And I need a soft drink."


DevSlave: "Master, the entire Scavenger Rat population on Corellia is being annihilated by the wandering Riflemen."
DevMaster: "Bastards! Quadruple their HAM, double their damage and hand me the TV remote."


DevSlave: "We are down to two Durni's hiding under a bush outside Kor Vela, Master. What shall we do?"
DevMaster: "Have they no pride? Quadruple their HAM, double their damage, raise their resists, increase their AR.".


DevSlave: "Master... the planets are deserted. No one is playing."
DevMaster: "Hmmmm. Fickle gamesters. Find me the phone number for monster.com."








____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


WayneInAustin
Tue Apr 27, 2004 11:42 am
#3

BTW, apparently this is true. Double HAM and ranged attacks. Keep laughing.




____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


beamstalk
Tue Apr 27, 2004 11:44 am
#4






WayneInAustin wrote:
BTW, apparently this is true. Double HAM and ranged attacks. Keep laughing.






They had ranged attacks before, they just rarely used them. So I guess they are now small pickets that don't pay as much per mission, cool I am moving to picket hunting again then.



Kel-jun
Master Rifleman
Dark Blade - PA
Flurry
Thrawn caught his eye; and to Pellaeon's astonishment, the Grand Admiral smiled. "But," he whispered, "it was so artistically done."
Mapai
Tue Apr 27, 2004 11:53 am
#5

The 7k hurton missions are simillar in ease to the old savage quenker missions and simillar difficulty. Just watch out, they do DB.



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camjor
Tue Apr 27, 2004 1:58 pm
#6

Did some savage quenker missions today. Only difference with the increase in HAM is, now it takes 4 headshots instead of 3


Still the way to go when lvling IMO


Boondock1975
Tue Apr 27, 2004 8:05 pm
#7






camjor wrote:

Did some savage quenker missions today. Only difference with the increase in HAM is, now it takes 4 headshots instead of 3


Still the way to go when lvling IMO








What are you using to drop them in 4 shots?
LLJK_Griz
Tue Apr 27, 2004 10:27 pm
#8






beamstalk wrote:





WayneInAustin wrote:
BTW, apparently this is true. Double HAM and ranged attacks. Keep laughing.






They had ranged attacks before, they just rarely used them. So I guess they are now small pickets that don't pay as much per mission, cool I am moving to picket hunting again then.





they had ranged (green spit, acid damage) before publish 6 or 7, but one of those patches broke it so they'd only melee. now they're back to normal, and they'll also try to kite melee classes.



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Fitzhume
Tue Apr 27, 2004 10:31 pm
#9

I found the best thing to kill for rifleman exp was Graul Maulers. They only spawn 2 usually per lair, so its easy to manage.. if you have suppression fire you can usually get one to kneel and mindshot2, then headshot3 down. As long as you have some decend armor to fall back on and are buffed the 2nd one usually is cake. Using pets makes this MUCH easier and 100% safe, and you get around 4500-4800 per kill. But, as with all combat grinds, your weapon gets worked pretty quick. I used a good laser rifle, nice damage slice, and a powerup. Hope this helps.


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raw_messiah
Wed Apr 28, 2004 3:47 am
#10

I did alot of my levelling on dath do rancor missions. 5k a rancor plus good money and reasonable loot (sometimes). Once you get flushing 2 you will pick up xp from each of the rancors popping, rather than just the one targetted :-)




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PyscoJuggalo
Wed Apr 28, 2004 4:32 am
#11






WayneInAustin wrote:

IF this is true, I would be surprised... but ya never know with these devs!

DevSlave: "Devmaster, they are killing savage quenkers by the buttload. What shall we do?"
DevMaster:"Double their HAM....and bring me a sandwich."

DevSlave: "We doubled their HAM. Now they are killing Bocatts on Tattooine in droves."
DevMaster: "Triple the HAM of the Bocatts. Do we have any pickles?"

DevSlave: "Now they are killing Rontos until there are none left to spawn."
DevMaster: "Make the Rontos AR3 and up all their resists to 70%. And I need a soft drink."


DevSlave: "Master, the entire Scavenger Rat population on Corellia is being annihilated by the wandering Riflemen."
DevMaster: "Bastards! Quadruple their HAM, double their damage and hand me the TV remote."


DevSlave: "We are down to two Durni's hiding under a bush outside Kor Vela, Master. What shall we do?"
DevMaster: "Have they no pride? Quadruple their HAM, double their damage, raise their resists, increase their AR.".


DevSlave: "Master... the planets are deserted. No one is playing."
DevMaster: "Hmmmm. Fickle gamesters. Find me the phone number for monster.com."










With this and the Dev's being forced to keep Rancors Nerfed(Dev rule number 12963 in the Nerfing Articals: Must make pets worthless in PVP) I expect Rancors to be noobie content in 4 more months.



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Techdevil
Wed Apr 28, 2004 6:03 am
#12

A lot of people don't seem to like to like Sharnaff missions on corellia but i've found 12k or 13k missions to great for leveling, between 3.5k and 5.5k per creature and around 4 or 5k for the lair in exp makes them well worth getting into a solo group for. It gets very tedious but very little risk and almost no outlay makes them ideal for leveling, until you can handle the rancors



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beamstalk
Wed Apr 28, 2004 9:43 am
#13






LLJK_Griz wrote:





beamstalk wrote:





WayneInAustin wrote:
BTW, apparently this is true. Double HAM and ranged attacks. Keep laughing.






They had ranged attacks before, they just rarely used them. So I guess they are now small pickets that don't pay as much per mission, cool I am moving to picket hunting again then.





they had ranged (green spit, acid damage) before publish 6 or 7, but one of those patches broke it so they'd only melee. now they're back to normal, and they'll also try to kite melee classes.





Ok that explains why I hadn't seen it in awhile......



Kel-jun
Master Rifleman
Dark Blade - PA
Flurry
Thrawn caught his eye; and to Pellaeon's astonishment, the Grand Admiral smiled. "But," he whispered, "it was so artistically done."
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