Rifleman Archive

Thread: Attacking lairs

Galjoss
Mon May 10, 2004 8:07 am
#1

Hi,


I have recently got conceal shot and have been enjoying the fact that I can now attack anything i want solo (almost), anyway I've been trying to solo sharnaff lairs and dispatching the initial group is easy using conceal shot, the problem i have is attacking the lair, when ever i attack the lair all of the new spawns attack me, even if i stop firing before they appear on the screen, I have tried using conceal shot on the lair and that makes no difference, I tried shooting once, then stoping and stopping and starting again but this takes so long that it is more efficient to just let them spawn aggro and speeder bike away for 5 mins and come back when they have calmed down, so do you guys have any tips/techniques for attacking lairs undetected by there spawns?
ArtisanBrawler
Mon May 10, 2004 8:27 am
#2

after u kill the creatures outside shoot it once then stop. creatures should spawn take the out then shoot it till its halfway this take practice and timing but you'll get it kill that group then blast the lair to bits



Wadger - The One Star Bandit
Tengig
Mon May 10, 2004 8:31 am
#3

Huh....


I soloed a sharnaff lair (unbuffed) last night as a 1/0/0/1 rifleman. This is what I did.....


First, I'm a wookiee, so I don't have super-composite, but I do have 53% kinetic wookiee armor, which is the best I can get. It helps a lot. Ialso drank two brandies and had a full belly. God help me, I can't remember what the namesof all the new foods are but I split it three ways with the stuff that mitigates damage, the stuff that increases focus, and the stuff that increases accuracy. I use a speed-sliced T21 with a speed power up.


I know you're asking about the lairs, but I should point out to anyone else trying sharnaff's (greatgrinding mob for any elite combat profession, I've done a few almost exclusively on sharnaffs) is that you have to take out the bulls first. Bulls will social aggro you if you arein combat with any other sharnaff, so they are your first priority. I don't have conceal shot, so I mind shot them first (to get a bleed going) then just spamed head shot 2. When it was time to take out the lair, I stood at 63m to get myself as much space as possible between the spawns-I-know-are-coming and myself. I simply used the default attack on the lair and watched my radar. As soon as I saw a new mob pop up, I tabbed to it and started the bleed/headshot combo again. Worked like a charm.


I should mention that I am also a medic and was using Stims on myself when they got close enough to hit me, but I figure that in a couple more skill boxes, I'll be dropping them before they even get close enough to attack.





Tenrehte and Mathen
Rifleman/Doc and Bio-Engineer
Cheap Power and Bio-Engineered Goods for Sale:
-2724 2444 Freedom Forge, Naboo

WayneInAustin
Mon May 10, 2004 10:35 am
#4

Okay, here's the way that has worked for me since long, long ago....


Take out the original spawn.
Shoot the lair ONE TIME, like the previous poster mentioned. Be sure and hit 'PEACE' after your first shot, or you may continue to "auto-attack" the lair. If you are far enough away from the lair, you should NOT get aggroed. If you are, then I have never heard of this problem and you might want to open a CSR Ticket against the animal AI.


Now after the "one-hit on lair" spawn is dead, there will be one more spawn that shows up at 65% of lair health. I know It is hard to tellexactly where 65% is on the lair health bar, so here is the trick I use:
My target's health bar is near the upper right of my screen. I have "stretched" it out a bit (made it bigger).
My COMBAT window is also up there, and shows up on top of the enemy health bar.
I have adjusted the size of the target health bar AND the combat window so that the LEFT EDGE of the Combat Window is exactly at 65% of the health bar. I know EXACTLY when to stop shooting and hit PEACE to prepare for the final spawn.
May take some trial and error to get it right for you, but it sure made things easy for me. Good Luck!





____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


TalKurgan
Mon May 10, 2004 4:27 pm
#5

I would like to testify to Wayne's assertion. The first wave will come out after the first hit, and the second wave comes out when the lair is down to 2/3 of its original HP. I usually check the max damage, divide by 3 and miulitply by 2 to figure out when to stop attacking.


It's really cool when the second wave spawns just after you hit /peace.



"And so our player base was coming around the corner and we were all BOOM! HEADSHOT! And then the veterans were coming down the stairs and, you know what? BOOM! HEADSHOT!" -FPSDev
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